According to a big post about how luck works on Reddit, too lazy to find it now, evil/faith ups don't affect the room type at all. It's just chance for black/soul hearts drops. My anecdotal experience when trying for Godhead agrees, but no one seems to really know for 100% sure yet.Raising sin/faith helps.
Nope.Goat Head might work, can't remember.
I'm not sure you actually like the game if you don't like the journey to the end? I mean, that's the game right there! If you don't enjoy starting over and seeing what items you get, and what kind of run it'll be, I don't think this is the game for you...Took a break from this for a few days because I got burned out. It sucks when you got further than ever and then you die have to start all over. :\ Even with Azazel it seems like shit takes forever.
Rogue Legacy is the least rogue-like rogue-inspired game on Steam, despite the name. It's more like a lightweight Metroidvania with permadeath and persistent unlocks. The point of it is for you to grind up money, die, spend the money expanding your castle and doing it all over again until your character is buffed enough to kill bosses. If you're superhuman you might be able to beat it on your first life but the vast majority of players need to die like 100+ times before they can start to kill bosses and make progress towards the endgame.Also, if I like this, will I like Rogue Legacy?
Deadcat can be really good tho.
Yeah but not on the last level where I already have Guppy and 9 regular hearts.
On Playstation? Maybe unlocking those secrets on a new save file would do it?
Wow. I really enjoy this game and have probably played quite a few hours. But just quickly glancing through this thread makes it seem you guys are playing an entirely different game. Fightingand what not. I've beatenSatantwice now and I've done some challenges but I've barely seen any of the stuff you guys are talking about!Mum's heart
Is there some guide out there that could give me some insight in what's out there and what I should do in this game? I don't care for spoilers.
So I beathow do i fightThe Lamb? There seems to be a golden door i cant openSuper Satan
you had Guppy and hearts? what else do you need?
Just keep beating Mom's Heart. Once you've done it 11 times, more things will open up.
Yikes that's going to take a while!
So I beathow do i fightThe Lamb? There seems to be a golden door i cant openSuper Satan
According to a big post about how luck works on Reddit, too lazy to find it now, evil/faith ups don't affect the room type at all. It's just chance for black/soul hearts drops. My anecdotal experience when trying for Godhead agrees, but no one seems to really know for 100% sure yet.
Also, add boss damage to the list. It seems to be a big one in this game, like if you take any type of damage (not just red) on the boss, your chance drops significantly. Additionally, I don't know the exact math, but getting a room on a floor lowers your chances of getting one on the next floor. That's the bit of the equation that fucks you sometimes when you feel like you've met all the requirements and didn't take any damage on the whole floor, yet still don't get the door.
I had no idea bombing beggars upped devil room odds. I'll bomb the hell out of all the ones I see that I can't use for items now. I assume that also counts shell game, devil and key beggars? I almost always use normal beggars if I have the money.
Holy shit, playing as the secret character really highlights all the flaws of this game. How can they expect you to play all the way through without getting hit when there are levels that have spiders or those exploding guys charging at you the instant you walk through the door? Then there are those enemies that teleport right under your feet, making avoiding them almost impossible.
Seems like it's almost entirely down to luck. To pour salt on the wound, his strength is terrible and he isn't fast. So it can be a real grind just to get to the first treasure room.
I guess it's anecdotal evidence but I feel like I can confirm that taking damage of any kind can lose you the devil deal.And I'm pretty sure only red heart damage matters.
After a certain point, you even stop bothering with doing that much. I just hold R until the starting room has an item room and said room has something genuinely good in it.Grinding to get a decent start in the first two floors is kind of necessary.
You can always bomb your way out of the room.
Either way I'm a little disappointed the secret character exists, it kind of makes the platinum trophy near impossible to get.
Finally beat Demo Man. Got lucky and traded 2 Hearts for Mom's Knife. It was worth it.
I actually felt Demo Man was one of the easier challenges tbh.
14 of 20 challenges done. Man these things are hard. Of the ones I have left Bean seems like the easiest one but everything always goes to hell on mom.
Ocassionally when I find the super secret room on a floor, it's the weird space-like environment with blue/purple tones and no actual walls, with weird music playing.
When I see that, does it actually mean anything? Anything I should do in those rooms? Or is it just a random skin with particular treasure in it?
No, super secret can have any wall skin (except for Caves, I think?). The Dark Room one always has a black heart, the Depths one always has a Fortune Teller and so on.The Super Secret room is usually that room I thought unless it was a special one like. That room just has the standard super secret stuff, very often black hearts in my experience, nothing special beyond the items you see. Floor spoilerthe gross red meat room full of heartsthat secret room type will be very familiar once you reach a certain floor though
No, super secret can have any wall skin (except for Caves, I think?). The Dark Room one always has a black heart, the Depths one always has a Fortune Teller and so on.
The best trick with these rooms is to know that heart drops in it are tied to the room type, so Hematemesis in a Cathedral room = 3-5 eternal hearts.
Getting real sick of enemies reappearing underneath me and getting hurt from it. It's bullshit luck-based, not skill.
Fantastic.THAT'S IT!
Getting real sick of enemies reappearing underneath me and getting hurt from it. It's bullshit luck-based, not skill.
Some of them aren't so bad, but fuck those red 3-shot ones in The Womb. Seriously, those are such garbage.
Not sure how they fucked that up so bad, it didn't happen in Wrath.
I'm going to wager the expansion will address this since people are very very vocal about it.
Some of them aren't so bad, but fuck those red 3-shot ones in The Womb. Seriously, those are such garbage.
Guys, I just returned to the game after a couple weeks and unlocked It Lives.
A question: how do I get consistently to the Chapel or Sheol? Because so far I've only been able to do it by skipping Womb 2.
Unlocking It Lives (11 heart kills) also unlocks sheol and the cathedral permanently. Now, any time you beat womb 2, the warps to sheol and the cathedral will both spawn.
Lumps. I think they're about the only enemy that's totally impossible to dodge in some circumstances (if you have flying and a space they can't reach, though they can still pop up VERY close and hit you with a shot if you're unlucky). I'm surprised they made it 3 patches without being altered. (almost) Everything else has a tell, no matter how slight, or some way to avoid damage no matter how brief. There's also a couple room layouts with spikes and those Zelda spike-blocks that seem impossible to avoid damage on, or in the case of the spike blocks, RNG based.