Incredibles and Ratatouille are probably the 2 I can watch anytime easily. Love both of them.
Man. Metal Gear.
From what I understand Kojima's been trying to end that shit since 2, or even MGS1, but Konami just won't let him.
The thing is, as the story get's more fucked up, the core mechanics are still improving with each game. I'm really excited to see Phantom Pain's open-ended simulation style game design.
And yeah, the franchise is facing a real crisis in tone. The reason MGS's story was praised back in 1998 is because of what other console game storylines were like at the time. It was like introducing a Japanese seinen manga to consumers who only had the 80's G.I. Joe cartoon. MGS was pretty much the only game around even attempting to talk about nuclear proliferation and anti-war themes, and even the more recent MGS games are still ridiculously well-researched in their settings. One thing I enjoyed about Peace Walker was how educational it actually was on the subject of mid-20th century Latin American politics. I wish some of those blockbuster military shooters were filled with half as much real information as a Metal Gear game. But as other video games started to feel less and less like cartoons, Metal Gear has more or less maintained the storyline of a manga. I don't think Kojima can do that shit AND tackle the themes he seems to be trying to tackle with Phantom Pain. I've actually wondered to myself if it would be a good idea for the whole franchise to take on a story and visual style like Metal Gear Ac!d -- comic book-styled and not tied to a massive canon.
Japanese game writing is hilariously bad, it WTFs for all the wrong reason.
Japanese game writing is hilariously bad, it WTFs for all the wrong reason.
This applies to movies and anime as well.Japanese game writing is hilariously bad, it WTFs for all the wrong reason.
Japanese game writing is hilariously bad, it WTFs for all the wrong reason.
This applies to movies and anime as well.
but to be fair video game writing is bad in general. That's why I usually enjoy games with a silent protagonist the most.
I think the "why rape is hilarious" thread is also a good example of why "gotcha" threads need to go away too.
No need to bait people with thread titles like that when there's no punchline. The title alone probably damaged the quality of discussion in that thread more than anything. So many people posting before watching because they expect it to be a dumb joke.
It'd be a completely different thread if OP took 5 more minutes to make a real title and post some context
Japanese game writing is hilariously bad, it WTFs for all the wrong reason.
I can't take that seriously from the person who literally purchased Hyperdimension Neptunia with his own personal funds in a public setting.
Japanese writing is just as hit or miss as Western. Biggest issue is that they don't know how to take control back from heads that want to pander to the 'people' that throw money at degenerate bullshit in droves.
A silent protagonist is just as much of a copout as a created player who does GOOD or BAD.
I can't take that seriously from the person who literally purchased Hyperdimension Neptunia with his own personal funds in a public setting.
Japanese writing is just as hit or miss as Western. Biggest issue is that they don't know how to take control back from heads that want to pander to the 'people' that throw money at degenerate bullshit in droves.
A silent protagonist is just as much of a copout as a created player who does GOOD or BAD.
GTAV had really good dialogue. Specially Lamar....that was monica....
I think the difference between japanese game writers and western ones is that alot of the crazy japanese games....aren't written by professional or dedicated writers. They're written by game designers. Hideo Kojima and Hideki Kamiya aren't professional writers. They're game designers.
and being game designers I think they write and create their universes to serve the game they want to make, vs coming up with the story and then making a game to tell the story, which is becoming more and more common in the west.
The Walking Dead, Bioshock Infinite and The Last of Us are all games that feel like the gameplay just serves as a vehicle for the story. I think the opposite is true for games like Bayonetta and Metal Gear, where the stories and the game worlds are designed to serve and create context for the gameplay, the real focus of the games.
So I think it's unfair when people condescendingly generalize japanese game writing as crap, because I think it's just a difference of focus and philosophy more than anything. It'd be like criticizing The Walking Dead for not having any "gameplay". That's not the game it's trying to be.
I can't take that seriously from the person who literally purchased Hyperdimension Neptunia with his own personal funds in a public setting.
Japanese writing is just as hit or miss as Western. Biggest issue is that they don't know how to take control back from heads that want to pander to the 'people' that throw money at degenerate bullshit in droves.
A silent protagonist is just as much of a copout as a created player who does GOOD or BAD.
I can't take that seriously from the person who literally purchased Hyperdimension Neptunia with his own personal funds in a public setting.
Japanese writing is just as hit or miss as Western. Biggest issue is that they don't know how to take control back from heads that want to pander to the 'people' that throw money at degenerate bullshit in droves.
A silent protagonist is just as much of a copout as a created player who does GOOD or BAD.
Whats that got to do with my point? Western games are trope ridden and usually very by the numbers. Japanese game writing is like it is written by a 14 year old goth kid listening to my chemical romance. It thinks it is a lot smarter than it really is.
Japanese writing is best when it just says fuck it, and embrace the goofiness. Or in a very low key setting with a limited amount of characters.
All of this honestly. We even do the same pandering shit: only difference is that the women are all older.
I strongly disagree. If you're say a Japanese company whose titles are all character and story driven, you have no excuse to have a shit story. Gameplay taking precedent isn't really an excuse here because quite honestly the gameplay for these titles are very static, sometimes even archaic. Having good gameplay and and stories are not mutually exclusive, and it doesn't matter if it's Japan or the West honestly.
edit: that said I don't demand great stories of all games, but character driven titles and rpg's should probably take more effort than a fighting game.
Whats that got to do with my point? Western games are trope ridden and usually very by the numbers. Japanese game writing is like it is written by a 14 year old goth kid listening to my chemical romance. It thinks it is a lot smarter than it really is.
tbf most things are shit
tbf most things are shit
You probably shouldn't respond to that one line in my post out of context like that.
I mean what do you think about the rest of it? Like what I said about the difference in the importance of game writing between regions? In the west big games sometimes have dedicated writers that have come from outside the world of games.(written for TV or movies or whatever) while in japan it's still mostly the guys who were working on the game anyways.
The first thing Wonder Woman fans have to learn to accept about the character.
you dont say
tbf most things are shit
The first thing Wonder Woman fans have to learn to accept about the character.
Whats that got to do with my point? Western games are trope ridden and usually very by the numbers. Japanese game writing is like it is written by a 14 year old goth kid listening to my chemical romance. It thinks it is a lot smarter than it really is.
Japanese writing is best when it just says fuck it, and embrace the goofiness. Or in a very low key setting with a limited amount of characters.
I like how that first word cut you so deep that you couldn't get to the rest of the post homie
And to add a second note - there isn't any money in writing a good story anymore. West or East. Shit doesn't need a good story to sell.
I find this is the case with just about every popular japanese game series over the last generation or two, it's not a problem exclusive to metal gear.
This applies to movies and anime as well.
but to be fair video game writing is bad in general. That's why I usually enjoy games with a silent protagonist the most.
I think the difference between japanese game writers and western ones is that alot of the crazy japanese games....aren't written by professional or dedicated writers. They're written by game designers. Hideo Kojima and Hideki Kamiya aren't professional writers. They're game designers.
and being game designers I think they write and create their universes to serve the game they want to make, vs coming up with the story and then making a game to tell the story, which is becoming more and more common in the west.
The Walking Dead, Bioshock Infinite and The Last of Us are all games that feel like the gameplay just serves as a vehicle for the story. I think the opposite is true for games like Bayonetta and Metal Gear, where the stories and the game worlds are designed to serve and create context for the gameplay, the real focus of the games.
So I think it's unfair when people condescendingly generalize japanese game writing as crap, because I think it's just a difference of focus and philosophy more than anything. It'd be like criticizing The Walking Dead for not having any "gameplay". That's not the game it's trying to be.
*looks at kingdom hearts
Child bride defense force yucko.
More like "Let the Iraqis do whatever the fuck they want" "Anyone want to go back? No? Okay" and "#democracy"
No, there's an actual child bride defense in there Dy.
/slap
http://www.neogaf.com/forum/showpost.php?p=106338890&postcount=124