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The Black Culture Thread |OT6| Monica Enjoys Being Black

Slayven

Member
Spin takes another L

DSC_0055.jpg


You was hyping this mess!

Looks like something I saw in a japanese porn flick once
 
Sony had two gens of online play without charging.. and in that last gen their main competitor not only charged for online play and it's players were not only fine with it, but that competitor also led in units sold in NA (one of if not the biggest market) for most of that gen.

If you don't think MS success with Live influenced Sony's decision to go paid, then you're blatantly turning a blind eye. This is the same industry that, when Nintendo revealed Motion Controls at E3, the other two rushed out demos of prototype motion controls of their own at the same conference. Following suit of your competitor is par for the course.
ultimately, Sony made the choice to move PS4 online play from free to behind the PS+ paywall.
 
R

Retro_

Unconfirmed Member
Did Live Gold provide universal online play across all profiles on an xbox? Or did you have to buy live for each account individually?

If it's the latter I think PSN+ is a bit better since apparently it enables online play for all profiles on that system as long as at least one account has it
 
Did Live Gold provide universal online play across all profiles on an xbox? Or did you have to buy live for each account individually?

If it's the latter I think PSN+ is a bit better since apparently it enables online play for all profiles on that system as long as at least one account has it

Live does that on xbox one
 
I'd rather spend money on PSN than XBL at this point. Still cracks me up people defend the fact they have to have a gold account just to use Netflix, Hulu and other shit that's free everywhere else (with the appropriate subscription fee to that particular service).

their damn web browser is behind a paywall.



Let's be honest though, Steam gets away with not having to charge a subscription because they make more money per-person selling fucking trading card .jpgs on the Steam Market than they would if Steam just cost 10$/month to play multiplayer on Valve-hosted servers.

Steam has free competition on the same open platform.
 
R

Retro_

Unconfirmed Member
Then both I think are making progress.

I don't mind paying for the service if it's like that. Especially in its current form where you can buy cards that are discounted frequently, and the subscription through cards stacks.
 
R

Retro_

Unconfirmed Member
Let's be honest though, Steam gets away with not having to charge a subscription because they make more money per-person selling fucking trading card .jpgs on the Steam Market than they would if Steam just cost 10$/month to play multiplayer on Valve-hosted servers.

I don't think Steam "gets away" with not having to charge a sub fee. They simply can't. PC isn't a closed platform like PS4 and Xbox One.

and don't forget there was a time when steam didn't have an item marketplace.
 

FyreWulff

Member
I don't think Steam "gets away" with not having to charge a sub fee. They simply can't. PC isn't a closed platform like PS4 and Xbox One.

and don't forget there was a time when steam didn't have an item marketplace.

Dedicated servers, bandwidth for letting people download games, and all that other fun stuff isn't free. It has to come from somewhere.

When the maximum size of your friends list is determined by how much money you've given to Valve, they're just shuffling costs to the whales instead of making everyone pay up.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
I don't think Steam "gets away" with not having to charge a sub fee. They simply can't. PC isn't a closed platform like PS4 and Xbox One.

and don't forget there was a time when steam didn't have an item marketplace.
Remember when Microsoft tried the sub fee on PC?

that was some hilarious shit

what did that last, six months?

too bad we've had to deal with the software remnants of their nonsense ever since

When the maximum size of your friends list is determined by how much money you've given to Valve, they're just shuffling costs to the whales instead of making everyone pay up.
I don't know if that's a fair way to look at it. They started out with a 250 friend limit a long time ago, and then once they introduced cards they let you get more slots with your steam level.
 

Slayven

Member
Remember when Microsoft tried the sub fee on PC?

that was some hilarious shit

what did that last, six months?

too bad we've had to deal with the software remnants of their nonsense ever since


I don't know if that's a fair way to look at it. They started out with a 250 friend limit a long time ago, and then once they introduced cards they let you get more slots with your steam level.

Was that Halo 2 nonsense? That was hilarious.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Was that Halo 2 nonsense? That was hilarious.

I think it was more about Gears of War. Halo 2 was where they made it Windows Vista only because of reasons.

edit: looked it up, you're right

Shadowrun, Halo 2 and Gears of War came out while it was a subscription service, which lasted a little over a year
 

FyreWulff

Member
I don't know if that's a fair way to look at it. They started out with a 250 friend limit a long time ago, and then once they introduced cards they let you get more slots with your steam level.

They can only get away for charging for a change to a LIMIT parameter of a SQL query because they still insist on running the Steam Friends as a closed network instead of something open like XMPP. Of course, that's the whole point, they want people to be locked in to Steam so they don't go to other stores. That's how these services work.
 

Slayven

Member
I think it was more about Gears of War. Halo 2 was where they made it Windows Vista only because of reasons.

edit: looked it up, you're right

Shadowrun, Halo 2 and Gears of War came out while it was a subscription service, which lasted a little over a year

Not going to lie, I fucked hard with Shadowrun
 

RedSwirl

Junior Member
This makes sense to me.

Mirror's Edge was a 6 hour campaign. I played through it 4 times precisely because it was so lean and well made, and did all the time trials, and I really enjoyed it.
.

This is the kind of shit I'm talking about. I paid $60 for Mirror's Edge's six-hour campaign but I probably completed it like five times. Sometimes replayability comes from a game just being that well-made.

Let's be honest though, Steam gets away with not having to charge a subscription because they make more money per-person selling fucking trading card .jpgs on the Steam Market than they would if Steam just cost 10$/month to play multiplayer on Valve-hosted servers.

That's the genius of it tho. Valve found microtransactions people are actually willing to pay for and created a whole economy out of them instead of forcing customers to pay. It's not just the tradeable items either, but they found some pretty creative microtransactions like tickets to watch DOTA 2 tournaments and gain entrance to official TF2 servers.

Well really, Steam doesn't charge a subscription because Microsoft learned the hard way you gotta be outta your damn mind to charge for online services on PC outside MMOs.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Well really, Steam doesn't charge a subscription because Microsoft learned the hard way you gotta be outta your damn mind to charge for online services on PC outside MMOs.

I don't know that you can even exclude MMOs at this point. WoW, Eve, and Final Fantasy seem to be the only ones that can carry on via subscription at this point.

And no, I am not including Elder Scrolls Online. That's gonna be a trainwreck, lemme tell ya.
 

Oldschoolgamer

The physical form of blasphemy
Curious to see how Sony's VR tech turns out. The other team has Carmac and a super squad of people working on it. Either way, competition is good.
 
Curious to see how Sony's VR tech turns out. The other team has Carmac and a super squad of people working on it. Either way, competition is good.

OR vs Sony's headset will be cool. With Sony's attempting to woo indies during their PS4 campaign, I feel like they have an advantage assuming porting from OR to Sony VR is relatively easy and then they have their 1st party support.

I wonder how long until MS throws their hat into the VR ring.
 

KumaJG

Member
OR vs Sony's headset will be cool. With Sony's attempting to woo indies during their PS4 campaign, I feel like they have an advantage assuming porting from OR to Sony VR is relatively easy and then they have their 1st party support.

I wonder how long until MS throws their hat into the VR ring.

I honestly do not think MS will get into the VR market, very high risk for a company with investors at their throat.

Sony a different story. They're like that black person who hangs on the block with Crowns and Liquor store next to each other while wearing jeans with NBA stitching on them. Sony aint got shit to lose. All or nothing for them.
 

Gorillaz

Member
Unless MS has something concrete right now, I'll give them a year.

Kinect has become empty in terms of app usage outside of UI stuff, so maybe it will be integrated with that?
 

Jackben

bitch I'm taking calls.
Man...Dark Souls 2 is just as addicting as the first two. I find myself turning over build ideas and plans for my next session at work and in class all the time. Can't stop thinking about it. Pissed at real life and responsibilities for getting in the way of playing. That feeling when you finally start playing a game you really love is worth all the bullshit we have to put up with in the industry before we find it again.

Tempted to marathon this shit on spring break...
 
OR vs Sony's headset will be cool. With Sony's attempting to woo indies during their PS4 campaign, I feel like they have an advantage assuming porting from OR to Sony VR is relatively easy and then they have their 1st party support.

I wonder how long until MS throws their hat into the VR ring.

I am more interested if that AR project comes to fruition. I don't want VR, because I don't like the enclosed feeling you get when wearing the headsets.
 

harSon

Banned
OR vs Sony's headset will be cool. With Sony's attempting to woo indies during their PS4 campaign, I feel like they have an advantage assuming porting from OR to Sony VR is relatively easy and then they have their 1st party support.

I wonder how long until MS throws their hat into the VR ring.

I wrote this in another thread, but:

I still don't see VR headsets catching on for multiple reasons.

First of all, it's a peripheral, and like all peripherals, it's doomed to subpar software support since it doesn't make sense to develop for a subset (those who own the peripheral) of a subset (those who own the platform in question).

Second of all, the price of entry is too steep. You have to have a Playstation 4. You have to have a Playstation Camera. And you have to have the VR peripheral itself, which is likely to be expensive in its own right.

And lastly, it's basically impossible to market/advertise. Unlike something like Kinect, you can't really convey the experience outside of actually experiencing it. It's basically limited to hands on impressions and word of mouth, which can definitely be a powerful form of advertisement, but not enough to carve out a legitimate market share.

Having said that, the idea of VR is awesome, and I really hope it catches on despite not being hopeful. My only reserve is the fact that I sometimes get motion sickness from games, especially first person shooters, so I'm a bit worried that the tech will wreck my body :(
 

RedSwirl

Junior Member
I wrote this in another thread, but:

I still don't see VR headsets catching on for multiple reasons.

First of all, it's a peripheral, and like all peripherals, it's doomed to subpar software support since it doesn't make sense to develop for a subset (those who own the peripheral) of a subset (those who own the platform in question).(

I'd be saying that too if so many developers weren't so enthusiastic about VR. Almost every developer making a notable first person game on PC seems to be interested in OR, and adding OR support doesn't seem to be quite as concept-intensive as Kinect or PlayStation Move.
 

J10

Banned
VR systems seem like they would introduce some liability issues that don't really exist with the Wii, Move, or Kinect. Occulus Rift is essentially a sensory deprivation device. Enough time passes and people will be impaling themselves on coffee tables and falling out of windows.
 

harSon

Banned
I'd be saying that too if so many developers weren't so enthusiastic about VR. Almost every developer making a notable first person game on PC seems to be interested in OR, and adding OR support doesn't seem to be quite as concept-intensive as Kinect or PlayStation Move.

Developers were pretty enthusiastic about the Kinect as well. But I see it succumbing to the same issues as Kinect: A) At the end of the day, video games are a business. They're fairly expensive to make, and if you're trying to get a return on your investment, it doesn't make much sense to cater to the install base of an install base. B) The before mentioned issue can be remedied if the install base of the peripheral is large enough, but what's the realistic attach rate of an expensive peripheral that requires an already expensive platform (High end PC or Playstation 4 to play? My expectations are pretty low along that front. C)Yes, developers can tack on VR/OR support, but similar to other experiences of this nature (3D for example), the overall experience is muddied when its not built from the ground up utilizing the technology in question.
 

FyreWulff

Member
Whatever becomes popular first, everyone else will copy, and it probably won't utilize the full functionality of the hardware.

Like how the Wiimote was capable of so much more, but many developers just decided to map shaking the remote to button presses because hey, that other developer did it.
 

Trey

Member
The most recent viral worldstar fight video (yeah, I know) and a segment of #blacktwitter's reaction got me kinda upset. People really have no chill.
 
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