Kind of like the evolution of the series amirite?
Care for an example of how the game has changed dramatically? It's been pretty consistent in how it plays since 3.
Kind of like the evolution of the series amirite?
Care for an example of how the game has changed dramatically? It's been pretty consistent in how it plays since 3.
BoundTekken 4
:lol
Speaking of defending. The long ass combos gotta go. Either that or give defensive options to juggled and bound players. Fuck off with the "you shouldn't have whiffed that attack" nonsense. Yes, because the whole game should be about jerking around until you land the same boring combos over and over. This is why high level play bores me to watch. Fun for people who get the punishments involved but not so much for everyone else.
Easy. Walls made a big impact and change for the series. As did bound. So if you were even referring to my post when you made that original reply, my only comment involving game changes came in the form of asking for defenses during combos. That is hard to fathom, but extending combos via bouncing them helplessly off the ground taking 50% or more of life isn't? That was a form of changing the game into something it isn't if you ask me.Care for an example of how the game has changed dramatically? It's been pretty consistent in how it plays since 3.
Easy. Walls made a big impact and change for the series. As did bound. So if you were even referring to my post when you made that original reply, my only comment involving game changes came in the form of asking for defenses during combos. That is hard to fathom, but extending combos via bouncing them helplessly off the ground taking 50% or more of life isn't? That was a form of changing the game into something it isn't if you ask me.
Tekken 4
:lol
I lol'd
As far as saying TTT2 has too many characters or such, or Tekken needs an overhaul... in my mind the Tekken Tag games are pretty much endcap collections of everything from a certain era of Tekken. They're supposed to have every character, are pretty much just competitive dream match games.
TTT2 emphasizes this with its sports arena presentation and framing Tekken as sport.
I would imagine that a Tekken 7 would be the game were experimentation and rebooting occurs once again. TTT2 will be here for the next ten years for those who want a super deep, sprawling competitive Tekken package.
Again, I really wouldn't worry about sales. Tekken games usually have very long legs, and the fan base is very fervent. Sales for fighting games are not going to reach any sort of CoD/Halo levels anymore unless it has some sort of break through moment, but that doesn't mean it's a failure.
Plus, Namco still makes crazy bank at the arcades.
I assume you mean df1? If you mean doing so after bounding, I don't think it's possible. They are too low at that point to pull off an iSW. Is this a TA combo? What's your other teammate?
Completely agree. My suggestions were more for moving forward.As far as saying TTT2 has too many characters or such, or Tekken needs an overhaul... in my mind the Tekken Tag games are pretty much endcap collections of everything from a certain era of Tekken. They're supposed to have every character, are pretty much just competitive dream match games.
TTT2 emphasizes this with its sports arena presentation and framing Tekken as sport.
I would imagine that a Tekken 7 would be the game were experimentation and rebooting occurs once again. TTT2 will be here for the next ten years for those who want a super deep, sprawling competitive Tekken package.
How much revenue does arcade tekken generate? Do they ever state this in earnings reports ?
I know it's no.1 for a long time, but what does that mean money wise?
They have stated that the arcade profit is usually equivalent to the profit from the home versions. Tekken tends to generate double the revenue that the sales figures show.
As far as saying TTT2 has too many characters or such, or Tekken needs an overhaul... in my mind the Tekken Tag games are pretty much endcap collections of everything from a certain era of Tekken. They're supposed to have every character, are pretty much just competitive dream match games.
TTT2 emphasizes this with its sports arena presentation and framing Tekken as sport.
I would imagine that a Tekken 7 would be the game were experimentation and rebooting occurs once again. TTT2 will be here for the next ten years for those who want a super deep, sprawling competitive Tekken package.
They have stated that the arcade profit is usually equivalent to the profit from the home versions. Tekken tends to generate double the revenue that the sales figures show.
-More leniancy with button inputs like every other 3d fighter
-More leniancy with button inputs like every other 3d fighter
??? Er? What's not leniant about it?
Simple strings require persice inputs or they won't come out at all. This is not the case with any other 3D fighter.
Definitely not for Tag 2. They probably made boatloads of money compared to T6 due to namco actually charging arcades on use of machine.
I think the system was something like "pay X amount for 3000 plays on one machine. Once 3000 matches are played on that one machine, then the machine would lock itself till the operator buys more credit for it"
??? Er? What's not leniant about it?
No they don't, you can jam on buttons and shit comes out. Hell buffering makes some stuff stupid simple to come out.
Harada don't listen to those delusions. You want easy 3d fighter? Play DoA and leave Tekken to the big boys.
I edited with an example that completely refutes that logic.
-Drop the whole every character speaks their own language, it's accurate, but makes little sense whenever there's dialogue between characters.
Fanbase won't let it happen. Problem is it keeps getting smaller with every iteration.
-Redesign characters to match the artwork, it's possible.
The Tokyo documentary shows why they made the character models the way they did.
-Drop the whole every character speaks their own language, it's accurate, but makes little sense whenever there's dialogue between characters.
Doesn't really matter much to me.
-Rehaul the entire roster, cut the swaps completely or just make them alternate costumes. Redo older animations.
The swaps were added FOR beginner players (plus the fan service). It makes it easier for them to have two tag characters that play identically.
-Fix movement to be more user friendly like in every other 3D fighter.
Movement is a big part of Tekken. Completely disagree with "fixing" movement.
-More leniancy with button inputs like every other 3d fighter
Having a button assigned to each limb is a great setup. Changing button inputs would change the way the game is played.
-Tone down combos, get rid of bound.
No.nooooooo.. How fun are tag combos without bounds?
-get rid of rage(does anyone actually like this?)
Rage is okay.
-Tag should be standard
It will be in future games according to Harada.
-Allow for throws to be more useful
?
Until a major change happens Tekken is going to continue to alienate players with every iteration.
LinkThe Tokyo documentary shows why they made the character models the way they did.
123 is hard to you? Holy fuck.
Tekken is overly complicated and for the completely wrong reasons.
Woosh. That wasn't my point. It's an example to show how Tekken's inputs are more difficult. I didn't say it was hard, it just makes very little sense.
Link
Woosh. That wasn't my point. It's an example to show how Tekken's inputs are more difficult. I didn't say it was hard, it just makes very little sense.
-Allow for throws to be more useful
?
No offense but the changes you are suggesting would turn away the core community supporting the franchise.
I actually generally agree with throws not being terribly useful. But that's true for most fighting games. Only one that ever makes throws dangerous and a core form of attack is VF. In every thing else, it's just an option that's part of your arsenal.
This I don't understand at all. Why aren't the U.S numbers higher than this for a game like this and he did everything the fans asked for. See shit like this is why developers don't really listen to the fans people want but they don't put money down to show for it.
I think these two are directly related. Tekken could make a couple tweaks that wouldn't kill depth that would help it out a ton.
-Open up basic movement, by either making the dashes bigger or have less recovery, so that backdash cancel isn't necessary to play the game at even a fundamental level. You could still have bdc give more benefits at higher levels. The fact that you essentially need to learn an execution intensive glitch to begin playing the game properly doesn't help.
-Unify the command lists so that throws/throw escapes/recovery/movement always have the same types of button inputs. This helps people to not only learn but remember how to do things with their characters and when under duress. It also lessens the negatives from directional input errors, which are more common than button input errors. So if they mess up on a throw, they still get a throw.
-Going a bit further with the throw game, make the types of throws have the same kinds of inputs. So nearly every basic throw could be 1+3, position change throws would be 2+4, and high damage throws would be 1+2 (they've done a solid job with this one). It would make it so people with slower reflexes could rely on yomi a bit more instead of needing to see throws as much as they do now.
In the end, Tekken makes a shit ton of money in the arcades and there are healthy communities all over the world. I don't think those minor tweaks would stop the money train but it would make the game a bit less intimidating to new console users.
Is the game really that hard? If there's people lurking here that are frustrated with the game, ask for help.
Also feel bad for this guy that bought the game and didn't know the online pass was on the back of the manual.
IMHO, Tekken does need a readjustment. I've always been a fan, just not into the competitive "get good or go home" scene. I'm a different breed. I've always enjoyed the art, story aesthetics, character personalities and fighting styles.
But now, there is such a goofy mish-mash of inconsistent and incoherent bullshit that bogs the areas of the series that I'm a fan of down. It also affects the actual depth and learning process for newcomers. I don't have the will or time to learn multiple characters and how to defend against many more. This game needs a massive downscale in the character roster.
And FFS, if anyone says "but fans will be upset because they won't get to play as such and such" again, I will internet slap them. If this were true, explain the mass of players who flock to the new characters when they're available. Explain the excitement artwork of new characters brings. Explain the ability that veteran players have at adopting different characters after mastering their mains. What about new FGs? It's the most retarded complaint.
New art, new story, new fighting styles, refined older characters making up a smaller roster would go a long way. I'm not a competitive player as evidenced by my shit performance online. I just like finding my own combos in practice mode, not defending against potential opponent tactics.
Speaking of defending. The long ass combos gotta go. Either that or give defensive options to juggled and bound players. Fuck off with the "you shouldn't have whiffed that attack" nonsense. Yes, because the whole game should be about jerking around until you land the same boring combos over and over. This is why high level play bores me to watch. Fun for people who get the punishments involved but not so much for everyone else.
Edit: I enjoy TTT2. Just wish it had more in the way of being a tribute to the older games. More throwback outfits, remodeled stages and remixes of classic tunes would have been killer.
As far as saying TTT2 has too many characters or such, or Tekken needs an overhaul... in my mind the Tekken Tag games are pretty much endcap collections of everything from a certain era of Tekken. They're supposed to have every character, are pretty much just competitive dream match games.
TTT2 emphasizes this with its sports arena presentation and framing Tekken as sport.
I would imagine that a Tekken 7 would be the game were experimentation and rebooting occurs once again. TTT2 will be here for the next ten years for those who want a super deep, sprawling competitive Tekken package.
lili's 123 is an example of a move that you aren't allowed to delay for mixups. Thats why the game wont let you space out and then do the 3. You gotta commit. You can just mash it out though (1233333333)
an example of a move you are allowed to delay is heihachi's df1,2
Yes I'm aware, but it's universal in other fighters. This makes it a little more difficult to apply said move, since its use becomes limited.
Woosh. That wasn't my point. It's an example to show how Tekken's inputs are more difficult. I didn't say it was hard, it just makes very little sense.
Any ARSys game throws are deadly. (Though I haven't played P4U).
What's universal?
It's not a delayable string. You can press 3 and 4 in Dragunov's 2,1,3 and 2,1,4 like you described because that's a delayable string.
I don't understand how Tekken has suddenly become the hardest game on the planet when it's had the same execution requirements since at least the first Tag.
I liked tekken 4. If we had easier patches back then, it could had been moulded into something really good.
I myself Hope they might go back to some of those ideas. Maybe a side tekken game.
It's not a delayable string. You can press 3 and 4 in Dragunov's 2,1,3 and 2,1,4 like you described because that's a delayable string.
I don't understand how Tekken has suddenly become the hardest game on the planet when it's had the same execution requirements since at least the first Tag.
DEATH™;42404383 said:It's the mindset bro... It's just that...
SF4 Links are way harder than Tekken's juggles and Marvel's combos are way longer and broken than Tekken... I don't know why this game is still the biggest fighter here... Maybe we need to imitate Capcom for DLC? Controversies create cash you know...
DEATH;42404383 said:It's the mindset bro... It's just that...
SF4 Links are way harder than Tekken's juggles and Marvel's combos are way longer and broken than Tekken... I don't know why this game is still the biggest fighter here... Maybe we need to imitate Capcom for DLC? Controversies create cash you know...