After watching the vids, I need to get one thing off my chest...
For all intents and purposes, I believe Bound is still in Tekken 7
Bound was a juggle extender where you could get a sort of a relaunch by using a specific ground spiking move during the juggle (just like in Virtua Fighter). But TTT2 still has something that retains the same function. The new juggle property has it's own relaunch where the opponent goes flying (like DJin's WS+2). You can see it right here with Leo's f,f+4,3 on the right screen of this video:
https://www.youtube.com/watch?v=qhdkM2VBaPo#t=29
And after that Leo can dash forward and continue a juggle that wasn't possible pre-bound. This still gives the same function bound in T6 provided. And with this characters like Hwoarang can still end juggles with f,f+3 to finally have an okizeme game that they lacked before bound was introduced. (Although the lack of backroll relaunching still nerfs his oki massively).
I have to say, I LOVE this change to bound. It sends them away pretty far so it does nerf the ridiculous juggles that were previously possible, but it still relaunches them enough to an extent where the most important utilities off bound are still viable in bound. I think this new mechanic does indeed bring a little more variation in juggles compared to Tekken 6.
Another thing, is that I really like the slowdowns for the KO's. However, I'm not liking the slowdowns for random parts in the fight like Dragunov's f,f+3. It's looking a bit too obnoxious on the developer's part like screeming, "HEY! Look at that hit! Get HYPE GUYS!". But that is just my subjective opinion. It's disrupting the flow of the match and in my opinion depreciates the competitive integrity of Tekken. I sincerely hope Tekken 7 has something like a tournament mode that disables these slowdowns mid match the same way Dead or Alive 5 does.
EDIT:
As for the aesthetics... I just didn't want everything to feel so familiar. A new artstyle would have done wonders... but alas, hopefully other games like VF6 and hopefully SC6 deliver on those merits.
For all intents and purposes, I believe Bound is still in Tekken 7
Bound was a juggle extender where you could get a sort of a relaunch by using a specific ground spiking move during the juggle (just like in Virtua Fighter). But TTT2 still has something that retains the same function. The new juggle property has it's own relaunch where the opponent goes flying (like DJin's WS+2). You can see it right here with Leo's f,f+4,3 on the right screen of this video:
https://www.youtube.com/watch?v=qhdkM2VBaPo#t=29
And after that Leo can dash forward and continue a juggle that wasn't possible pre-bound. This still gives the same function bound in T6 provided. And with this characters like Hwoarang can still end juggles with f,f+3 to finally have an okizeme game that they lacked before bound was introduced. (Although the lack of backroll relaunching still nerfs his oki massively).
I have to say, I LOVE this change to bound. It sends them away pretty far so it does nerf the ridiculous juggles that were previously possible, but it still relaunches them enough to an extent where the most important utilities off bound are still viable in bound. I think this new mechanic does indeed bring a little more variation in juggles compared to Tekken 6.
But there is 0 chance anything they've shown so far in Tekken 7 will be as fun as Tag Assault /magushipster
Another thing, is that I really like the slowdowns for the KO's. However, I'm not liking the slowdowns for random parts in the fight like Dragunov's f,f+3. It's looking a bit too obnoxious on the developer's part like screeming, "HEY! Look at that hit! Get HYPE GUYS!". But that is just my subjective opinion. It's disrupting the flow of the match and in my opinion depreciates the competitive integrity of Tekken. I sincerely hope Tekken 7 has something like a tournament mode that disables these slowdowns mid match the same way Dead or Alive 5 does.
EDIT:
As for the aesthetics... I just didn't want everything to feel so familiar. A new artstyle would have done wonders... but alas, hopefully other games like VF6 and hopefully SC6 deliver on those merits.