Tests on RDNA1 show AMD scales badly to clock but well to CU. Extrapolated to estimate XsX/PS5 differences

And Sony has thousands of other developers. Here's a former Naughty Dog dev now leading a new Sony studio alongside a Rockstar developer now at Sony 👊
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That's great. That's exactly what I mean. They move...
 
With studios claiming they are already going full raytracing, no more rasterizer - I don't see the relevance of your post. Raster graphics are dead. Everything will use some form of raytracing. So raytracing performance is the important thing, and that seems to scale very well with CU. Shows you how late Sony must've made that decision to delay PS5 a year to add RT, they didn't even have the time to upgrade to more CU for better RT performance. It's just a console that was hotfixed to at least do it, no matter how bad the implementation will be. Just somehow get to 3.5 GHz CPU, just somehow get to 10.28 TF, just somehow get RT running. And the whole system suffers from it by being expensive and unbalanced and a mess to develop for because you never know if the CPU or the GPU throttle, so you're trying to create for when they are not because it may break otherwise. I'm sure all that talk about how easy PS5 is to develop for comes from the pre-boost clocks era. Boost speeds are a joke.

not I sure dnatsrednu

Cerny had a whole slide showing how much easier the PS5 was to develop for in comparison to the already development friendly PS4.

Going from 1-2 months (PS4) to get a game up to speed with the platform to less than a month (PS5). Of course these are average times.
 
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Because they're obviously not ready to fully reveal the console and there could be different reasons for that. At least we know it'll be powerful and PlayStation brings the games every generation :)

You don't need to show the box to explain the cooling. Sounds to me like they are not settled on a final design and are scrambling. There is no acceptable reason to refuse to tell DF this info.
 
Not a lot. If I had to guess 7-10 but Sony has thousands of developers and they also get talent from other studios too

We just never hear about it because only Xbox fans brag about getting staff from big name studios

I bet most people didn't know this guy from Rockstar is at PlayStation

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They move...


They move...


They move...


They move...


MS wasn't investing in new games before. They very clearly are now. Things change.
 
You don't need to show the box to explain the cooling. Sounds to me like they are not settled on a final design and are scrambling. There is no acceptable reason to refuse to tell DF this info.
The deep dive went on for a hour and he did touch on heat dissipation a little. They're not going to release a console that is unreliable. Yeah you have the small 5% or less, faulty chips batch like with every generation. It won't be a red ring of death scenario
 
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They move...


They move...


They move...


They move...


MS wasn't investing in new games before. They very clearly are now. Things change.
We've already established that developers move around that's why I pointed out Sony still has thousands of developers and they're still hiring as well :)
 
Tests showing that under RDNA 1 AMD hardware scales very badly under clock but very well to CU.
That's not true at all......5700XT is RDNA 1, PS5 is RDNA 2 (where all they did is worked on efficiencies and bumped the performance per watt to new levels on an enhanced 7nm node no less), otherwise PS5 would never hit such clocks, it only means the performance is there.....

Also, 5700XT is the highest end silicon on RDNA 1 at 251mm, it's perf is the ceiling so it makes sense that there is not a massive gain with clocks as AMD already had it pretty high by default....Still shooting to 2Ghz still gives you a nice 10% boost....

Yet your theory goes out the window, when the 5600XT was meant to compete with the 1660ti, but AMD boosted memory and clocks and it got a massive lead over that in firmware to actually outperform the RTX 2060 with little in increased wattage or heat......Expect even better performance per watt on RDNA 2, massive increases tbh...

Even with 5700XT, the only reason a 251mm GPU does not beat a massive sized GPU in the RTX 2080 is because you cant overclock the memory on the 5700XT too much......If you could hit 1200-1300 on the memory of the 5700XT, that would be another story.....


You guys are using all the wrong litmust tests, and not being truthful....It's just like people were looking at the price of SSD's early in this gen to determine
if we would get SSD's next gen....Or all the people saying 4K would be years away or 8K is 20 years away or 120fps (jah jah jah), yet it's all coming.....

RDNA1 is stupid fast for 251mm, RDNA 2 will support such clocks, much lower wattage and massive performance.....You can expect such clocks in your RTX 6900XT, 6800XT, 6700XT or much higher than what you see on PS5......and they won't run hooter than Nvidia.....They'd be on 7nm enhanced or 7nm+ EUV with massive efficiencies in the pipeline....
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