The Alters is the first game in years where I feel the huge disconnection between the narrative and gameplay elements.
I love the game so far, but everything that is not about your alters, setting, art and story feels like a chore and an afterthought. Micromanagement for the sake of it, Fallout shelter clone with silly limits, also the game is trying to be deeper than in actually is. It's very linear despite all the gameplay theatrics.
There's also bugs, needlessly steep learning curve with downright poor tutorials and very poorly implemented save system.
I'd say wait a bit before they'll fix at least some of the annoyances because otherwise this is way more realized story framework than Mickey 17.