PepsimanVsJoe
Member
Not since...well...SFxT have I seen such an aesthetically unpleasing 3D fighter.
DEATH;62810101 said:TBH I wish they made the invincible moves metered... same thing with bound. I think it would be great for the next numbered game to have one EX move per round, whether its invincible move, bound move or critical... So people would be smart about meter management again...
Meter management in Tekken. That'd be pretty nuts. I guess it worked with SC5 in a way but Tekken? Maybe.
Vigor is nuts on Kaz. Without any power, if he gets a crit on at least 2 electrics, a triple electric juggle is well over 70 damage and piss easy to do. I can imagine with high crit and strengh in the hands of someone that can easily do quadruple and quintuple electric juggles...
Vigor is nuts on Kaz. Without any power, if he gets a crit on at least 2 electrics, a triple electric juggle is well over 70 damage and piss easy to do. I can imagine with high crit and strengh in the hands of someone that can easily do quadruple and quintuple electric juggles...
I doubt Harada's team is touching Smash Bros.
As far as making progress on TxSF goes... I'm on the side of the people that think that this is a beta test for mechanics in future games, so I don't think this is a waste of time at all. I just think invincibility moves are dumb as hell because it's way too easy to react to a ton of moves. The moment you see something like a 17+ frame move start up, you can shut that shit down.
I think the range was decreased.His EWG feels off for some reason. It seems like it wiffs more than normal but not too sure.
DEATH;62812231 said:Just only once... and the meter is rage...
Darn no wonder why some love this game... America loves their broken games Kappa
I'd imagine it's to be allow the community to help with a large scale test of potential mechanics in a free environment, thereby avoiding another Tekken 4 debacle.My main question is, why does this game exist? What's the point?
You guys are breaking the eternal complaining rule. You can't complain if it's free lol.
Anyways what do the die hard, "I hate the shit out of T6-TTT2" critics think of the game? They got rid bound, juggling, catching back and forth rolling for juggle, backwalk and more. I'd assume this game is perfect for them.
You guys are breaking the eternal complaining rule. You can't complain if it's free lol.
I don't hate the shit out of the newer games, but I have been critical of them.You guys are breaking the eternal complaining rule. You can't complain if it's free lol.
Anyways what do the die hard, "I hate the shit out of T6-TTT2" critics think of the game? They got rid bound, juggling, catching back and forth rolling for juggle, backwalk and more. I'd assume this game is perfect for them.
I don't hate the shit out of the newer games, but I have been critical of them.
Shorter Juggles? I like it because it speeds up the pace of the match, but....
Bound? I wish they could've tweaked it or some other aspect of juggling to shorten the juggles but keep bound overall.
Reduced Oki? I'm indifferent, tbh.
Backwalk? A good first step to making basic movement easier but they could have done a bit more.
Invincible moves? Terrible. How many of these fucking things do you see per match?
Critical moves? Is the critical property random? I didn't like it in SCV.
Music sucks, models are better, the shader is fine if that is going to be used in TxSF (but why so orange?..It's like playing San Andreas).
Weather is free too. Insults are free too. Farts in the elevator are free too.
From what I heard you can still float quick stands and you take full damage on ground hits now so the oki isn't terrible, it's different and a bit easier to wrap your head around which fits with the rest of the changes they've done.
The new backwalk covers more ground than the old one. I've seen it used with some level of effectiveness already by players who clearly are novices to the Tekken system.DEATH™;63011266 said:Backwalk is just a reanimation, there's not much of a change. Though having a safe backdash for bb is a nice addition.
Critical and special arts is terrible I agree...
This is what I'm saying when we can just go back to T6 mechanics and everything would be fine again. There's no need for changes drastic and such. Just a couple of polishes will be good. But hey, this views won't be heard because everybody love some flashy stuff...
DEATH™;63036766 said:But that ain't much... floats due to quickstands are rare, and they basically made rolls "safe"... again, the oki became one dimentional that its a shell of itself...
And yes, its easier and so straightforward, it doesn't require thinking, which I hate... and I hope I'm not alone...
Rare? There are plenty of setups designed to float a quick stand, especially when someone is FDHT.
My question why would that matter at all? And yes, they are generally found annoying in the online community.Well, Tekken Revo did one thing right, at least: It invaded my dreams and told me to order TTT2. I'm still affected by DoA 5 but shall correct this.
Is online on PS3 still a bit active? And how hated are Angel and Lili or Jun? Are they considered cheap? I plan on maining them (which just means I try not to suck as hard with them), especially Angel, but it would be nice to know in advance how thick my flame shield has to be for this.
We started doing some weekly streams and games, the next one being this saturday. Uploaded the last one we had to Youtube:
http://www.youtube.com/playlist?list=PL15430A7D811F0A43
I'm personally doing tons of shit wrong and not punishing things correctly (lars uf3 is launch punishable for instance but the timing is kind weird) but the intention is to record, upload and then have a bit of a conversation about it before the next time we meet. So far it's been fun.
Well, Tekken Revo did one thing right, at least: It invaded my dreams and told me to order TTT2. I'm still affected by DoA 5 but shall correct this.
Is online on PS3 still a bit active? And how hated are Angel and Lili or Jun? Are they considered cheap? I plan on maining them (which just means I try not to suck as hard with them), especially Angel, but it would be nice to know in advance how thick my flame shield has to be for this.
Well, Tekken Revo did one thing right, at least: It invaded my dreams and told me to order TTT2. I'm still affected by DoA 5 but shall correct this.
Is online on PS3 still a bit active? And how hated are Angel and Lili or Jun? Are they considered cheap? I plan on maining them (which just means I try not to suck as hard with them), especially Angel, but it would be nice to know in advance how thick my flame shield has to be for this.
I find it fascinating that people's mains on here rarely cross over. Like, there are a few Miguel/Nina players, but other than that, people's teams are really distinct.
I find it fascinating that people's mains on here rarely cross over. Like, there are a few Miguel/Nina players, but other than that, people's teams are really distinct.
How long have you been playing with Hwo?One of the other reasons I switched from Julia/AKing to Julia/Hwoarang was because of how many Aking players came about for TTT2. Wanted to be unique and have a unique team
How long have you been playing with Hwo?
We started doing some weekly streams and games, the next one being this saturday. Uploaded the last one we had to Youtube:
http://www.youtube.com/playlist?list=PL15430A7D811F0A43
I'm personally doing tons of shit wrong and not punishing things correctly (lars uf3 is launch punishable for instance but the timing is kind weird) but the intention is to record, upload and then have a bit of a conversation about it before the next time we meet. So far it's been fun.
That is niiiiiiiiiiice.YO CcrooK, your wife destroyed Nerdjosh haha.
OK, it didn't matter to me though. GGs@ boutdown For the record that Jaycee/Bob was because I ran out of time to pick characters
also, gg
also, I don't like the Combot/Law matchup right now. I think I'll go to fight lab and change it