Stay tuned!!Being a Tekken fan these days is like
Namco cross-promoting Tekken in a way only they can:
From the Idolmaster music mobile game.
I dunno. I think LC is the most accurate depiction of Cat-Fu I've ever seen.Savate but imo it's just made up in T7. It's been a long time since they took serious approach to martial arts.
Savate but imo it's just made up in T7. It's been a long time since they took serious approach to martial arts.
It won't work until the Tekken Team decides to tone down launchers. The power curve of Tekken used to be stacked against EWGF in which it's difficulty allowed breathing room for interesting character concepts. Then came the hopkick and the game really is starting to crumble under it's Power Creep.Can't do that really and expect to get fun or well balanced characters. Incase you didn't know half the reason the characters in 3rd Strike that are low tier suck is because they just wanted to give them unique beautiful animations but didn't think about utility. Sure they could make an actual traditional Savate fighter or a BJJ fighter, or a Krav Maga practitioner but they would be a waste for the reasons stated above.
It won't work until the Tekken Team decides to tone down launchers. The power curve of Tekken used to be stacked against EWGF in which it's difficulty allowed breathing room for interesting character concepts. Then came the hopkick and the game really is starting to crumble under it's Power Creep.
If I just lost you, here is a great video explaining the concept.
https://www.youtube.com/watch?v=M3b3hDvRjJA
That said, given the right adjustments the sky is the limit for what could be done in a 3d fighter like Tekken. I dream of a proper Judo character who would be full of just frame reversals and tosses, all being relatively low damage but full of annoyance as people struggle to get hits in. Too bad I will just have to dream, because the Tekken Team just loves juggles too much.
Backsway attacks that crush everything, weird hopkick/orbitals that are hard to punish..DEATH™;206421439 said:Now because of that, every character needs to have a super op move that's easy to do and get you out of jail free, in order to be competitive. Suddenly, backsways that crushes everything became the norm, new char hopkicks crushes even highs, and old characters who are fun to play either succumb to being braindead to play because they added those type of moves, or phased out altogether if they dont have that move. Not to mention the system became unnecessarily convoluted instead of intuitive since we need to differentiate between crushing and evading. Its much worse now with T7 with them making the blatant move to make everyone as cheap as they could, especially the new chars.
Can you imagine how bad T7 story and endings will be?
I'd rather every character have strong moves than just a few of them.
So, you want to make a new Tekken character, here's a list of things to choose from.
Some kind of hopkick, some kind of orbital, about 2 or 3 backsway moves to get the player out of tough situations, or just normal situations that the player is too lazy to deal with. 1, 2, 3 and kaboom, new character made.
That's the same for every fighting game. "Some kinda of SRK, a Fireball, a command throw, a Rekka, and a flying forward attack" It's been like 10 Tekken games, they know what's up and despite this Tekken characters are still very unique in their play styles compared to other games. There is nothing wrong with making characters that have a unique combination of tools that some other characters have.
I dunno. I think LC is the most accurate depiction of Cat-Fu I've ever seen.
In this version:
Cat-Fu
Exorcist-Fu
Hulk-Fu
Juggs-Fu
Crybaby-Fu
Tiger Mom Fu
OPEC-Fu
No seriously, they nailed all of those totally real life fighting styles, IMO.
.
.
.
.
Can't do that really and expect to get fun or well balanced characters. Incase you didn't know half the reason the characters in 3rd Strike that are low tier suck is because they just wanted to give them unique beautiful animations but didn't think about utility. Sure they could make an actual traditional Savate fighter or a BJJ fighter, or a Krav Maga practitioner but they would be a waste for the reasons stated above.
I dunno. I think LC is the most accurate depiction of Cat-Fu I've ever seen.
In this version:
Cat-Fu
Exorcist-Fu
Hulk-Fu
Juggs-Fu
Crybaby-Fu
Tiger Mom Fu
OPEC-Fu
No seriously, they nailed all of those totally real life fighting styles, IMO.
.
.
.
.
Claudio, Katarina, Chloe, Gigas are clowning around in my eyes. I don't feel they are fighting "seriously".
Damn. I can't believe I forgot that one. I was tired.LOL. Can't forget Wai-Fu.
Damn. I can't believe I forgot that one. I was tired.
I think we can replace Tiger Mom Fu with Wai-Fu. Or they can be interchangeable.
I also like Derp-Fu instead of Cat-Fu.
I'm still hoping Lei gets thrown back in at some point.
However, I would LOVE if they would flesh out his stances so that he could pick a style and stay in it the whole match(and actually be viable)... kinda like Gen from SF. Each style would have all the requisite basics: pokes, mids, throws and command throws. The only issue might be side steps and walking. How would you input stance transitions?
All this just so I can go into Drunken style and stay there the whole match.
ThumbsUp.jpg
Lei was killed after falling victim to yet another overhead road sign while fighting on top of a bus. He wasn't so lucky this time.
DEATH;206447027 said:No, its different. Think of it this way. What if Guile's Sonic boom and flash kick suddenly have SRK/QCF inputs while not being nerfed properties wise? He's gonna have much more advantage to the other chars, and Ryu will become obsolete. He either needs Sonic boom or flash kick to get nerfed, or everyone needs to have the same toolset as him.
The problem roots with the current philosophy of theirs of making super noob friendly characters that has easy execution but giving high yield of success. Why would I play Baek and be smart yet ballsy with my FLA pressure when I can be TTT2 Lars/T7 Shaheen get much more success being YOLO? It became too good to a point that everyone should have those moves that those characters have or they wont be competitive.
You are showing a lack of understanding of how 2D games and fighting games work in general. 90% of fireball motions are QCF and they all have different properties for every character. Poison has Fireball recovery on par with Guile and it's a QCF. The point you don't seem to get is the why and the details which are the same for Tekke.
Why does Poison's fireball recovery so fast? Cause it doesn't go full screen. Why doesn't Bruce have a low that KD on normal hit? Cause he has b+2. Why doesn't Ling have a i15 hopkick, why is it's range shitty? Cause she has d/f+21. Why is Claudio's hopkick so good? Cause it's his only usable standing launcher that doesn't require a power up? Why does Ken's DP have more range, better invincibility, and do more damage than Ryu's? Cause his fireballs have worse recovery. All hopkicks, orbitals, and magic 4s aren't created equal just like every DP and fireball isn't.
Every design decision has a logical choice.
Also you are showing lack of understanding of what even made Lars good in Tag 2 or Shaheen good in T7. It has nothing to do with his crush game or the recovery on u/f+3. Incase you didn't notice, none of that changed in T7(it actually got better) and he is now considered a low mid tier character. The reason Lars was good in Tag 2 was damage and working well in the Tag engine. Heck if you look at it on paper they buffed Lars in T7 but it wasn't enough. Shaheen Is Top cause of his damage and the fact he has too many tools not any one specific one.
All this complaining about making easy characters too good in a game everyone thinks is too hard to play and Mishimas are all over the top 5. It's silly.
I read this and I immediately thinkSomeone here also wanted for Lei to have Drunken style as his main style.
About your other idea. It's neat. It actually be like Lei but 5-6 different characters. Maybe someday in Tekken 8.... but I would like those 5-6 different characters(Lei's children?!) each training in one of Lei styles and Lei could be a master of Drunken Fist.
But you know what? Judging from new T7 characters I think they are going away from stances. Lei could be dead forever. Noooooooooo!
I read this and I immediately think
(The guy's even got some Lei-like moves)
Baby Mama Drama? I think Lei will need his own game at this point!
So June 15 is when we'll be getting kind of press conference from Namco in Japan. It might just be Japanese men in suits telling the rest of the world to keep licking themselves, or we might see a new build. Hopefully they finally came up with a back turned tail spin animation.
So June 15 is when we'll be getting kind of press conference from Namco in Japan. It might just be Japanese men in suits telling the rest of the world to keep licking themselves, or we might see a new build. Hopefully they finally came up with a back turned tail spin animation.
We're getting FR arcade release date, 1-2 more characters, and maybe selectable T7 default costumes. Or more Namco like, the old defaults will become parts for the costume lottery.
Expectations low! Ready for all surprises.
Did you notice anyone in the know hyping anything about Tekken at E3? Or even fake rumours? When did we get an actual surprise without ppl hyping it all over the net 3 weeks prior ending in tournament announcement.
Guys, guys. Snoop Dogg is at the Battlefield 1 event.
Guys, guys. Snoop Dogg is at the Battlefield 1 event.
Naw seriously though. Should I empty any sort of expectations this week then with T7 news at E3?
Honestly, yes. There's going to be a few demos, like at IGN or tomorrow at youtube's E3 channel, but i don't expect more than "Look, here's T7. In arcades this summer. We'll have more news about console in the future. "
Perhaps we'll get a release date at E3 next year. ;/
Watching Maximilian's GGXRevelator review and wow it has matchup tutorial. Crazy. Crazy smart. Tekken would sure benefit from that. At least make the game teach noobs most abusive tactics of every character to get by first 2 months of so.
Too much disappointment, too many times my friend.
Watching Maximilian's GGXRevelator review and wow it has matchup tutorial. Crazy. Crazy smart. Tekken would sure benefit from that. At least make the game teach noobs most abusive tactics of every character to get by first 2 months of so.
Yeah, it's really good. Would have liked more than 2 matchup tutorials per character, but perhaps that would scare noobs away.
Xrd R does a lot of things right. Great game.
Honestly any game that doesn't have lobbies like Blazblue or Xrd R is completely messing up.
Welp image is too big but this is at E3
https://67.media.tumblr.com/e85cd97ca94efe9d036204a4f1cdddc5/tumblr_o8onp6AYl71tw7i4so3_1280.jpg
Badass art. Should be in wallpaper form.
Welp image is too big but this is at E3
https://67.media.tumblr.com/e85cd97ca94efe9d036204a4f1cdddc5/tumblr_o8onp6AYl71tw7i4so3_1280.jpg
Welp image is too big but this is at E3
https://67.media.tumblr.com/e85cd97ca94efe9d036204a4f1cdddc5/tumblr_o8onp6AYl71tw7i4so3_1280.jpg
Good chance we hear of Console exclusive characters at E3?
Nah, release is far away.