I want to make a happy b-day compilation for tekken. If you have good examples/replays, let me know.
Here's something I saved a while ago.
Here's something I saved a while ago.
Namco registered Tekken Revolution in Australia.
This time it's made by Tekken Project. So our main Tekken guys? Interesting.
Tekken Arena and Tekken Revolution registered.....hmmmmmm..
handheld ports you think?
It works on my laptop.Not sure why. Just tried playing it again. Working good on my end.
I just uploaded it so might still be processing and stuff.
So, Sayah, about how big are your videos?
For me, it's about 150MB per minute.
Oh, wow. Sayah's in the top ten(#7) highest ranked Anna players!
Incredible, he still a Savior?Oh, wow. Sayah's in the top ten(#7) highest ranked Anna players!
So like, I bought this game for the 3rd time and I'm now enjoying Tekken as a whole. Been around the block casually with a few fighting games while failing to get invested in each one for 4 years and ended up with my most hated, the irony.
Is there any widespread button layouts people use? I can't do claw grip very well, and certain characters require fast button transitions that are too fast for thumb presses. Tested L1R1 for punches and it makes things feel a lot more fluid, so I'm curious if there's a GO-TO config. I do have a Hit box I can use but I'm rubbish with it, I need dpad/analog stick movement.
Hope my casual ass isn't too late for this game.
So like, I bought this game for the 3rd time and I'm now enjoying Tekken as a whole. Been around the block casually with a few fighting games while failing to get invested in each one for 4 years and ended up with my most hated, the irony.
Is there any widespread button layouts people use? I can't do claw grip very well, and certain characters require fast button transitions that are too fast for thumb presses. Tested L1R1 for punches and it makes things feel a lot more fluid, so I'm curious if there's a GO-TO config. I do have a Hit box I can use but I'm rubbish with it, I need dpad/analog stick movement.
Hope my casual ass isn't too late for this game.
Didn't know I was on wtf.tekken.com as well, never registered there iirc.
http://wtf.tekken.com/playercard/view/xbox/2533274797550860
edit: ah, everyone's there...
Yup you can't hide. Which is awful really cause I think this kind of public stats for everyone to see makes people way too nervous playing online and self conscious about their record.
Well at least the arcade version lets you hide your record. Funnily enough.
Oh, wow. Sayah's in the top ten(#7) highest ranked Anna players!
Sayah is in the top 100 most games played in ranked also.
People should stop caring about their record imo.
Only if you're a ''pro'' it matters, but 98% of the playerbase isn't.
On the other hand, winning is the most fun though haha.
Unless you're doing like really really really terrible as in not moving past kyu ranks after playing thousands of matches, you probably then just need to reevaluate how you are training and learning this game. Mostly just use the ranking matches to better yourself and gain competition and matchup experience. Statistics should be secondary or tertiary concerns. Stats can help you look at what you're doing and how you're doing but people delve on them too much. Still try your best to win and learn along the way. But if you lose, it's not a complete loss. There's probably something that happened in that match that you could learn from. I.E. your opponent may have abused something you didn't know how to counter. Go into practice and learn how to counter it. Next time you come across that tactic, you'll know what to do. Most important thing is to learn how to punish and counter the moves that give you the most problem from any specific character. Losing is how you get better.
People should stop caring about their record imo.
Only if you're a ''pro'' it matters, but 98% of the playerbase isn't.
On the other hand, winning is the most fun though haha.
Well at least the arcade version lets you hide your record. Funnily enough.
I has progress with the HitBox and I've switched over to Jun to get some cheese-wins because she's visually straightforward and can pick up damage when they're down - against lower skilled players of course. Have been confident enough to try tag now but can't decide on a partner. Michelle was without success, Lili can use gimmicks with easy damage but she's hard to follow, same as Christie. Still to try Kuni and Angel. Guess I need to jump into training and see how to pick up damage with them. So yeah, laming it out for the most part using characters I can get some gimmick damage with because I can't do all the fancy stuff, feels bad.
I has progress with the HitBox and I've switched over to Jun to get some cheese-wins because she's visually straightforward and can pick up damage when they're down - against lower skilled players of course. Have been confident enough to try tag now but can't decide on a partner. Michelle was without success, Lili can use gimmicks with easy damage but she's hard to follow, same as Christie. Still to try Kuni and Angel. Guess I need to jump into training and see how to pick up damage with them. So yeah, laming it out for the most part using characters I can get some gimmick damage with because I can't do all the fancy stuff, feels bad.
I already had these so it wasn't a big deal for me.
I'll be honest though, my rank for the amount of games I've played online sort of speak volumes about my skill haha. For the amount of time/work I had to put into this game my prowess in Tekken is kind of pathetic haha. 500 hrs and counting
Damn, it's not opening for me I get taken to the Canadian EBgames website lol.
ZTS, will you or any of the upstate crew be at Toryuken on May 4-5? I know the Buffalo guys are coming.
Yes we are planning on coming and taking all your EVO seed points. However I'm working on getting my papers together to cross. Hopefully they will be ready in time.
Awesome, look forward to seeing you guys
Don't forget that registration is online only.
http://torontotoptiers.com/tor2prereg/
Who are the two best players in Toronto?
Russell and TeeVo
I know Russel, never heard of Teevo.
Yep, it's just awful if it misses.Oh my god I had no idea that Miguel's ff+3 homing move is tag bufferable! Sidesteppers beware cause thats 80+ red life gone.
First name is Raymond, lean and well built black guy with straight hair with a very soft voice. Also one of Toronto's best VF (plays Vanessa and Sarah) and DOA (Bass) player. He uses Marduk/Leo in TTT2.
Negative on that one.
Grand Master was my goal, anything beyond that is extra.
I'm 41% overall, but 50% even with my main team. That's very good to me.
Seriously. So many people think they'll be judged by their rank/win/loss ratio. Mannybiggz will deceive you if you judge him by his dan rank.
Unless you're doing like really really really terrible as in not moving past kyu ranks after playing thousands of matches, you probably then just need to reevaluate how you are training and learning this game. Mostly just use the ranking matches to better yourself and gain competition and matchup experience. Statistics should be secondary or tertiary concerns. Stats can help you look at what you're doing and how you're doing but people delve on them too much. Still try your best to win and learn along the way. But if you lose, it's not a complete loss. There's probably something that happened in that match that you could learn from. I.E. your opponent may have abused something you didn't know how to counter. Go into practice and learn how to counter it. Next time you come across that tactic, you'll know what to do. Most important thing is to learn how to punish and counter the moves that give you the most problem from any specific character. Losing is how you get better.
Yeah, but online, around 6 dan is when people really get good. Grand Masters and low green ranks start punishing more, they don't just throw out shit. You can tell when a player is good or not, and this goes for the person you're playing against. He/she can tell if you're a good player as soon as the match starts if you start back dashing, and you don't even attack until think there is an opening. When I ranked up to Grand Master I really had to have patience, I watched my replays, and I was blown away by how patient I was playing. It's a lot different when I'm playing. I also noticed that, when I was playing, whenever I would get hit by something, I would tech roll, and go right back to back dashing.You know, I basically feel the same as you. I am happy that I reached Grand Master and if I go pass that, then great. If not, then that's fine also. I want or should I say hope that my skill level matches my rank and I do not want to approach Vanquisher rank playing like a Mentor or Master only. Then again, I beat people ranked higher than me all the time, but get beat by 3rd dans, kyu ranks and beginners at other times though, so imo rank doesn't necessarily amount to everything. Theres days where I feel like I am playing like my rank and some days where I just play careless trying to experiment. It seems like I can win 6 or 8 matches in a row on rank, but I do rarely get promotional matches. Probably got to adjust my search settings or something.
Your character selection is too SQ If you stick with michelle and use a lot of shotgun you can begin to break the game down and learn.
I remember one round I was about to die. Usually in this situation I would start throwing out Dragon Kicks, Dragon Tails, Slideys, all of that stupid shit that is so predictable especially at the end of the match. That's not what I did, I kept my patience, and just poked and fought it out like normal. I didn't win that round, but I got his health down pretty low before I died. That was remarkable to me. The growth of my skill in this game.