Curse you Wonkey!!!!
I have a very bad habit of over-doing things and ends up taking 3x longer than it should haha.
Anyways... This was I did so far on the 20th anniversary thread before finding out Wonkey already made a thread
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On December 7th, 1994, Namco released the original Tekken in arcades. Namco was heavily invested in development of 3D modeled videogames among them was a fighting game. And hence development of Tekken began. Here is probably the initial concept of what could have been Tekken:
Later the game was given the title "Rave-war" before eventually switching to the name "Tekken" which is pronunciation of the Japanese text: 鉄拳 meaning "Iron Fist". As it started out it was a super small team with young Harada(#5 in the image below) and grew to become the highest selling fighting game IP in the market today with over 42 million sales accross its lifetime.
Tekken initially took the majority of its inspiration from Street Fighter, rather than Virtua Fighter because of various reasons. Tekken is a very unique fighting game because of how different it plays from all of the other major 3D fighting games being Soul Calibur/Virtua Fighter/Dead or Alive. First of all, it is the only one of those 3D fighters that doesn't have a block button and went with the street fighter method of holding back. Also, instead it's control are based completely upon the individual 4 limbs of the character rather a specific type of attack in the other games. While it makes movement extremely different, it made discerning attacks very intuitive because you could associate the animation occurring with a direction on the controller and pressing the button based on the limb you saw do the attack. And from this foundation Tekken evolved into the beast of the game it is today. I only truly understood Tekken's system when I put in time towards it in the Tekken 5 era but I'll briefly talk about my experiences with games that came out in their time frame:
Tekken 1 came out when I was 7 years old, and it was one of the 2 games I saw my family friend own when I first laid eyes on the console during a family visit (the second game was need for speed). Even after playing it, it was a basic 2D fighting game with no real sidestep.
But you could still see how Tekken did implement something special with their character designs. You had the typical hero/heroine characters with Kazuya & Chun Li. But what immediately stood out to me was Law being the first true Bruce Lee rip-off. With Jackie from VF being none Asian, and Fei Long's animation being limited to a 2D plane, the first true "Hey, that's Bruce Lee!" remark definitely came from Law.
And then came Tekken 2.... I eventually got a PS1 from my dad (my first console!) around this time. My PS2 came with the Tekken 2 demo disk. I would play the hell out of that demo disk because now, it had Lei, the Jackie Chan look-alike. And randomly in one of my matches against Yoshimitsu, my back faced Yoshi and he grabbed and then I witnessed the Izuna drop!
After I saw that, I couldn't believe what I saw and I begged my parents to get me the Tekken 2 disc. After I got it I just had so much fun being 8 years old and just mashing kicks with Law all day and getting those CG endings. And eventually you'd unlock Baek and be wowed at what happened when mashing the X button!
But now, here comes the revolution. Tekken 3 basically took the world by storm. Bear in mind I was living in Saudi Arabia at the time living in an American compound and I think every kid that had a Playstation in school and in the compound played and adored Tekken 3. This was the game that finally excelled the series into the 3rd dimension. The improvements on all the characters animations was explosive, and everything was grounded in a much more gritty fashion.
It just didn't stop there, the other huge thing was how they implemented a time-skip and you were playing as the progeny and protege's of Tekken 2's characters. It brought so much life into the lore of the series and I was hooked. I never did play with anyone else but I do remember myself just sitting there spending hours upon hours mashing buttons with different characters, getting their endings and revel in the spectacle of Tekken's graphics. It sure was a looker for the time as well. The music and Tekken Force mode were just icing's on the cake.
Oooooh boy, now THIS is the game where Namco hit the jackpot. I was still in the Middle East at the time and none of my friends had the PS2 until I got one in what I think was 2003. So I've been out of gaming for a VERY long time and I was mainly a Resident Evil/MGS/DMC fan at the time. But when I finally got to boot this up and play it with my new friends in highschool, we were in just gaming bliss.
None of us really know how to properly play the game like we could now with the resources like youtube and such to explain the resources. We'd just jump in the game and press stuff on the controller... and things would come out we had no idea was happening. Stuff like low-parries, tackle grabs, side-throws, tag specific launchers into blue sparks.. you name it. Tekken was always just a series with so many mechanics and intricacies that you could get lost in all of it. Tekken Tag was probably the most fun I had in casual gaming with friends in all my life. My parents never allowed me to see the Arcade scene so this was all I had.
Since I got my PS2 when both TTT and T4 were out, I didn't get much playtime with T4. Everyone unanimously would rather indulge in TTT than touch T4. I followed along and didn't put that much into it BUT T4 still has something special for me.
The art-style was beautiful. The changes in character design was such a splendid sight. You'd see Paul have one costume with his trademark obnoxious hairstyle and Judo Gi, and then you'd have his alternate costume resembling a homeless drunkard suffering from depression. Same thing with Hwoarang having a military alternate outfit. These new outfits automatically told the story of these characters and it was so awesome to see. And Tekken 4 is the last Tekken that ever really tried to spice up its character design.
Now Tekken 5 was the series return to form. It had the responsiveness and flow as Tekken was pre-T4 and the day it came out, my high school friends jumped to the occasion to get it. I remember on the day it came out, I was rushing to the gamestore to purchase it and nearly getting run over by a car because I wouldn't look while crossing the street. But alas it was another number of year from 2005 till the end of 2006 that I really got have fun. But those sessions never reached the peaks of enjoyment I'd get from TTT.
And in 06 the new generation arrived and I didn't have a PS3 until 2009 when Tekken 6 came out on console. So I never did get to enjoy Tekken DR. But from what I heard it was the perfection of the Tekken 5 system. Heard the online was garbage though
Now Tekken 6 came and I'm in university living in Canada. Now I'm in an era where the internet was far more ubiquitous and I could learn so much about the games I loved and adored. It was now that I finally learned how to
...talk about TTT2
--talk about favorite things I love about Tekken... favorite character, favorite stage, favorite music track, favorite ending, etc....
-- talk about Tekken 7!