I can't blame one individual for Tekken 7's state. Looking @ Tekken 7's credits, the game director is Yuichi Yonemori while the Lead Game Design is handled by Yasuki Nakabayashi (a position that wasn't in TTT2). But of coarse it all could be possible that they did the best they could with the budget that's managed by the Producer... which Harada happens to be. However the budgets are dictated by the business suits @ Namco and all....
But a part of me truly feels like if they wanted, Tekken 7 could have been something new even with the budget they have right now...
I'll never know. I can lay the rest of my hopes for a fresh new 3D fighting game experience on the Soul Calibur team I suppose.
And thanks again to Wonkey's hunting: Jin Kazama footage popped up:
https://www.youtube.com/watch?v=ZjUtV-XjGR0
Still plays exactly the same.
Yeah, agreed. I think the one of the problems is the fact that most designers they have is probably exclusively Japanese-oriented. Sound simple enough but if your designers are only exposed to only few cultures, the visual library will be narrow, and it will show. If you look at T7 right now, it's more influenced by the current Japanese manga/anime trends of idols, schoolgirls, and over-the-top fanstastical designs, and the other chars that do not fit the bill are reduced to stereotypes and/or tropes.
I guess I can't blame them. You can only research so far to a point where it will hurt the game budget.