1.Armor King
2.King
3.Heihachi
4.Kazuya/Devil
5.Wang
6.Anna
7.Nina
8.Paul
9.Yoshi
10.Kuma
11.Michelle
12.Lee
13.Law
14.Kuni
15.P.Jack
16.Ganryu
17.Jack
A.King...easily the best. Elbow Sting (d/f+1) is like a +40 in this game!! What makes it worse, is that you can start juggles while your opponent is still in recoil animation from blocking the move! So basically, the only ways your opponent can avoid being constantly juggled is to evade (backdash) the d/f+1, hit him before it hits you, or get hit by it.
Not to mention he has powerful throws....GS, DDT (much easier execution in T1), and Tombstone. DDT-->low kick does exactly 50%, so 2 of those combos will kill.
He also has a Mishima WGF (and TGF), which is the only reason why he's better than....
King....same BS as A.King without a WGF.
Heihachi.....You think Heihachi does truckloads of damage in other Tekkens??
His juggles in this game take off at least 80%.
Can easily take off 95-100% off a WGF or CH WGF.
Has the REAL version of the Twin Pistons (i.e. TTT Devils Twin Pistons) unlike the simmered down versions of T2-T4 Hei, T3/TTT Jin, and TTT/T4 Kaz!!
Still suffers from block lag on some of his powerful moves, but that weakness is minute.
Kaz/Devil....Instant Twin Pistons, WGF, powerful juggles, good spacing techniques.
Just a very solid character all around.
Note: AFAIK, Devil does a little bit more damage than Kaz. I know this because the CPU once took off 50% of my bar with just one WGF.
Wang....HOLY CRAP!! Wang has THE EASIEST 100% combo in this game!!! It goes...
Waning Moon (2+4), run up, ws+2>1>1, 1, qcf+2 = dead opponent.
The stun from the Waning Moon is considerably longer in this game, so this combo is as easy as pie.
Plus, throws are inescapable in this game once you get grabbed.
This alone shoots him up in the tier list...I'd say he's above Anna, because now he's more of a threat in range 1 than she is.....and of course, he's a solid character.
Anna....aka Mrs. Poke-alopolis. I ranked her higher than Nina because her WS/FC game is a little better than Nina's with moves like Laws Flip Kick, Crouching Jab, Crouching Slap, etc.
ff+4 is good for oki.
Nina.....same as Anna without the WS/FC moves.
Paul....Pros=Powerful, good spacing.
Cons=Crappy recovery, lack of variety in moves.
Always a force to be reckoned with nonetheless, but almost all his moves either have bad recovery (Deathfist, Bone Breaker, Double Hop Kick) or substantial startup (Shredder, Quick Elbow).
Kuma.....Kuma deserves some attention. Whereas before, I had him dead last, after some more experimenting with him, I realized he has something that makes him better than I thought.....RANGE! His low jab stretches about 3 character distances away.....and low jabs actually hit low in this Tekken and not special-mid. So he can poke you LOW and FAST from an unusually far distance. And of course, f+1 and 2 add to his ability to poke from far away. Also, out of all the "Jack" characters, he is the only one whose Overhead Smash (df+1+2) hits grounded. So he can follow up a lot of juggles and throws (i.e. Stonehead) with this, whereas, the other "Jack" characters can only follow up in similar situations with an Ass Press (u/f+3+4), which does more bad than good sometimes, or a simple FC+3.
Kuma is definitely the best "Jack" character IMO because he has the best ranged game out of all of them.