Well. it's actually a good support unit. The customize bonus allow it to resupply AND boost +5 will so it's pretty useful.
I honestly think J and W kind of spoiled us on what to expect out of SRWs. I mean, J was Banpresto's final sendoff for the GBA, and W had a lot of nice animations and dynamic kills up the wazoo.Finally got the Arbalest.
Reaaaaally disappointed that the fins and flames only show up in one attack and aren't incorporated into all of its attacks like it was in SRW J and SRW W.
Like why the Hell is a PSVita game skimping where a GBA/DS game didn't?
1 patrol mission gives it 2 killsYeah but how can it KILL 80 enemies?
1 patrol mission gives it 2 kills
Or tag it with a good mech with upgrade and let it initiate attack against a single enemy, it still has the kill count even if the other mech deliver the finishing blow. Use the move again tag command too and it can have at least 4kills per stage.
The Z chip is worth the setup
Is the ability to take a second turn after you kill someone on your turn still in this game? None of the abilities on Akurasu seem to match that skill from Z2.
You are right , i dont need it. But it's nice to be overpower on 2nd playthrough.You realize that you need 40 missions to amass 80 kills using the patrol tactic, right? I get what you're trying to say but if you're a good enough player to get Kakikoji on the Shuttle 80 kills, you probably don't need to farm Z-Chips.
It doesn't seem Move Again exists as a skill anymore. It does exist as a Tag command, however.
Whoa, I just realized that every time they talk about one of the Sphere holders, the characters get a headache. At least, I think so. interesting!
Also Akagi is BroGod. He undoes Anno's BS all in one scene, lol.
Works so well because Dai-Guard takes so much from Eva and just flips it on its head.
Acing that POS unit (especially ACE is now 80) is... lol
Not just Sphere Holders, it gets much more complicated down the line. I'm at a point where I'm wonderingWhoa, I just realized that every time they talk about one of the Sphere holders, the characters get a headache. At least, I think so. interesting!
Also Akagi is BroGod. He undoes Anno's BS all in one scene, lol.
Works so well because Dai-Guard takes so much from Eva and just flips it on its head.
Multi Action is way too easy to abuse. Banagher got 3 levels and 13 kills in a single turn.
You get trophies for acting 3 times in one turn so clearly they expected people to abuse it.
The whole Wing cast is a huge step back from Z2.Also holy shit Deathscythe what did they do to you
They even gave TG2 a damn cut in last game.
I have always, and will always blame Wing for that. One of only two good characters in the entire show, and they have him killed by the biggest piece of shit in the the Gundam Metaverse.Whats wrong with it? Deatscythe was always a one trick pony but in Z2 that hyper jammer attack was stylish as all hell.
Blame the Wing plot for having to kill off the most fabulous character in the show.
Pfft, all EW after W will be considered a step back after even friggin' Sandrock Custom got dynamic kills.The whole Wing cast is a huge step back from Z2.
Only 1 cut in/ D kill for Zero and None for D-Hell, Heavyarms Kai or TG3.
They even gave TG2 a damn cut in last game.
Also holy shit Deathscythe what did they do to you
Yeah, those Wing animations are...not good :\
How do you activate NT-D system w/Unicorn?
stage 25
Wow, that's far away lol. I'm still finishing up all 3 route splits for 9-13 (2 done, starting the 3rd route now, then can move to map 14).
It's weird because on map 13 of the Unicorn route the Anaheim Electronics guy explains how to use the NT-D system at the start of the map. But then there was no option to use it during the map which seemed weird.
Actually, Alberto tells Banagher they don't know how NT-D works.
I play this really slowly compared to the lot of you so I'm only on Mazinger's intro level and I want to say fuck whoever thought its any way enjoyable to have to block 10+ attacks for 3 turns.
They turned him into a super robot apparently and now he punches and kicks robots at the speed of godmars
Having finally tried cross saves, the system works pretty well, a lot better than MGS or FFX where you had to quit to the menu to sync.
I love it when say a series different from Gundam says, "GUNDAM!" in the battle animation. It always made me smile when it happened in Z2 and continues to do so in Z3.
Correct me if I'm wrong, I've never seen npc's call out super robot's in z1 and z2 but they do in this game. In their battle dialog they'll sometimes say "Super Robot" but since I cannot read Japanese I can't tell what they're really saying.
So rumor that z3-2 comes out in oct?
hype?
Correct me if I'm wrong, I've never seen npc's call out super robot's in z1 and z2 but they do in this game. In their battle dialog they'll sometimes say "Super Robot" but since I cannot read Japanese I can't tell what they're really saying.
Nah there were a ton of jokes and references like that in the SRW Z series. For example one of the vega soldiers voiced by Hiyama in 1 would have a death quote about courage.
Beastmen from Z2 were a treasure-trove of references. For instance they freak out whenever they fight an enemy machine that has a drill (like Getter-2).
So rumor that z3-2 comes out in oct?
hype?