I believe they have three options from 1,1
1. 1,1,1
Best always to block this. The last hit will always connect otherwise unless you do a parry (b+1+3 or b+2+4). In the case that you do get hit, make sure you tech out (tap square).
2. 1,1,4
I often low parry this move. It's easier to see coming.
3. 1,1,2
The third hit is slow in this string. Use a fast move. For instance, Armor King can do d+1,4 as counter hit. Same thing applies to their u/f+4,3 launcher. That is easily punishable but you don't know if the Julia/Michelle player will do the 1 punch right after. So again, do AK's d+1,4 or some thing else that works. It will punish the launcher and will further do counter hit if they do the 1 punch right after. In these scenarios, I use Nina's b+2,2,2. Works beautifully on counter hit and takes crazy damage.
A lot of this, I'm sure you already know. Between option 1 and option 2 above, it can seem like a 50-50 mixup game. I have bad reactions so I mostly just end up low parrying the whole time and if I get hit by 1,1,1, then I just tech out.
AAK IS ON!
Thanks. The biggest issue was the 1,1,4 because I didn't know it was so positive on hit. Definitely gonna proritize parrying that in the future.
Those tourney nerves getting to him. He definitely was not playing his best. Don't think I saw any just frame sky rockets.
But he's is losers so hope is not lost. AAK pls.
I made top 8 (my bracket was significantly easier though). Losers. that stream match was disgusting. But composure during a tournament is part of the skills needed to prevail. sigh, now i fight potato brain next tomorrow. Need to stuuuudyyyyyy!
i need to study on Yoshimitsus tricks.
GM just took out Chacha.
Good luck! Please use more moves to avoid predictability. Not even Kor is aware of every possible move that can be thrown at him.
I made top 8 (my bracket was significantly easier though). Losers. that stream match was disgusting. But composure during a tournament is part of the skills needed to prevail. sigh, now i fight potato brain next tomorrow. Need to stuuuudyyyyyy!
i need to study on Yoshimitsu’s tricks.
Does KOR play online?
ooooo Sayah fought FYagami from Fgen.
Upload that replay bro.
I love this video, not for the opinion held in it, but for the level-headedness and cohesiveness of what is being talked about.DEATH;56868022 said:http://www.youtube.com/watch?v=BiWCnv11o-M
Discuss...
(I will no way post this on the FGC thread...)
DEATH;56868022 said:http://www.youtube.com/watch?v=BiWCnv11o-M
Discuss...
(I will no way post this on the FGC thread...)
Where things go down. http://farm9.staticflickr.com/8543/8708580701_fb227660df_b.jpg
The interesting thing to me is that the depth he (and many 3D players) considers is the greatest triumph 3D games have over 2D is exactly the reason more people play 2D fighters. Depth is great, but very few people are willing to make that commitment needed to play these games. So many Tekken players just play Tekken, so many VF players just play VF, whereas many 2D players cross over into many games (except for anime games and Smash for entirely different reasons though) because they are easy to pick up and the fundamentals carry over. I'm mainly talking about tournament level players. Casuals couldn't care less about depth. MK and Injustice have bitchin story modes and recognizable characters, and that's what gets those higher review scores and game sales.
His concern about Namco being able to continue creating Tekken in this environment of rising costs is warranted though. I'm sure Harada and crew spend a great deal of time and money on character creation and balance, but they're going to need to do a whole lot more in the single player feature department to earn casual sales. Truthfully I think the franchise may need to hit the "reset" button on the gameplay if only to give the illusion of simplicity to entice lapsed players or stallwarts to join in. This is what worked for SF4. Ono pitched that game as a reboot on the mechanics and an easy game for casuals to pick up and play, and while it is easier than SF3, it is by no means "easy". Tekken could pull off something similar to that. TxSF would be a great testbed for such a thing.
DEATH;56876272 said:I don't think the depth and difficulty is the problem, it's never the problem, people will play a game no matter how hard it is if they love it. In that logic, Starcraft and Dark Souls won't strive. Even real physical sports like football, soccer, MMA won't be on their feet.
The current "problem" Tekken has right now is its the perfect ARCADE game. Look, imagine you going to a arcade, then you got beat, after that your opponent will either say gg and teach you personally or trashtalk you to humiliation. Either way, you're gonna get motivated and play, and when you finally win, it will feel like the best thing ever and you're hooked.
Compare that to playing online. You go to rank... you got lost, if your opponent tries to teach you, most of the time you shrug it (or think your way is still the right way). If they trashtalk, you think the guy is a loser and stereotype that people who plays this game seriously got no lives. Either way, there is no incentive in learning because the social medium is different. In places where arcades are present, Tekken is striving, even in a westernlike country of australia. The only places where tekken is striving in stateside is the places where offline competition are present. I don't think the depth of the game is what made Tekken "bad" in console but the lack of single player focused aspects is. That's should be the main focus on the consoles.
As much as we think Scenario Campaign is bad, it is what Tekken actually needed in the consoles. As a testimony, we got a house party last time and people are playing Tekken. Then some asked me if I had Tekken 6 so they can play with scenario campaign...
I agree with that 100%. There needs to be a fundamental change in the approach of creating a console fighting game. Much more emphasis on single player stuff for fun, as well as some proper teaching tools and better online incentives to play besides ranked. Every fighter needs that, it's the way of the future. That said, the complexity of Tekken specifically will always be a barrier of entry that limits the audience in some way. As long as the game is capable of helping people who truly want to learn and get better, things should be fine.
Where things go down. http://farm9.staticflickr.com/8543/8708580701_fb227660df_b.jpg
DEATH™;56868022 said:AAK, no need to say good luck to yah... Go get them!!!
----------
EDIT
http://www.youtube.com/watch?v=BiWCnv11o-M
Discuss...
(I will no way post this on the FGC thread...)
Fighting game website I've been following since 2011.
http://www.fightersgeneration.com/main.htm
Here's the guy you played: http://www.youtube.com/watch?feature=player_embedded&v=8PDvjr1ZWP8
DEATH™;56868022 said:AAK, no need to say good luck to yah... Go get them!!!
----------
EDIT
http://www.youtube.com/watch?v=BiWCnv11o-M
Discuss...
(I will no way post this on the FGC thread...)
The interesting thing to me is that the depth he (and many 3D players) considers is the greatest triumph 3D games have over 2D is exactly the reason more people play 2D fighters. Depth is great, but very few people are willing to make that commitment needed to play these games. So many Tekken players just play Tekken, so many VF players just play VF, whereas many 2D players cross over into many games (except for anime games and Smash for entirely different reasons though) because they are easy to pick up and the fundamentals carry over. I'm mainly talking about tournament level players. Casuals couldn't care less about depth. MK and Injustice have bitchin story modes and recognizable characters, and that's what gets those higher review scores and game sales.
His concern about Namco being able to continue creating Tekken in this environment of rising costs is warranted though. I'm sure Harada and crew spend a great deal of time and money on character creation and balance, but they're going to need to do a whole lot more in the single player feature department to earn casual sales. Truthfully I think the franchise may need to hit the "reset" button on the gameplay if only to give the illusion of simplicity to entice lapsed players or stallwarts to join in. This is what worked for SF4. Ono pitched that game as a reboot on the mechanics and an easy game for casuals to pick up and play, and while it is easier than SF3, it is by no means "easy". Tekken could pull off something similar to that. TxSF would be a great testbed for such a thing.
Where things go down. http://farm9.staticflickr.com/8543/8708580701_fb227660df_b.jpg
Tekken 6 also got a lot of crap for the online in reviews while games like MK9 got a free pass for that.
Tag 2 having some of the best online available? No one cared.
This reminds me of when KOR beat The Game at Apex.GM just destroyed KOR 3-0. It was so beautiful I thought I was gonna cry.
Look at this guy. Strength and grace personified. <3
I can't imagine not having him on my team. I like Ganryu as well, but he lacks a few things (no one-hit bound hurts combo potential, lack of low crushing moves) and it can be frustrating sometimes.
Can anyone recommend another good all round character to compliment Feng?
Dude, you already play Leo.Look at this guy. Strength and grace personified. <3
I can't imagine not having him on my team. I like Ganryu as well, but he lacks a few things (no one-hit bound hurts combo potential, lack of low crushing moves) and it can be frustrating sometimes.
Can anyone recommend another good all round character to compliment Feng?
Can anyone recommend another good all round character to compliment Feng?
I finally got home... the bus ride took 2 hours longer than expected.... because is broke down 1 hour into the journey :/
Anyways, I just saw the discussion here. I don't understand why Tekken is considered less visually appealing than something like SF. Doesn't the mo-cap of classical martial arts represented in a videogame form have some kind of aesthetic charm to appease the casual audience? Or are those people just a dying breed?
Man, every game i played of stream i won 3-0. On stream everything falls apart, nothing i want to come out ever happened.
I was playing potatobrain off stream and i was getting a couple matches at least. It sucks to leave like this when you invested so much time and money for this trip. Anyways, on to the long journey home.
It.s a 5.1 system. You can see the rest of the speakers from the back of the monitors. I have an extra monitor laying around so I can do a triple monitor set up too but it's overkill and I have no more room left.
Yeah. I built the PC myself. With some help from PC GAF and other people. It's pretty easy.
Anyways, I just saw the discussion here. I don't understand why Tekken is considered less visually appealing than something like SF. Doesn't the mo-cap of classical martial arts represented in a videogame form have some kind of aesthetic charm to appease the casual audience? Or are those people just a dying breed?
Bruce or Leo.
Dude, you already play Leo.
Leo/Lars are the default characters that have synergy with pretty much every team LOL. Bob, Feng, Julia, Bruce, Jinpachi, Dragunov, Marduk, Armor King, would all be great choices to go with. Asuka/Lili have it easy too.
Anyways, I just saw the discussion here. I don't understand why Tekken is considered less visually appealing than something like SF. Doesn't the mo-cap of classical martial arts represented in a videogame form have some kind of aesthetic charm to appease the casual audience? Or are those people just a dying breed?
I finally got home... the bus ride took 2 hours longer than expected.... because is broke down 1 hour into the journey :/
Anyways, I just saw the discussion here. I don't understand why Tekken is considered less visually appealing than something like SF. Doesn't the mo-cap of classical martial arts represented in a videogame form have some kind of aesthetic charm to appease the casual audience? Or are those people just a dying breed?
Leo/Lars are the default characters that have synergy with pretty much every team LOL. Bob, Feng, Julia, Bruce, Jinpachi, Dragunov, Marduk, Armor King, would all be great choices to go with. Asuka/Lili have it easy too.