So I was watching a priest from my guild dueling random people in Cutthroat Harbor. Nexus has been around awhile now and so people have been buying the T12 PvP sets and enchanting them. The fun thing to do now if you've been grinding Nexus awhile is to buy the T12 PvP chest and re-enig it until you get 2x 15% damage reflect on it. This means that any damage you take, you reflect 30% of this to your attacker.
Well, I'm not going to just tell you what happens here. Just think about it for a few moments and you'll get it.
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Okay, still with me? So here we go.
The two classes which can heal themselves, mystic and priest, become virtually unkillable unless you are able to oneshot them with a crit, because they'll heal themselves up and you take 30% of the damage you did on them until you are dead. I dueled my guild's priest and he purposely didn't do anything except kite me and heal himself. I could not kill him, period, because all I was doing was self-mutilating myself on his reflect until I died.
Oh, and it gets better! The lancer can block your damage done to him and absorb it, and he still reflects 30% of the damage he absorbed back to you! Yes, lancers are now entirely unkillable even by 2 or 3 people because they stand there and block you until you are all dead!
And it gets EVEN BETTER! The reflect sends back 30% of damage taken to ALL ATTACKERS! So the fun thing to do in group PvP now is to wait until a sorceror casts any of his AoE spells and then everyone on your team who has 30% reflect purposely runs into the spell's AoE and the sorceror instagibs himself! IT'S GENIUS!
I swear to God whoever designed this game is fucking retarded. I cannot fathom how nobody at Bluehole could have realized in 1 year and 6 months of Tera being live that the damage reflect is entirely broken in this game for PvP. I could balance this game better in a week than Bluehole has in 18 months of live servers. Jesus Christ.