Because it was older systems. 2 systems being out for for a few weeks isn't going to erase an entire year. The biggest drop came from handhelds.
Excuses. you can't say the 360/PS3 userbase isn't going anywhere then try to explain why they stopped buying games, when clearly all of them don't have Ones or PS4s.
And it's not really about just beating the WiiU, just saying that its not where the audience is, as evidenced by recent sales. Can't really say anything except the two launches sold more than anyone else, and the thirst is still real for the PS4.
Launches aren't really a good way to gauge eventual success. We won't know how things pan out for a couple of years - Halo 4 had the biggest launch of any Halo game,
but it also had the fastest bleed out of any Halo game as well.
Less policies, more costs. I'd count FC:Blood Dragon and CoJ:Gunslinger in that mid-tier as those were were gems for the price.
If your game wasn't 60$, you were limited to having 250 gamescore instead of 1000 gamerscore, marking the 60$ titles as "full" experiences and cheaper titles as "not full", just from the use of an arbitrary points system. If your title was 20$ or less, you got limited to the XBLA ghetto. For the longest time, the cheapest a retail 360 title could be was 40$ - Microsoft's excuse was that "360 is a premium experience, so premium prices for everything" - and since the 60$ titles often slashed their prices to 40$ shortly after coming out, if you tried to debut a game at that price you were competing with high-budget games within weeks.
The policies were definitely in place to paint the console as a "premium" experience. MS explicitly wanted no cheap games on the shelves for the 360 at first so they'd get people used to paying more. They were the ones that started the bump up to 60$. They were the ones that prevented developers from self-publishing digitally, requiring digital titles to either be published by someone with a retail presence for some stupid reason, or your other option was to have MS publish it - meaning you had to either have some form of exclusivity or hope a big publisher wanted to give up one of their XBLA slots to you. And this stupidity has resulted in games like Pinball Arcade being stuck in limbo with the 360 version because of the publisher they had to essentially launder their game through getting into legal trouble.
We still have people that think XBLA games are actually limited to being technically weaker just because they're on XBLA, you'll see multiple posts on GAF alone where people think MS could emulate XBLA games on One more easily than retail titles.. because first party spent a lot of time painting digital titles as lesser experiences. They retrained the gaming public despite their objections. gg, gg.