Unless they are tracking, all mids, natural combo, +10 on block.
But really I hope there easy to sidestep and punishable.
God I forgot she'll be talking trash. In what language? Lol.
For the most part, if there is no highs to duck in a string, you usually have these options.
- Built in character parries/counters to use in the middle of the string.
- At least one of the hits are steppable/walkable.
- For strings that end in either low or mid, one option is sometimes slower than the other, so you can use some variation of fuzzy guard to beat both options.
- Also for strings that end in either low or mid, if both enders come out at the same speed, usually only one of them will track, so you can option select SS into guard to beat out both options.
- Sometimes strings are interruptable in the middle.
That's all that I can remember off the top of my head at the moment, but you have a lot of options to check off when learning how to beat strings.