T6 debuted that piece of shit Bob.
Fuck Tekken 6.
T6 debuted that piece of shit Bob.
Fuck Tekken 6.
I like TTT2 over it and I'm currently having pains with that game.
My issue wasn't the mechanics or the scenario at all.So, besides the Scenerio Campaign I don't get why most people don't like Tekken 6. I think Tekken 6 is the best one, how are other Tekkens better or worse IYO?
My issue wasn't the mechanics or the scenario at all.
It was the roster additions and unnecessary changes to some characters.
Lars and Bob designs basically shitted on the the whole dynamic of what high tier meant, IMO. High tier up to that point *usually* required high skill and execution to realize the character's potential. These two clowns redefined that dynamic by being low execution / high tier. To me, it was a big slap in the face to Mishimas, Ninas, even Steve players.
The other issue was more personal. While characters like Nina started off good and only got better over time, chars like Ling and Yoshi lagged behind. By the time T6 came around, Yoshi went through some kind of weird tekken puberty. He had his awkward "experimental phase" in T4, got back on track in T5, then went through the WTF grinder in T6.
I will admit he got smoothed out pretty well in TTT2, but I still think the splitting of his moves between stances was just an unnecessary complication.
My issue wasn't the mechanics or the scenario at all.
It was the roster additions and unnecessary changes to some characters.
Lars and Bob designs basically shitted on the the whole dynamic of what high tier meant, IMO. High tier up to that point *usually* required high skill and execution to realize the character's potential. These two clowns redefined that dynamic by being low execution / high tier. To me, it was a big slap in the face to Mishimas, Ninas, even Steve players.
If you look at other games....this is exactly what high tiers are. Rarely is a high execution character high tier and if they are, they rarely place or are played well.
I have no issue with this either because it makes sense for a low execution character with good buttons to be high tier.
Huh?
High tier and high skill req has gone hand in hand since at least T3. Have you been playing the same games as the rest of us?
Low execution chars should be high tier? What world am I in? This just seems like an argument made by someone who either lacks the historical perspective of experience or just an attempt to nitpick for the sake of trolling.
There's just no logic in it, I'm sorry. Higher tier characters should be rewarded by having to work harder to be better than those who just press buttons.
. But that's not the biggest offender. Tekken 6 was presented as this entire bootleg-reboot to introduce Xbox fans to Tekken which was once synonymous with Playstation. And hence they took the Mishima's out of the leading roles and made Alisa and Lars the main characters of the game.
Gonna beat a dead horse here but whatever, I'm bored.
My point still stands, Mishimas and Nina in general remain top tier AND are high execution both. It is my opinion that this dynamic should not change. Bob and Lars changed that to being top tier / low execution. I'm stating my opinion that I don't like this addition, not that it doesn't exist.
Oh, and Jin and Steve weren't low exec chars in T4. T4 was all about just frames, which were NOT low exec requirements.
Screw the other games, BTW. I'm tired of this homogenized attempt to make all games the same.
Tekken 6 was also the game that (like Famicom mentioned) homogenized the cast. Every character including Jacks and Paul became jugglers. Before Paul and Jack were major power hitting characters, but in T6 they had to resort to juggles only. TTT2 did fix this with grounded hits doing more damage than before giving some of that character back to the roster.
There is no homogenization in Tekken 6.
There were some tools that some characters had to give a logical,coherent backbone to the punishment system in the game.
If characters were homogenized ,mastering one would mean mastering a great number or all of them.
This is anything but true in Tekken 6.People barely got good with more than one character at a time.
There is no homogenization in Tekken 6.
There were some tools that some characters had to give a logical,coherent backbone to the punishment system in the game.
If characters were homogenized ,mastering one would mean mastering a great number or all of them.
This is anything but true in Tekken 6.People barely got good with more than one character at a time.
There is immense depth and variety required to master different characters in the game.
I never saw anyone who played "noob" character get good all of a sudden. Like Bob or Lars just make you good really? Sure you learn the game faster because they're pretty much straight forward but that's ok. A game shouldn't be designed with tiers in mind anyways.
Tekken 6 was also the game that (like Famicom mentioned) homogenized the cast. Every character including Jacks and Paul became jugglers. Before Paul and Jack were major power hitting characters, but in T6 they had to resort to juggles only. TTT2 did fix this with grounded hits doing more damage than before giving some of that character back to the roster.
We don't have a title yet, but is AAK making the next thread?
If you understand the fundamentals of one character in Tekken with the exception of the outliers like Xiaoyu/Yoshimitsu/Zafina that break the "rules" you can transfer them to other characters far easier than most other fighting games.
DEATH™;143346877 said:Actually, this is true in general. There is this thing called Tekken Fundamentals where when you got it, you already have the basic building blocks to play most of the chars..
The exception does not make the rule. Ogres were the exception of high tier / low exec for their time. They did not make a majority nor did they start a trend.
I'm sorry if you think easy to learn and win with is good, but it makes for boring results, aka the Bob vs Bob finals. That's what you get when you cater to casuals who are turned off by technical and difficult yet rewarding movelists.
T6 was the slippery slope that started all this. Catering to casuals may save the series, but won't be worth playing. T7 is looking to be a modified TR, and look at the flack that got. Yuck.
The title suggested by Famicom is perfect.
TTT2 |OT2| We're up all night to get Lucky Chloe
But it's up to AAK and since he hates chloes, idk.
After over two years of the game's release, we're getting a second thread. How interesting.
If you guys were right,people wouldn't complain about TTT2 being a difficult game and Namco wouldn't feel the need to introduce freaking clones in there.
Mastering movement and understandings the basics of punishment is all good in theory but it just doesn't apply in practice.
There way too many nuances to characters in Tekken and true mastery is a result of having every single nuance of these available reflexively at the palm of your hand.
Characters vary greatly in the make up of moves you have to use to be an effective player and a transfer to a different character at a high level is never an easy Job.
Look at people like only practice,Saint and Chanel.Why do these guys still main Nina ,Ganryu and Alisa ? Why do they rarely(if ever) switch their mains when they are in a serious competition ?
Its not easy being great at multiple characters in Tekken and very few players have actually demonstrated that in the real world.
I can only think of Knee as someone who can just jump around characters as he likes.
T6 didn't start that...all fiction. Bob and Lars are the same exceptions as Ogres. We always point out to that Bob vs Bob finals but that was only ONE Bob v Bob finals. yes it was boring, but there was nothing telling about it other than some best players in the US at the time not named GM,Anakin, Rip, JFJ played Bob. That's it. Law was just as bad if not worse. DJ was strong too and I think even better? Bryan? Steve? Bruce? That was one finals get over it...
TR got flack due to stats, a wack F2P system and invincible moves. Nobody really played the game to make a proper judgement of it.
I think you're splitting hairs here. Death is right, you can discuss fundamentals and specific characters separately without blurring the issue. Yes, mastering all the characters in the game is a mountain to climb, but most vets don't even do this and still perform consistently. Mastering fundamentals is a giant step forward to winning in this game, and is more important that learning 1000 nuances. There's a reason that most characters have a "top ten" list on TZ and other sites, because only a handful of moves from each character define them and pose any real threat. The rest is dealt mostly with... you guessed it, fundamentals.Mastering movement and understandings the basics of punishment is all good in theory but it just doesn't apply in practice.
There way too many nuances to characters in Tekken and true mastery is a result of having every single nuance of these available reflexively at the palm of your hand.
I really don't know how to play against Steve.
What moves out of flicker and peekabo are CH launchers?DEATH;143463526 said:Turtle him out and don't be afraid to use launch punishable standing moves time to time. Aside WS 1+2 (hellsweep punisher), he doesn't have any punishers to launch you, and his major threat to launch you comes from CHs. Just don't give him those CH opportunities and you will make him work hard for his damage.
You really don't have to be afraid of launchers out of flicker. He doesn't really have any ch launchers out of that stance either.What moves out of flicker and peekabo are CH launchers?
Just one more major assignment before I'm done. I was on the verge of breaking down last week.....made it through somehow. Lucky Chloe hilarity was really the relief I needed, haha.
Just a little more and I can play Smash and Tekken more freely. Or maybe I'll start and invest time into Bayonetta 2.
What's wrong?
Well for starters aesthetically speaking its not a colorful as T5DR. Its drab and dark. Rage and Bound are another. The fact that the game was getting overloaded starting being felt. Online was garbage. Lack of the story mode from T5.
Just to name a few. T5DR is probably the BEST Tekken though. I can't say that about 6 even though I played the shit out of it.
you know what got more hate than it deserved?
Devil Within
Nope. I sometimes think about buying it though. Higher tier Steve, 8 frame jabs, different juggle mechanics. Could be interesting^^Sasuke, you have DR Online?
Nope. I sometimes think about buying it though. Higher tier Steve, 8 frame jabs, different juggle mechanics. Could be interesting^^
you know what got more hate than it deserved?
Devil Within
That's just a normal chicken counter.Am I just learning this or has Asuka's counter always been escapable? Or is it new for Tekken 7?
Because wow, that would be amazing. No more Asuka players spontaneously mashing to counter.