I just watched almost 2 hours of Jin in practice mode. Link at Wonkeys and ATP. I'm on ps3.
NOTES:
Screw Bounds:
4
2,4
1,2,4
df1,4
- EWHF launches closer then earlier. Cannot bound after it. Not so great combo damage without wall hit.
- Regular f,d,df+2 still has old knockdown on normal.
- 4 goes through on normal like T5, gives spin stagger. Wall stuns on normal. Ch is old knd, still inconsistent b21 pick up.
- df+1,4 no knockdown, spin stagger. Wall stuns.
- df+4 gives huge ground bounce on ch. Like Pauls qcb1 ch. Combo galore.
- uf+2 fall back stun on ch. Possible to connect cd ws4, 4 S! but very hard.
At wall uf+2 ch, gives free 1+2 into wall stun! bf2,1,2 takes 50% after that.
- db+2,3 seems meh, doesn't spike in juggles and even at wall opponent tech rolls lightning fast. Inconsistent.
- b+1 stance 4 gives good oki
- 1,2,3 after wall stun seems pretty weak now in terms of damage and oki.
- Most damaging combo I saw - electric cd1, ewhf, 1,2,4, b+3 F 1,2 W! db2,2,3 close to 60%
- cd4 is old but you can bound. Low damage combo. Best the dude could do was cd4, df1,4 , bf2,3,F 4 bcause it's all in opp back.
- his power crush followup soccer kick never makes opp hit wall.
- His RageArte range looks hilarious.
Rest of moves seemed like old generally and I can't remember anything else.