Does Xiaoyu have parries? Miharu has
Yeah, 1+4 is a parry for Xiaoyu I believe. From both idle and Rain Dance Stance
The real Bob has finally arrived. He already has his fundoshi on.I'm kinda liking Slim Bob.
Ok, BUT, Miharu has the "Miharu Attack" (rain dance fF 3+4), that Xiaoyu doesn't have (I think so ^^)
Miharu:
New move, FC d/f+4 looks like AOP 4~3, knocks down on normal hit.
u/f+3+4 bound move recovers differently; Miharu falls on her ass
d/f+1~f+1 new d/f+1 move that does a fake transition into a normal hitting stun move; tag bufferable for red damage on hit
New move, RND (BT) f,f+3+4 Miharu Attack she knocks her ass into the opponent.
While enemy is grounded, d+4 stomp Schoolgirl Stomp She stomps with her toe and does a mini-taunt afterwards
Taunts are different from Xiaoyu, same commands though (1+3+4 and 2+3+4).
Unique d/f+1+2 throw; different from Lings
Plays like Xiaoyu
Slim Bob:
Plays just like Bob but some obvious differences.
f,f+1+2 throw does not launch, instead Slim Bob is too weak to toss the opponent.
f,f,f+3+4 now recovers on his feet
1+2,1+2 now has a backwards stagger
Sebastian:
Plays like Lili, some differences
b+1 like T5DR Lili
f+2,1+2 like T5DR Lili
Doesnt have f+1+2 B! move
That match was hilarious, I had no idea what I was doing with Bob.So boutdown invites me to a lobby. Sayah and Degen join in
Sayah and Boutdown proceed to use sebastien and slim bob. Mind was blown. DIdnt know the update was tonight xD
Oh yea Slim Bob >Bob for one reason only...
cd1 LAUNCHES ON NORMAL YEEEEEEEEEEEEEEEEEESSSSSSSSS
First thing i tried lol...
and screw you sebastien and your T6 lili sweep.
Im guessing PS3 only since I just booted up my 360 and got no patch.
slim bob's staggering to the ground after a uf 1+2 , 1+2 gives you the chance that your opponent might whiff their punisher after block
Still sitting on absolutely nothing for the 360.
Thanks much Namco.
Still sitting on absolutely nothing for the 360.
Thanks much Namco.
Should be 5 or 6AM EST I think.
When are we gonna get kuni?
Should TA's only be used when its guaranteed to KO a character?
No.
In 2v2 matches:
Use TA's frequently if you know you can pull off maximum/better damage.
In 1v2 matches:
If facing a single opponent, only use TA's when you have depleted half of so of your opponent's life bar (because they get rage then anyways) or at the end when doing the TA will leave your opponent with very little health or if you can be sure you can K.O. the opponent.
What exactly does it mean when people have a purple username?
Thanks. So in 2v2 the aim every time is to go into a TA combo after a launch?
Keep in mind that all damage in TA is recoverable. I wouldn't use it if the opponent is good at defense and can turtle their life back.
Using Tag Assault is all about Netsu management. If you know doing a regular combo or a tag bufferable combo will inflict rage on the enemie's partner, go for the tag assault and cause as much damage as possible. Even go for okizeme setups to force them to safely tag crash in negating their partner's netsu. Or if you'r real good bait them post Tag Assault combo to raw tag in and destroy the enraged incomming character with a Tag Assault again cancelling their netsu status.
However, let's say you know doing a regular combo won't inflict netsu, then sometimes it is better to not go for it and just simply aim for getting red life. Bronson and Aris both unanimously said it's in your best interest to go after the red bar and avoid any of the potential consequences of giving your enemy netsu.
tldr:
It's pretty obvious that a Netsu'd character is the scariest thing TTT2. Tag Assault is the counter to that and hance base your decision on using TA's to avoid dealing with them.
Also, it's easy to say this in words, but with so many things to worry about mid-game it's kinda hard to apply and I make countless mistakes with my use of TA's... Being a Hwoarang player doesn't help either since his TA combo's are soooo addicting
Is it just me, or is the aliasing a bit cleaner after the patch?
That's what I'm saying. I swear they've done something with the resolution with the game to make it much more clear and smooth.
I've been having a real issue with this game. If I lose connection and disconnect from a fight, I am no longer able to find rooms at all. It just says "a communication error has occurred" when I search for a room. I have to uninstall all of the patches, reinstall the game and all of the preorder DLC to get it to work again. Has anybody else had this issue?
They added AA?
So Sebastian has the T6 Lili sweep.