Ack, sorry. Are you still able to play? My PSN is the same as my username here.
Edit: Ahh, sorry. Looks like it'll be another time. Have to give the PS3 up.
No problem.
Ack, sorry. Are you still able to play? My PSN is the same as my username here.
Edit: Ahh, sorry. Looks like it'll be another time. Have to give the PS3 up.
Harada should be doing something about it.
The power of DC is pretty damn strong though. At least Tekken put up an amazing fight.
Ghost uploading and downloading is also gone.
I got a message saying there was new downloadable content upon signing in. I checked the store and it's all old stuff though.
This game still manages to piss me off so much. I fought a Heihachi today that did nothing but backdash and mix up hellsweeps and ff+2 from across the screen. Like, how am I supposed to get in?
Just logged into TTT2 online on Xbox Live, and it looks like with WTF gone you can't download replay data anymore (even directly from leaderboard entries). Ghost uploading and downloading is also gone.
That is pretty shitty; shutting down a website removing core online features in the game itself. On the other hand I am surprised the dev team hooked replay uploading and downloading through a website's servers rather than standard functions within XBL and PSN.
Just logged into TTT2 online on Xbox Live, and it looks like with WTF gone you can't download replay data anymore (even directly from leaderboard entries). Ghost uploading and downloading is also gone.
That is pretty shitty; shutting down a website removing core online features in the game itself. On the other hand I am surprised the dev team hooked replay uploading and downloading through a website's servers rather than standard functions within XBL and PSN.
Give it some time sir.That's weird. My profile still loads. And so do the leaderboards.
http://wtf.tekken.com/playercard/view/ps3/roxen91
All hope is not lost?
Give it some time sir.
About to try Lee/Lars, any tips/BnB combos?
That is an extremely one dimensional playstyle and in a game like Tekken there are MULTIPLE ways of dealing with him. First of all, personally speaking if I was going against someone like that I'd be fairly confident that this person doesn't know how to defend and will just rely on the 50/50 he's banked on thus far. I'm pretty sure I could backdash cancel my way out of anything he tries. But alas that takes practice and maybe you're not at that level yet.
The other way of thinking about it, is that he's overly relying on two moves: f,f+2 and hell sweeps. Now look at the properties of both moves: One his a brutally slow move, the other is a low. Now all you have to do is think of something that can kill that mixup. The answer is basically a low crush move faster than Hei's demon uppercut. For example, a hopkick. If he does the hell sweep you crush the low, if he does the demon uppercut you beat it out since hopkicks are universally faster. If your character doesn't have a hopkick like say Hwoarang, just do some other low crush move that will reach like say his d/f+3+4.
(EDIT - The above of coarse has the disadvantage where the hopkick is unsafe but again I put the above strategy assuming your opponent is going all in. An opponent that would block your hopkick in those situations most probably wouldn't be implementing a hell sweep / f,f+2 mixup in the first place.)
It's just a matter of figuring out your opponent and that is where the thrill of fighting games come from
How good can Lee be without the use of Mist Step?You monster.....
LOL, I suppose a bunch of the them might have Lee's b+2 mist step moves. Good luck with those! You can check out Help Me's videos. he is the penultimate Lee/Lars practitioner.
How good can Lee be without the use of Mist Step?
Well, I probably didn't give the guy enough credit. His electrics were on point as well. Those are faster and have more range than hopkicks, so I don't think the answer is that simple. Getting close enough to do the hopkick and then actually getting it to hit are easier said than done. Most likely, it would either be backdashed, blocked or interrupted.
I just hate dealing with turtles.
How good can Lee be without the use of Mist Step?
Probably just a Tag update for Tekken Revolution
Alas then that does mean he's not only putting you in a 50/50 each time and legitimately blocking. One thing, is that being a solid turtle or defensive turtle in TTT2 isn't easy. Your movement, knowledge, and reactions have to be on point. He's gotta know every string that needs to be ducked and be able to break every throw coming at them. Especially since you're not fighting a Korean or a Japanese you can bank on that potential weakness by throwing and testing his knowledge on frame data. So like I said earlier if they are aware of a hopkick you can still do quick mid jabs that beat out the hell sweep and demon uppercuts. And remember, always sidestep left against a Mishima. That's always they're weaker side. Always remember, there are so many variables at play and think of all the options Tekken provides to break your opponent and revel in that battle. Think of it as a learning experience, we all go through such losses.
AAK, how do you deal with Leo's b+1,4 KNK df, and how good is Leo without that?
TEAM BATTLE!
Proxicide's vision lives!!!
Probably just a Tag update for Tekken Revolution
Sorry, what I'm asking is, a lot of Leo's combo's involve b+1, 4 KNK df, how good can I be with Leo without ever using this? Kind of like Lee's mist step, I find it difficult to do in combos and am wondering if the character can be good without me using it.^^ Good to know! Also sorry about my terrible grammar in that post I don't have internet at home right now and I'm using 3G with my phone.
Ahh yes, that string was a nightmare for me at the beginning. This is how I deal with it now:
- When my opponent first does b+1,4 I just keep blocking and see what he or she's going to follow up with.
- If they do any thing other than the 3 hopkick follow up all of Leo's options can be stopped with a simple d+1 crouch jab.
- If they do the 3 follow up it will low crush and launch you, hence because of that fear many people remain blocking.
- Never mash attacks after it since that move is +8 on block, and the 2 follow up will beat out that move since it is super fast and crumple stuns on CH for a juggle.
- The disadvantage of that move if a Leo player abuses it is that it's a high and if you know it's coming just duck and launch.
- Moral of the story is that if the Leo player never threatens you with the 3 follow up just d+1 every time. Even the d/f crouch dash will lose to the jab. If they abuse the 2 just duck and launch.
- However If they do know how to use the 3 follow up to best the crouch jab you are going to have to eat the mixup. The 3 launch is punishable at least. I think it's -13 or -14.
Sorry, what I'm asking is, a lot of Leo's combo's involve b+1, 4 KNK df, how good can I be with Leo without ever using this? Kind of like Lee's mist step, I find it difficult to do in combos and am wondering if the character can be good without me using it.
I freakin hated it in the beginning of T6, way more than Rage mode, but I got used to itDoes anyone truly dislike bound?
ShitThe lack of Bound is probably what I like the most about Tekken Revolution
Revolution reminded me that it really isn't needed. Just really a juggle extension, also serves to strengthen the already lopsided oki/wall game.Does anyone truly dislike bound?
Does anyone truly dislike bound?