Kunimitsu isn't garbage. No one is true garbage in this game.
On characters it depends what characters you want to mix together. Both straightforward, both complicated, mixed etc. Kazuya+Bryan would be very strong and straightforward. Steve+Kaz is a team I use, super strong but you must know Steve well, he has million different punches.
Feng is a character with both straight offensive gameplay and mix of stance options, can be adapted to anyone. Strong character. Jun has tons of strings but very little of natural combos. If you like mixing up opponent to death you are good to go, but she doesn't get anything for free. Woman got to work. Easy to connect long juggles if you get a launch though. Miharu, Lei, Christie, Zafina are stance heavy characters. Not really characters you straight jump into and start owning. But if you are willing to put time into, the satisfaction is there. 2 characters in this type in a team mind be a mindfuck not only for opponent but also for you, lol.
Kunimitsu is straightforward, but I like her. Pick her if you don't want to memorize billion moves and stances. That comes at a price of predictability, she's not Yoshimitsu. So at higher level you must mix up everything she's got.
JayCee is a specific character. If you know Changs you know Changs. You gotta have that "shotgun" lock and loaded that is d,df+1 and extensions like d,df+1,3_4,1 loop for combos that has annoying tendency to be dropped online for no reason. You just have to be a Chang player.
Wang is deceiving character. Heavy on powerful blows and launches. He hits like a truck, doesn't really screw around. His parry used with timing is borderline broken. He's often unsafe otherwise.
Roger is troll. Roger has hilarious low juggle damage, even in tag. Though on the ground damage from things like f+1+2,2 can cause a facepalm. Has giant swing. You must have that troll in blood. P.Jack, I like him more then Jack 6 but he can't compete. Still way more fun character, just little "junky" lol.
Anna, well Anna is Williams. When she starts her strings into sidestep you lose half of life if you guess wrong. I know people can deal with her but I can't, so I hate her and can't recommend her, lol. Very strong.
Crouch dashing you don't cancel with d. It's f,n,d,df,n,f,n,d,df,n,f etc or even f,n,qcf,n,f,n,qcf,n,f,n
Wow, OK, this is pretty in depth, thanks. I'll go through it slowly. So...
Kazuya: I can't EWGF at all. I
think I pulled one off yesterday, but that was sheer luck, so I don't think I'm ready for him yet.
Bryan: I've tried him once, and don't really remember what he can do. I just enjoyed him on SFxT. Same with...
Steve: He was my main on SFxT, so I have a grasp on his different stances and what have you. However, this grasp doesn't apply to 3D space. I've tried him out a bit on this, and he does seem to be the type of character I like, plus like I said, he was my SFxT main, and Dudley is my SF4 main, so I enjoy boxers. I'd definitely like to put the time into learning him, but he does seem quite complex in the sense that a lot of his moves, being that most of them are punches, it gets a bit difficult for me to distinguish between them at this point.
Feng: I remember him seeming fairly simple to use compared to a lot of the other characters I used. I'm not really a fan of him per say, but he seemed like the best beginner/low barrier of entry character for me I guess.
Jun: I enjoy the look of her combo strings, but you're saying I can't really combo those strings into anything?
Miharu: Out of the 4 stance characters I mentioned she's the one I have the most idea what I'm doing with. She also seems to be the simplest of those stance characters, but I could just be being presumptuous and kidding myself here.
Lei: I'm never going to be able to figure him out, but I love his fighting style so damn much, and on this game he no longer looks like Kevin Sorbo like he did on TTT1, so that's another reason why I like him. I understand his stances, but it's the whole changing between them mid combo/knowing what move'll bring me into what stance that I can't get my head around.
Christie: Elena was my 3rd Strike main, so I tried to learn Tekken's female capoeira character. I know a lot of people aren't very welcoming towards Eddy and Christie due to how mash friendly they are, and while I plan to actually learn how to play, I can see myself falling into bad habits with someone like her, especially if my bad habits actually get me a win or two.
Zafina: She's really difficult to use. I just love the Egyptian theme, and was hoping that she was secretly a simple character to use.
Kunimitsu: I found her easy-ish to understand. Out of all the character I tried when the game came out, she was the only one I could actually do things with. I've not tried her in a while though. She felt familiar coming from SCV.
Jaycee: She seemed to work well with Armor King, and she has some fun looking attacks. I'm not really familiar with the Chang's gameplay to be honest. I remember her, well Julia, seeming very rushdown orientated on SFxT, so I'd assume she'd be the same on Tekken.
Wang: I tried out Wang when I was doing my initial round of going through all the characters movesets to see who I like, and I saw him and thought to myself I'll get his done with quickly so I can try out a cooler character's moves. Turns out he was fun as all hell to play as, and I stayed in training mode for a while trying out different things with him. The parry that he has seems tough to use, and I know I won't be able to pull it off consistently yet, but it looks so damn fun to use. What moves can he parry?
Roger Jr.: Roger was obviously the greatest character in the Tekken series, being a kangaroo and all, and it was a crime that they replaced him with Roger Jr. However, I still enjoy Jr.'s playstyle, and the fact that if I remember correctly they share some moves with Armor King is a plus too. I'm definitely a fan of the more unorthodox characters though, that's for sure.
P. Jack: He seemed a bit too clunky for me, and my loyalty to him is solely due to him being amazing at Tekken Bowl.
Anna: Anna seemed fun to use, and I liked that grab that she has that she can combo into other grabs. I can't remember the inputs for the different strings though, although I'm not sure how important they actually are. I remember a few of Armor King's Cobra Clutch follow ups, but learning two characters with that type of command grab'll get me mixed up. Unless of course they're not really important to know.
I guess looking at it like that I'd say Wang, Kunimitsu, Anna, and Roger are the characters I'd most like to get into using/could use at a basic level, and leave characters like Kazuya, Steve, Jaycee etc. for when I'm more used to the game. I'll just stick with Armor King and Yoshimitsu for the time being though.
And that's what I meant for the wavedash, no idea why I put cancel with d. I was just getting my inputs mixed up. My on screen inputs are showing f,n,qcf,n etc.
Should I be using f,n,d/f,n instead, or am I OK using the quarter circle forward?
Anyway, thanks for that, and I apologise for any dumb questions/statements I've made.