DEATH™;99728699 said:1. The question is, who's providing the frame data? It's the folks at ina-tekken, rbnorway/OffinBed, noodalls and testers all around the world. They are discussing this stuff, making new ways to discovering them and correcting each other. Basically, it's a community work, and we support them by giving them clicks or downloading their apps. As the developer, don't you want this? It's basically giving other people a chance to shine in the community.
2. Actually, I find Hit Analysis to be the tool for that. I think it's far more valuable than raw frame data in a sense. Not only it promotes "playing by feel", but also because it actually treat block stuns and recovery frames as separate entities. Example is Yoshi b+2,2. It's -14, but frame data doesn't tell you that it got a pretty long block stun that if you input a move a bit too early, it might not come out (EWGF) or the move might get a different input (King b+1,2). There's other moves like many of Miguel's moves that exhibit this same thing. That's why in the end people gotta practice...
This is why I think people are gonna get overwhelmed when Namco decides to include frame data. It's not just -14 like we make it out to be, it's sum of block stun and recovery stun, and recovery stun also varies too, when you consider moves with active frames, crush properties, hurtboxes and status (technically jumping/crouching/standing).
3. Ask noodals lol. But seriously whether people like it or not, we are talking about it. Look, Harada's right that it kills the discovery period of the game. If we got frame data readily available INGAME, then would a newbie asking Rip in a session/stream of how punishable a move is, happen? They can even test the thing out right there and then. Would a guy like me not download Tekken Chicken due to it? How about the people who find ina-tekken inaccurate?
Believe it or not, those little things aren't just frame data discussion. They are social experiences. And those social experiences add to the game experience. We are talking to another person, not the computer. Giving things away like this in game deprives us of the times where we shout "WTF Feng is cheap" in front of our friends, or searching something up and finally punishing a move you got trouble with. Those ecstacy/frustration/experiences becomes associated with Tekken, and in part, makes Tekken, well, Tekken...
This is why I applaud Harada. Can't expect anything less from a psychology major.
Responses in bold
- Hit analysis is fine when it works, but it breaks for a lot of moves.
- Communities are built around a solid game, not hiding basic information about game mechanics.
- Block stun is exactly the kind of thing that falls under the discovery process that can still exist even with proper frame data. You seem to assume that people are asking for them to just throw up a spreadsheet somewhere. Have you seen Virtua Fighter's training mode? All people want is a little window that shows some basic move properties for when you use them. The discovery process of how/when to use moves is still there. Everything is gained by adding it, but nothing of value is lost. People will just have to deal with a far less frustrating and far more fun learning process with this simple addition.
- Anyone that just sees "oh this move is -14 so I just throw this 14f move out in this situation" without actually hitting up the practice mode to get the timing down is training wrong anyway. This is something that happens both with and without official frame data. Besides, like I said above, if they implement it properly, then people will still have to actually use the training mode to actually have access to it anyway.
- I'm sorry, but this notion that hiding something like frame data adding to the community is absolute garbage. Look at league of Legends. For a very long time, they hid a lot of the numbers and mechanics, but eventually added them due to the community outcry. They wanted to be taken seriously as a competitive game and took this step to allow their competitive community to grow. Tekken is obviously a microcosm compared to League of Legends, but just because you would only be pleasing people on a much smaller scale, doesn't mean that you should ignore that.
- No kidding VF is struggling. It's ALWAYS been a small competitive community. That has zero to do with them showing frame data in training mode. Thing is, it as almost universally heralded as the standard bearer for great training modes for a pretty good reason.
- Having the frame data available in training mode would only improve the community. It's not just about growing the community. It's about keeping the community that's already in place happy. One of the most frustrating aspects that most people often site is the lack of solid frame data. This goes back to my League of Legends example. Harada should get his head out of his ass and stop treating Tekken like it's Mortal Kombat 1 and 2. Tekken doesn't need a stupid gimmick like hiding frame data to foster a community. Tekken is a deep and solid enough fighting to stand on it's own without that sort of nonsense. What Tekken needs to do is to be far less obtuse about its mechanics so noobs can stop with the lasers and 10 hit strings, and actually learn how to play the damn game without having to watch hours of tutorials and read hundreds of blog posts just to learn the simple basics.
EDIT: So I figured that this was an interesting enough topic to make a new thread about and get some other opinions in there. Feel free to chat it up here:
http://www.neogaf.com/forum/showthread.php?p=99742550#post99742550