Tekken 2 is worth playing for the soundtrack and atmosphere. Tekken 1 is just whatever.
How can you say you feel old? You're younger than most people in this thread, me included21. I got the first two Tekkens bundled with my PSX when I was really young, and grew up with the series from there.
Funny that whenever I see or hear someone say they feel old, it's usually a young person.How can you say you feel old? You're younger than most people in this thread, me included
How can you say you feel old? You're younger than most people in this thread, me included
I played Tekken 2 after Tekken 3 and didn't like it. I played Tekken 1 when I got Tekken 5 for my PS2. Jumping was weird, standing up was weird, but the soundtrack was glorious.
As boutdown said, it doesn't only have to do with age.It's kinda funny that I'm younger than a lot of people here, but actually started from the first game unlike them.
As boutdown said, it doesn't only have to do with age.
I got my PS1 in the year 2000 when I was 9 years old. Tekken 3 was already out by then. My cousin had Tekken 2 back then, but I played it after seeing Tekken 3 and it seemed way less impressive.
So you have to think twice before stepping anything because you can't block right away? This is bullshit :/
You put yourself down too much. Believe me, I can tell. While you do get a lot of mileage out of your characters, you still have great reactions and good instincts. Those are two key things to being exceptional at this series in my opinion.
Yay character limits. Might as well chuck it here then.
I recently got sent this from a friend. Kinda interesting If you're interested in the current thoughts of Tekken 7 in Korea from Help Me.
And here's a tweet from Harada related to the sidestep change:
https://twitter.com/Harada_TEKKEN/status/594812930987692032
Guy: "please change sidestepping back like it used to be" [in Tekken 7]
Harada: "I would be glad too if that meant that more players will play [Tekken 7], the player community in different countries accept/agree with the change and the amount the game will sell will do better. From now, since the development cost of further continued sequels in the series isn't guaranteed - If it were to be guaranteed with the sidestep change then I'd be able to put it back.
This is a difficult thing to consider and It's not just a simple thing to respond."
The other tweets under it are just him going over that they're always willing to make any changes to the game system and characters if they get requests about it but there's more things to consider then just freely changing things around.
Yep. According to that tweet, Harada believe this will help newer players get into the game. I have no idea HOW but that's the idea.
Thanks. But I really fall for that American style syndrome where I just try my utmost hardest to put you in a 50/50 situation and force a guess. I never stand a chance against anyone who can space and zone to neutralize that game. Something I have to really train myself to adapt to.
Wow
This should go up on ATP honestly and should be publicized.
I think it's just like you said earlier. It lowers the skill gap to reach higher levels of play taking away advantages expert level players have.
I think it's just like you said earlier. It lowers the skill gap to reach higher levels of play taking away advantages expert level players have.
Just wait, I'm still getting the guy's permission to paste the convo onto the site.
He doesn't mind forums but he was worried if the thing would make a big fuss on a bigger website.
It's like you said. It basically kills the whole 3D movement. Who would take such a big risk and step anything if he's vulnerable after that?He's right. This is HUGE. Like super huge. It should get blown up. I personally want it blown up because I want it changed back. I was cool with everything else in Tekken 7, throw break change was a little meh but I could live. This is the first thing where I am like "FUCK NO". Leave that shit alone.
It's like you said. It basically kills the whole 3D movement. Who would take such a big risk and step anything if he's vulnerable after that?
I hope I just don't get it and it's not as bad as I think it is.
If ONLY we had two NeoGAF members that were both mods on the ATP website....
It doesn't though. That helps in the gap between high-mid level players and high level players. It doesn't help the low to mid gap where the problem with Tekken is. What its' going to end up doing is pissing people off because they will be like "I totally blocked that!" and in every other Tekken game they'd be right but in this one you didn't. Can you imagine how much worse it will be online too? Last night against you I tried to SS Block a lot and got hit because of the lag. Now throw a natural in game delay on that, you'll be getting hit by shit all the time you shouldn't be.
Think about the math: 8 frame input delay, +2-5 frames of lag, +4 frames of SS block delay that means your input is like 15 frames behind where it should be. Good luck trying to sidestep and block ANYTHING. To top it all off it makes people use the crush system MORE. This is suppose to be a 3D game. Good players use the 3D movement to their advantage, that's what good fundamentally are in Tekken.
I really appreciate you sharing this with us, I have a non-greedy question that may come off as greedy, is there any chance that he will interview more Korean players about the game?Yay character limits. Might as well chuck it here then.
I recently got sent this from a friend. Kinda interesting If you're interested in the current thoughts of Tekken 7 in Korea from Help Me.
And here's a tweet from Harada related to the sidestep change:
https://twitter.com/Harada_TEKKEN/status/594812930987692032
Guy: "please change sidestepping back like it used to be" [in Tekken 7]
Harada: "I would be glad too if that meant that more players will play [Tekken 7], the player community in different countries accept/agree with the change and the amount the game will sell will do better. From now, since the development cost of further continued sequels in the series isn't guaranteed - If it were to be guaranteed with the sidestep change then I'd be able to put it back.
This is a difficult thing to consider and It's not just a simple thing to respond."
The other tweets under it are just him going over that they're always willing to make any changes to the game system and characters if they get requests about it but there's more things to consider then just freely changing things around.
My friends say me don't post it for the moment
We will talk with some korean players
After we will have lot of answer
You will make an article with japanese and koreans players
JDCR said me he is not sure about moving I'm going ask to the other players
I'm actually doing that right now! I'm getting more responses from other Korean players as well as Japanese players before I put it up right before the ATP Live show starts for more attention.
Needless to say the change to being able to guard after SS in Soul Calibur didn't help any new players get into the game at all. It just made veterans leave and never come back.
Got me much more into it. i like SC5 a lot better than SC2 and it's mostly because of the movement.
Change was made in SC3 dude. And sales number and tournament entrance a the proof in the proverbial pudding. SC series has fallen off super hard.
Different times. You can't just straight compare sales numbers like that, otherwise T3 would by far be objectively the 'best' Tekken game out there. A game that sold super well back then wouldn't sell right now. Most fighting games have 'fallen off' now that people who thought they were DA BES can go online and get bodied and drop the game or even the whole genre afterward.
SC5 sold respectably according to Bamco. I played and enjoyed it a lot. I guess you didn't and that's okay. But it being worse (or better) than earlier games is opinion, not fact.
The movement changes have been my biggest concern with T7. Watching even Knee play, he almost never sidesteps, just back and forth like it's a 2D game. I wasn't sure if it was just because the game is new, it's online, or what. But now that we know how much it's nerfed, this really sucks. Tekkens movement system is why I even play Tekken. If Koreans are almost never sidestepping, than for the rest of the world, sidestep might as well not exist.
I don't think mechanical changes of this sort can make or break a games popularity. Any recent game now was up against SF4, which seems to have vacuumed up basically all the players and i don't think it's on the strength of any system decisions they've made in that. I think SC5 was mostly recieved poorly because of the story mode and roster decisions, but it was mostly just the state of the FGC making it less than the most popular game around or whatever. (Also, you know it was still played a fecking lot in France for example, right? The competitive scene dying in the US or something isn't the whole picture. )
T7 is going to be up against SF5, whether it launches a bit earlier or a bit later. If it's going to pull in some numbers it's probably going to have to be on the strength of the roster or any added modes attractive to the casuals. Not whether it has a strong sidestep or a weak one.
But yes, if the hardcore crowd says it plays like hot garbage, that's probably going to trickle down and curtail sales. So you know, maybe we shouldn't jump to conclusions and say it's going to be -that fecking awful-? I don't know about you, but most impressions i've heard so far have been positive. Markman/Rip/Aris/etc. all said they liked T7 a lot. To me, it doesn't seem like a weaker sidestep immediately results in a garbage game. (And as said, in SC's case i personally feel it made for a much better game.)
So calling it a 'damning move for the franchise' sounds pretty overblown to me. </rant>
Yeah, I'm not feeling that sidestep change either. Sure, it makes poking stronger, but also potentially makes dumb gimmicks stronger. This is coming from someone that wasn't a huge fan of Tekken's past handling of sidestepping too.
I guess giving everyone effective moves with tracking properties would be too hard for Namco.