The Division - 15 minutes of new gameplay

Yes really. Procedural destruction is heavily supported on a multitude of objects.


Saying Massive lied about a WIP HUD is like saying that ND lied about TLOU HUD because they changed it during development. It makes little sense. Thing change during development.

That whole reveal was bullshit, clearly. You're acting like Ubi have never pulled this before. It's very likely much of that reveal was post production.
 
We still don't know if those parts of the map will be in the game or not especially considering they showed more footage of those areas recently. And that video was comparing an engine trailer to a limited alpha. The engine still supports all of those features.

So everything Ubi/Massive say is true unless someone has actual proof, which is not really gonna happen this being a closed project, and even when we have reasons to believe otherwise. Well, good luck then :)

PS: Can't wait to run the game like this March 8th :DDDD https://www.youtube.com/watch?v=njfj6KwEAfg
 
That whole reveal was bullshit, clearly. You're acting like Ubi have never pulled this before. It's very likely much of that reveal was post production.
The whole reveal was a vertical slice. Obviously aiming much higher than what consoles were capable of. All of what it showed tho, was the capabilities of their engine at the time. Nothing like that explosion in the WD 2012 demo. Their 2014/5 demos both had stuff that was more impressive while also representing (the pc) version. The snow in the beginning of the 2015 demo for instance.

So everything Ubi/Massive say is true unless someone has actual proof, which is not really gonna happen this being a closed project, and even when we have reasons to believe otherwise. Well, good luck then :)
If you're gonna make claims that you heard something, as in, pretend to be an insider, then it's up to you to back up those claims under scrutiny. Otherwise it's as useful for discussion as "my uncle works at nintendo."
 
Couldn't give a fuck myself to be honest. Downgrade doesn't bother me, I liked Watchdogs and I'll likely enjoy this too. But it's strange to see the lengths people will go to in here to defend the makers of video games. Asking for evidence like it isn't there in plain sight lol. Ludicrous.
 
Really like those healing class skills.

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https://www.reddit.com/r/thedivision/comments/42ecm6/list_of_all_abilities_talents_and_perks/
 
The whole reveal was a vertical slice. Obviously aiming much higher than what consoles were capable of. All of what it showed tho, was the capabilities of their engine at the time. Nothing like that explosion in the WD 2012 demo.

No way even the best PCs will get to that fidelity. My understanding is a vertical slice is a finished section of the game in its final product state. Not what it will look like when it's remastered for the next-next gen.
 
If you're gonna make claims that you heard something, as in, pretend to be an insider, then it's up to you to back up those claims under scrutiny. Otherwise it's as useful for discussion as "my uncle works at nintendo."

So you believe the game will look exactly like when they first showed it at E3 right? Because they haven't said anything about a downgrade in graphics.
 
When they got on stage at E3 2013 and said "Hey, THIS is our product, you can pre-order it now." Since the part of the map they showed won't even be in it.

Also, when they released this video: https://www.youtube.com/watch?v=R2NJSAvuiQ0

(Analysis: https://www.youtube.com/watch?v=uv5OXQayi2o)


Because the same thing happened to me a few pages ago.


But I didn't say that.

As long as that shit isn't regulated by someone companies will keep showing target renders to reveal new games. It's the easiest way to get people talking about a game. Should it happen? Probably not. Do consumers have enough tools at their disposal to make an informed decision what's in the box when it releases? Absolutely.

On the part about Massive lying. In all honesty is nearly 3 years ago that they probably were creating that promotional video to reveal to audiences at that E3. As long as there are deadlines there will be content cut from games. Now once again, there are enough tools for consumers to use to see if there's enough in the box for them when stuff releases. Gameplay wise it looks pretty damn close to what they were targeting so personally I'm happy with that.

We can cry all we want about graphics downgrades and cut content, but at the end of the day you are responsible for where you spent your money and we're living in a digital age where making an informed decision is easier than ever.
 
Not saying there's point in spamming about downgrade pre-release one way or another but one thing that really grinds my gears is:

"But it's alpha!"
"But it's beta!"
"But it's Youtube!"
"But it's early access!"
"But they'll patch it!"
 
No way even the best PCs will get to that fidelity. My understanding is a vertical slice is a finished section of the game in its final product state. Not what it will look like when it's remastered for the next-next gen.
Nah, dude. A vertical slice is a separate part of the game early in development polished to the nines by a different team to show off to business people to make a marketing campaign easier and whether funding should continue. It's like a demo.
 
If you're gonna make claims that you heard something, as in, pretend to be an insider, then it's up to you to back up those claims under scrutiny. Otherwise it's as useful for discussion as "my uncle works at nintendo."

The guy is talking about games on an internet forum not defending his PhD thesis.
 
Nah, dude. A vertical slice is a separate part of the game early in development polished to the nines by a different team to show off to business people to make a marketing campaign easier. It's like a demo.

Thanks for clearly that up.

So was the 2013 reveal a vertical slice?
 
Do consumers have enough tools at their disposal to make an informed decision what's in the box when it releases? Absolutely.

Gaf absolutely. Some regular dude's who doesn't read others than IGN or Gamespot?
I don't think so. They don't care about anything except the game is getting downgraded.
There are reason why Ubi takes 180 turn for their policy.
 
The damage system is quite impressive. For example I was in the subway system, and just shot some of the tiles on the wall to see what would happen, and I found that each individual tile, about 10cmx10cm, could be individually broken into a lot off different pieces, depending on where you shot them.
Thanks for clarifying.
No way even the best PCs will get to that fidelity. My understanding is a vertical slice is a finished section of the game in its final product state. Not what it will look like when it's remastered for the next-next gen.
Vertical slice demos are not always a finished section of the game. Sometimes the whole point is that it'll be thrown out and will never appear in-game. I mean this is ACU's vertical slice.

So you believe the game will look exactly like when they first showed it at E3 right? Because they haven't said anything about a downgrade in graphics.
There would be nothing surprising about an area from 3 years ago not appearing in a game. Especially considering we've seen areas that would technically be more intensive on hardware.

The guy is talking about games on an internet forum not defending his PhD thesis.
A forum with quite a lot of insiders, he needs to back up the claim.
 
Does footage of something that you can't even use until 3 years later really matter all that much? I feel all that really matters is the footage we see now,shortly before the release.

If I meet a girl online and she shows me her picture and then 3 years later I am about to meet her for the first time, I'm not gonna assume she looks like the picture from 3 years ago, but like her current picture. And I'm not gonna scream at her for lying to me about having changed her looks over the course of 3 years.
 
As long as that shit isn't regulated by someone companies will keep showing target renders to reveal new games. It's the easiest way to get people talking about a game. Should it happen? Probably not. Do consumers have enough tools at their disposal to make an informed decision what's in the box when it releases? Absolutely.

On the part about Massive lying. In all honesty is nearly 3 years ago that they probably were creating that promotional video to reveal to audiences at that E3. As long as there are deadlines there will be content cut from games. Now once again, there are enough tools for consumers to use to see if there's enough in the box for them when stuff releases. Gameplay wise it looks pretty damn close to what they were targeting so personally I'm happy with that.

We can cry all we want about graphics downgrades and cut content, but at the end of the day you are responsible for where you spent your money and we're living in a digital age where making an informed decision is easier than ever.
The problem is that every time you try to point at those things someone comes here like

tumblr_npanjnWD4c1tr6pz0o1_500.gif


Consumers don't have all the tools if the words of shady publishers have to be taken as the 10 commandments.

The guy is talking about games on an internet forum not defending his PhD thesis.
Thank you.

My aunties best friend works at Ubisoft and you wouldn't believe what she told me.

At this point Ubi has lied to me way more times than you did.

There would be nothing surprising about an area from 3 years ago not appearing in a game. Especially considering we've seen areas that would be more intensive on hardware.

I'm talking about the graphics.
 
The damage system is quite impressive. For example I was in the subway system, and just shot some of the tiles on the wall to see what would happen, and I found that each individual tile, about 10cmx10cm, could be individually broken into a lot off different pieces, depending on where you shot them.

I assume this was on PC?
 
That whole reveal was bullshit, clearly. You're acting like Ubi have never pulled this before. It's very likely much of that reveal was post production.
I'm trying to think of a developer or publisher that hasn't consistently done this before. Hell, I remember all the way back to Nintendo showing test footage of the first N64 Zelda and Link had a brown tunic, those liars! Or how about when they showed test footage for the first GCN Zelda, and the game changed it's entire art direction if you're to assume they were the same game. Or how about the Halo 2 reveal that looked about as good as an Xbox 360 game.

This is nothing new, so why does it matter so much whenever it's a Ubisoft game? Just like with Watch Dogs when it got close to release there are hours upon hours of preview videos of the current build out there. Why do reveals concern people so much when in the end they make up a very small portion of the footage shown? I couldn't care less what a game looked like at it's reveal, I care about what it looks and plays like when it comes out. They had an incomplete game, they had to build a polished E3 demo out of that incomplete games, and years later some things changed. Oh the horror!
 
Nah, dude. A vertical slice is a separate part of the game early in development polished to the nines by a different team to show off to business people to make a marketing campaign easier and whether funding should continue. It's like a demo.

That's certainly a twist on the classic definition of vertical slice.
 
I don't think it's worth going from a 780 to a 970. I'd wait for pascal or try to buy a used 980 Ti if it's just too far out of your budget. I'm also pretty sure your 780 will be fine assuming the rest of your PC is well within recommended specs.

I am in the same boat with a gtx 780. It should be plenty powerfull on paper but it's achilles heel is its 3Gb ram as this is a very memory hungry game hence why they are recommending a 970 but like u say the jump isn't worth it. If u want a card before pascal either go for a factory overclocked 980ti or wait until fury x2 drops which is probably march. For me it's fury x2 as long as it drops in time as that card is gonna be killer but am a little hesitant to go with a 980ti being so close to pascal as I know nvidia will cripple maxwell to make pascal look good just like they did with kepler
 
Most likely. They must have found it unrealistic to maintain that level of fidelity for current generation of consoles since they're making a multiplatform game so "downgraded" a bit to actually be able to finish the game.

Ok, that's fair enough. If the games actually looked that good on PC I could be bothered to build one. Until then I'll cope with downgraded console graphics.

As I've stated, I'm not fussed with regards to the downgrade as long as the game is fun, which I think it will be. What I don't understand is why gaffers feel the need to defend these bait and switch tactics. Not that I've seen this from you, I'm speaking generally.
 
Most likely. They must have found it unrealistic to maintain that level of fidelity for current generation of consoles since they're making a multiplatform game so "downgraded" a bit to actually be able to finish the game.
All the tech they showcased during it did make it in tho and we've seen environments that have more objects, and TOD with more intensive weather. Every street not looking like that 2013 street is not a downgrade if the map as varying levels of detail all around and still supports the tech that was showcased. Downgrade implies that literally every aspect had to be toned down including the scale of the game. In that case, WD was an actual downgrade since last gen absolutely could not support it.
 
All the tech they showcased during it did make it in tho and we've seen environments that have more objects, and areas with more intensive weather. Every street not looking like that 2013 street is not a downgrade if the map as varying levels of detail all around and still supports the tech that was showcased.
What people are taking from recent footage is texture detail probably, which makes the downgrade more obvious. The tech can still be there, I agree. I guess we just have to see what the PC version ends up looking like at max settings.

Or it could just end up like Watch Dogs or Far Cry 3 PC which didn't have certain graphical features or the same reveal IQ.
 
Does footage of something that you can't even use until 3 years later really matter all that much? I feel all that really matters is the footage we see now,shortly before the release.

If I meet a girl online and she shows me her picture and then 3 years later I am about to meet her for the first time, I'm not gonna assume she looks like the picture from 3 years ago, but like her current picture. And I'm not gonna scream at her for lying to me about having changed her looks over the course of 3 years.

I would expect this girl to look pretty damn close to the original picture though, or expect minimal change.

On PS4 the tiles are 5x5 cause of the lower fidelity.
On Xbox they are 4x4.

I wonder if you can make that even bigger on PC through ini tweaks.

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These are ultra settings.... I'm sorry but if it's true this is fugly by any means. I don't understand how people are justifying it, this game didn't even come remotely close to what was shown 2013 or 2014. Hell, and I will reiterate, Watch_Dogs wasn't this downgraded.

Only thing is to wait for the Beta and hope by some miracle it looks better than whatever that garbage is.
 
Not saying there's point in spamming about downgrade pre-release one way or another but one thing that really grinds my gears is:

"But it's alpha!"
"But it's beta!"
"But it's Youtube!"
"But it's early access!"
"But they'll patch it!"

I always love that. The same goes for beta gameplay, I remember telling people after trying out the Final Fantasy XIV beta (the first one) and saying that it was the biggest pile of crap I have ever played, people immediately rushed to its defence saying "But it's only a beta, they will change things according to feedback!" and I would mention that once a game reaches beta, that shit is what they want to have in the game and nothing is gonna change.

Turns out I was right and FFXIV got shutdown later (to be later Reborn into a better game).

At this point from what I've seen, no amount of turning up the texture resolution is gonna make the game look like that E3 footage, it just won't happen. I'm still gonna probably play it because it looks like a fun co-op game (like Destiny for PC since there is no Destiny for PC) but I am a bit sad that it doesn't look as great as they showed before, publishers really gotta stop showing footage so early in a games development and just announce games 1 year to 6 months at max ahead of its planned release.
 
Eh, not saying that it was made/put in development immediately in response to Destiny. But it seems like some design choices have shifted to go into that direction in order to compete with it.

Not saying its a bad thing, but it seems obvious.
During last years, the AAA started to evolve according to three trends: open world games, online multiplayer and games as service. The traditional most successful AAA genres are shooters and action adventures.

But some MMORPG were highly lucrative and work under the "games as service" philosophy, fit with the action adventure and multiplayer if toned down a bit to adapt it to the AAA mass market, and if you put the shooter mecanics on top would feel fresh.

Makes sense for the market trends to make AAA games like Destiny or The Division, so it's normal that different companies had this idea at the same time without needing to copy each other.

Seems it's the case, because remember that before the delays The Division was planned to be released back in 2014, the year that Destiny was released. And when announced, The Division already shown the same gameplay concept that still has today. The only thing that seems changed is that they dropped the companion app.
 
I would expect this girl to look pretty damn close to the original picture though, or expect minimal change.



I wonder if you can make that even bigger on PC through ini tweaks.

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WB3edSW.jpg


These are ultra settings.... I'm sorry but if it's true this is fugly by any means. I don't understand how people are justifying it, this game didn't even come remotely close to what was shown 2013 or 2014. Hell, and I will reiterate, Watch_Dogs wasn't this downgraded.

Only thing is to wait for the Beta and hope by some miracle it looks better than whatever that garbage is.

Where are the shadows in that picture?
 
Where are the shadows in that picture?

Where is anything in that picture.

Probably time of day and no light source for shadows would be my best uneducated guess.

Lol. Yeah, that picture does not look like Ultra at all. I mean, to me that looks like Low-Lowest settings if anything.

I'm honestly just hoping deep down people are trolling and not playing at ultra, or the settings are bugged, but the more I read/watch, the more I get depressed seeing what was once a beautiful game look like poo poo.
 
i never got a Beta key from amazon... so i canceled it a few day ago. But i really wanna test this on my pc so i just wrote them if they could still send me one. We`ll see if they fall for it XD
 
i never got a Beta key from amazon... so i canceled it a few day ago. But i really wanna test this on my pc so i just wrote them if they could still send me one. We`ll see if they fall for it XD

I think people were saying they don't give a beta key if you pre-order the digital version? Someone correct me if I'm wrong - but that may be why you didn't get one.

EDIT: I'm right:

amazon says beta access not allowed for digital versions..

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Where are the shadows in that picture?

No video game that does not use baking or some sort of real time GI could capture shadows in a non-direct lighting situation like this. They did mention in that tech video though that the game does have GI, perhaps that will take care of some larger scale occlusion.

Every video game suffers from this problem really.
When they shot bullets through the sign it created light shafts so yes the original demo had GI, haven't seen anyone attempt that in recent footage.

That would not be what is typically thought of GI though. That would be light scattering through a medium (volumetrics).
 
I can´t remember now if that 2013 reveal trailer had Global Illumination? Or was it shown only in the Snowdrop Engine video? Because I don´t think that made it in.
When they shot bullets through the sign it created light shafts so yes the original demo had GI, haven't seen anyone attempt that in recent footage.

That would not be what is typically thought of GI though. That would be light scattering through a medium (volumetrics).
Appears I was mistaken, what would be an example then in the original demo?
 
The entire lighting in that picture makes no sense to me and feels like the settings that one "pc menu" video showed with all the shadows and lighting set to low.
 
Wonder what was the last game that when revealed looked insanely good and actually was that on release and just didn't look like another video game?
 
The entire lighting in that picture makes no sense to me and feels like the settings that one "pc menu" video showed with all the shadows and lighting set to low.

Even the PC menu video guy showed ultra settings and it looks comparable to these, which was done by a separate person entirely. Which leads me to believe this is just how it looks across the board.

I just don't understand why Ubisoft/Massive/Red Storm/Whoever don't just release some unaltered PC gameplay footage at this point, these speculations and leaks only lead to turning away potential consumers.
 
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