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The biggest disappointment with Perfect Dark Zero is...

Botwood said DLC will play a huge part in PDZ. Counter Ops was mentioned as a future download and classic GE/PD maps
 
Man I'm a big fan of the original PD but honestly i was very desapointed with PD 360...

The Weapons are cool and the music rock's, but the game plays sluggish, the graphics are horible and nothing as consistent as the original was , very LAME for something that as been for over 4 years in dev and for being 2 generations ahed.

How sad!
 
The biggest disappointment with Perfect Dark Zero IMO is the single player / coop missions. They suck. On the easiest setting there are arrows which direct you...but without them on the harder levels you have no idea where you're supposed to go or what you're supposed to do or be looking for. It's all very poorly designed.

The multiplayer, however, completely rocks and is worth the price of admission.
 
Prine said:
WTF!

you havent even played the game. Youd love it

Its far more GE/PD then TS has ever been. From death animations, weapons, sound effects to mission objectives.

actually he is right..

PDZ is the first real successor to the goldeneye legacy gameplaywise.. the splitters games were to fast paced and didn´t have all that advanced objectives.. the weapons didn´t have the same feeling either

disregard from the comment about it being better than Halo in multi though.. not even close.. the lack of "matchmaking" alone makes it worse

oh an Prine.. seriously, that is the most annoying avatar I have ever seen :)
 
it's amusing that people talk about the lack of matchmaking, when that's one of the grips many people had with Halo 2...

i remember quite a few people complaining about not being able to actually play random people in a setting where you can search for the gametypes etc that you want, and having to invite friends, etc...

actually, the bst of both worlds would be to have both, have ranked matchnaking Halo 2 style, and have searchable matches with the typical interface, ala PD0...

i suspect the fear with having both is that one of them will fall flat...
 
I think part of the problem was that we were constantly being told that everything we loved about PD was going to be in PDZ, when this clearly isnt the case. Not to say PDZ is a bad game, far from it, but myself (and a fair few others) were effectively expecting PD 2005 edition. The N64 game still plays really well (esp if you use the Project 64 version ;)) -- there's probably enough of us out there who would have just loved a Xbox 360 looking version of that, although that itself would have caused a lot more complaints in the long run...

The ironic thing is, PDZ keeps all the old design ethics that helped it feel like a Rare shooter anyway, which is what a lot of people have been complaining about. The original (and GE007) had no checkpoints. No in-level save system. Allowed you to fail tasks on a completely random note (anyone remember Chicago?) but keep on playing. And so on. But all these things were part and parcel of Rare's sub genre anyway. Would it have been nice to get them updated? Sure. Would it have added another 3 years of dev time to help it feel the same as before? Probably :lol At least Rare has got something it can build off now (yay Microtransations! Lol, at least the old school maps are on the way).

PDZ is a fine game and much more a sucessor to the Rare shooter franchise than TimeSplitters (the closest we ever got from Free Radical was that first Dam level homage in TS 2, although its multiplayer was still awesome). I guess there would have been greater general acceptance of the single-player -and parts of the multiplayer- though if every interview about it when asked didnt keep saying "everything from the first game is in here and more"... very misleading.

C.
 
Biglesworth23:
Thanks for the thread! RARE, BRING BACK THE FACILITY!!!!!!! You bring up a lot of good points, except for the one hit kill; though it may be a shame it's not there, i wouldn't say that's the greatest missing aspect.
 
Prine said:
WTF!

you havent even played the game. Youd love it

Its far more GE/PD then TS has ever been. From death animations, weapons, sound effects to mission objectives. And it gives HAlo2 multiplayer a run for its money

GOTY!

And i actually like big team battle in this game.

Now the Rare fanboy arrived :lol
 
DenogginizerOS said:
Did you think my name had an N-Bomb in it? So many people do. They think my GT is "Deniggerizer" and I spew coffee on my XBOX live microphone.

:lol

An old FPS name of mine was DeadNdogyrs(Dead In Dog Years), and I was accused so often of being a racist that I had to go with my current monicker. Now people just don't what the fuck my name means. :)
 
Anyone completed the game in coop? There are some achievements concerning that and I wonder how they can track your completion in coop.
 
Goreomedy said:
:lol

An old FPS name of mine was DeadNdogyrs(Dead In Dog Years), and I was accused so often of being a racist that I had to go with my current monicker. Now people just don't what the fuck my name means. :)


I got banned for racism last week in that Sony graffitti thread because my post about black spraypaint was misread as some backhanded bigotry.


I am going to finish COD2 then go back to PDZ - but I still wish it had a jump button.
 
Leguna said:
Biglesworth23:
Thanks for the thread! RARE, BRING BACK THE FACILITY!!!!!!! You bring up a lot of good points, except for the one hit kill; though it may be a shame it's not there, i wouldn't say that's the greatest missing aspect.

Your welcome. :D

And about the one hit kill.. well.. that's practically all my friends and I played on in GoldenEye and Perfect Dark. It makes it a much more tense game and eliminates the "race for a better gun" type gameplay that sometime can ruin FPS multiplayer games. It pretty much makes all the guns equal.. and while some have worse aim than others, such as the MagSec in PD or the Klobb in GE, one shot kill still made them viable weapons.. my friends would get so pissed if I took them out with a Falcon or MagSec and they had a RCP-120 or one of those very fast shooting guns. :lol

In PDZero, I've been playing multiplayer mode either by myself with some bots or with a friend and some bots, and we've been putting the sniper rifle (can't remember name) as the starting weapon so it's pretty close to the one hit kill.. :D
 
Master_Shake_05 said:
IAWTP. I miss the old guys :(

My friends and I would occasionally play a match where we throw on a handfull of Dark Pacifist Sims vs. us... now of course we would win, because the Pacifists can't kill you, but in about two minutes after the match would start, no one could see at all because of all the times we were disarmed/slapped. The screen was just a big blurry mess.. :lol
 
Prine said:
Botwood said DLC will play a huge part in PDZ. Counter Ops was mentioned as a future download and classic GE/PD maps

As long as they don't cost much, this will be awesome. More and more modes/maps/etc. Hopefully character models too!

I'd still pay like $10 just for some of the classic levels though.. :D
 
I'd also like to point out something a lot of people have been complaining about: The waypoint arrows. I can see WHY people have been bashing Rare for using them but uhh.. they can be turned off in the options menu. And uhh.. they aren't there all the time, especially if you know what you're doing. Then they don't appear at all. If you stand around for a while or don't complete an objective, they appear, just as they should. :D


That second waypoint arrow in Co-op is very handy to find where your partner is, on a side note.. :D
 
The biggest dissapointment is that reviews NO WAY played enough Live before reviewing this game, either the dark-ops modes, or co-op. As they KICK ASS.

Then the hating infection infiltrated to many boards. Seeing a lot more love lately as the real players get into the game. I have played at least 30 hours, beat SA and co-op SA. 7 levels done on PA, and TONS of dark-ops. Best Live game to date.
 
JoDark said:
The biggest dissapointment is that reviews NO WAY played enough Live before reviewing this game, either the dark-ops modes, or co-op. As they KICK ASS.

Most of the reviews I read gave PD0 a huge boost due to the multiplayer aspect of the title. There seemed to be a hefty number of single player flaws for such high scores. I imagine the multiplayer was the saving grace.
 
Leguna said:
Biglesworth23:
Thanks for the thread! RARE, BRING BACK THE FACILITY!!!!!!! You bring up a lot of good points, except for the one hit kill; though it may be a shame it's not there, i wouldn't say that's the greatest missing aspect.

The greatest missing aspect from Goldeneye/Perfect Dark was the feeling of control that was in both of those games, as well as any other good FPS. Even after playing PDZ for half of the single-player missions and for a decent number of hours online, I STILL don't feel completely in control of my aiming. It's insane because I can pick up Call of Duty 2 and within seconds I can effortlessly put a bullet in anyone's head, but after hours of PDZ, I am still having trouble.

On another note, my friends and I also played One Shot Kills exclusively in Goldeneye and it would be great to have that option, as well as classic maps, in PDZ.
 
I agree. One Shot Kills are a must. It got to the point where that's all my friends and I played in GE. But nobody mentioned the best part of that...One Shot Slappers!!
 
That bitch thats always talking to Joanna about the mission is officially the most annoying bitch in any game. Navi is so much more helpful than that annoying bitch talking to you everytime your in a mean firefight.

I haven't really gotten far in PD0 but so far I miss Elvis from PD 64 (Elvis the alien). The certain bots you can put in (meat sim, peace sim, turtle sim and so on) The laptop gun sucks this time around also. I do like the fact that headshots are acctually helpful this time around though.

Overall the game is ok though, I really enjoy the live play with 16+ people.
 
Mifune said:
I agree. One Shot Kills are a must. It got to the point where that's all my friends and I played in GE. But nobody mentioned the best part of that...One Shot Slappers!!


one shot kill in basement with pistols only was bliss. Also throwing knives were awesome too.
 
iceDragon7 said:
That bitch thats always talking to Joanna about the mission is officially the most annoying bitch in any game. Navi is so much more helpful than that annoying bitch talking to you everytime your in a mean firefight.

I haven't really gotten far in PD0 but so far I miss Elvis from PD 64 (Elvis the alien). The certain bots you can put in (meat sim, peace sim, turtle sim and so on) The laptop gun sucks this time around also. I do like the fact that headshots are acctually helpful this time around though.

Overall the game is ok though, I really enjoy the live play with 16+ people.


so you dont like her eh

Just keep playing...:p
 
I think this game is terrible. I just can't get into it. I've tried to play through the first couple of levels and I'm just not feeling it at all. I hear the online in great, but I haven't tried it. It'll be the only thing stopping the game from meeting ebay very soon.
 
blah...I've been playing around with CTF using Bots. The bots are smarter as in they will travel in packs to take YOU out. I had the plasm gun taking out bot after bot then I turned around and got owned by 5 bots at the same time. It's not that many guns as the first but at least this game doesn't have
ELVIS
 
one shot kill in basement with pistols only was bliss. Also throwing knives were awesome too.

The best was being hunted down before you could get to a weapon, and taking out your would-be-assassin with a swift slap. Oh I pissed off many a friend that way.

Which brings up another point. There should be a setting where you spawn without weapons. And I would love some sort of Golden Gun mode.
 
DenogginizerOS said:
that stupid threads like this with Perfect Dark in the title keep popping up. Give it a rest.
From the videos ive seen, its looks like PDZ doesnt have postitional damage like PD64.
 
nightez said:
From the videos ive seen, its looks like PDZ doesnt have postitional damage like PD64.

Hmm.. it might not be as apparant, but I'm pretty sure it's there. I've shot enemies in the hands, legs, etc. and they've grabbed the appropriate area in pain. :lol I haven't seen any limping though like in the original. I used to love shooting guards in the legs and then have them limp around. :D
 
mmlemay said:
The greatest missing aspect from Goldeneye/Perfect Dark was the feeling of control that was in both of those games, as well as any other good FPS. Even after playing PDZ for half of the single-player missions and for a decent number of hours online, I STILL don't feel completely in control of my aiming. It's insane because I can pick up Call of Duty 2 and within seconds I can effortlessly put a bullet in anyone's head, but after hours of PDZ, I am still having trouble.

On another note, my friends and I also played One Shot Kills exclusively in Goldeneye and it would be great to have that option, as well as classic maps, in PDZ.

I can see what you mean, although I don't completely agree. I'm not as good at aiming in this game as I was in GE/PD (I was pretty awesome against my friends.. :D ), but then again, I've never been as good in aiming in any other FPS games ever. But I think it was a mix between Rare's awesome control schemes and the Best Controller for FPS Games Ever: The N64 Controller. :) I miss using that controller to control FPSs. I felt like I had so much control with the C buttons and one analog stick.
 
Biglesworth23 said:
I can see what you mean, although I don't completely agree. I'm not as good at aiming in this game as I was in GE/PD (I was pretty awesome against my friends.. :D ), but then again, I've never been as good in aiming in any other FPS games ever. But I think it was a mix between Rare's awesome control schemes and the Best Controller for FPS Games Ever: The N64 Controller. :) I miss using that controller to control FPSs. I felt like I had so much control with the C buttons and one analog stick.

You sure thats not nostalgia tearing you up? Sure i love the C-buttons as well, but dual-analogue sticks beath the living crap out of it.

analogue>C-buttons>C-(shit)stick.
 
Raiden said:
You sure thats not nostalgia tearing you up? Sure i love the C-buttons as well, but dual-analogue sticks beath the living crap out of it.

analogue>C-buttons>C-(shit)stick.

I'm sure nostalagia has effect in all of our opinions of games. There's no doubt about that.

However, me and my friends still play GE (and to a larger extent, PD) to this day, and it feels so much more comfortable using the N64 controller than a dual analog style controller. I know the aiming is BETTER on a dual analog style controller, simply because I use the classic PD style controls, where you have to hold R to aim, and you can't really move much while doing it. While limiting, it just felt so right and hasn't been equalled by any other game I've ever played. Using an analog stick to aim has never felt quite right to me, sadly. :P
 
nightez said:
From the videos ive seen, its looks like PDZ doesnt have postitional damage like PD64.


Hit points? PDZ excels in this area.

They even react convincingly when you shoot them in the ass (just like Goldeneye and PD)
 
Prine said:
Hit points? PDZ excels in this area.

They even react convincingly when you shoot them in the ass (just like Goldeneye and PD)

I haven't tried that yet! I can't believe I forgot about that.. :D Awesome, I'll try it in a few minutes.
 
I dunno about the lack of a one hit kill, I was playing online tonight and one guy was killing people just by walking into them. I swear. Polished off a 50 kill limit deathmatch in minutes. Something has gotta be up there, full energy and full shield down to nothing without a shot fired...
 
Dazzla said:
I dunno about the lack of a one hit kill, I was playing online tonight and one guy was killing people just by walking into them. I swear. Polished off a 50 kill limit deathmatch in minutes. Something has gotta be up there, full energy and full shield down to nothing without a shot fired...

PDZero hacked already? Bleh.. either that, or he/she found one hell of a nasty bug..
 
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