Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Cover, building windows, walls, etc. It was a big focus on their engine last I checked.A few bullet holes appear in car windows, what else gets wrecked?
Cover, building windows, walls, etc. It was a big focus on their engine last I checked.A few bullet holes appear in car windows, what else gets wrecked?
Yes really. Procedural destruction is heavily supported on a multitude of objects.
Saying Massive lied about a WIP HUD is like saying that ND lied about TLOU HUD because they changed it during development. It makes little sense. Thing change during development.
We still don't know if those parts of the map will be in the game or not especially considering they showed more footage of those areas recently. And that video was comparing an engine trailer to a limited alpha. The engine still supports all of those features.
The whole reveal was a vertical slice. Obviously aiming much higher than what consoles were capable of. All of what it showed tho, was the capabilities of their engine at the time. Nothing like that explosion in the WD 2012 demo. Their 2014/5 demos both had stuff that was more impressive while also representing (the pc) version. The snow in the beginning of the 2015 demo for instance.That whole reveal was bullshit, clearly. You're acting like Ubi have never pulled this before. It's very likely much of that reveal was post production.
If you're gonna make claims that you heard something, as in, pretend to be an insider, then it's up to you to back up those claims under scrutiny. Otherwise it's as useful for discussion as "my uncle works at nintendo."So everything Ubi/Massive say is true unless someone has actual proof, which is not really gonna happen this being a closed project, and even when we have reasons to believe otherwise. Well, good luck then![]()
The whole reveal was a vertical slice. Obviously aiming much higher than what consoles were capable of. All of what it showed tho, was the capabilities of their engine at the time. Nothing like that explosion in the WD 2012 demo.
If you're gonna make claims that you heard something, as in, pretend to be an insider, then it's up to you to back up those claims under scrutiny. Otherwise it's as useful for discussion as "my uncle works at nintendo."
When they got on stage at E3 2013 and said "Hey, THIS is our product, you can pre-order it now." Since the part of the map they showed won't even be in it.
Also, when they released this video: https://www.youtube.com/watch?v=R2NJSAvuiQ0
(Analysis: https://www.youtube.com/watch?v=uv5OXQayi2o)
Because the same thing happened to me a few pages ago.
But I didn't say that.
Nah, dude. A vertical slice is a separate part of the game early in development polished to the nines by a different team to show off to business people to make a marketing campaign easier and whether funding should continue. It's like a demo.No way even the best PCs will get to that fidelity. My understanding is a vertical slice is a finished section of the game in its final product state. Not what it will look like when it's remastered for the next-next gen.
If you're gonna make claims that you heard something, as in, pretend to be an insider, then it's up to you to back up those claims under scrutiny. Otherwise it's as useful for discussion as "my uncle works at nintendo."
Nah, dude. A vertical slice is a separate part of the game early in development polished to the nines by a different team to show off to business people to make a marketing campaign easier. It's like a demo.
The guy is talking about games on an internet forum not defending his PhD thesis.
Do consumers have enough tools at their disposal to make an informed decision what's in the box when it releases? Absolutely.
Thanks for clarifying.The damage system is quite impressive. For example I was in the subway system, and just shot some of the tiles on the wall to see what would happen, and I found that each individual tile, about 10cmx10cm, could be individually broken into a lot off different pieces, depending on where you shot them.
Vertical slice demos are not always a finished section of the game. Sometimes the whole point is that it'll be thrown out and will never appear in-game. I mean this is ACU's vertical slice.No way even the best PCs will get to that fidelity. My understanding is a vertical slice is a finished section of the game in its final product state. Not what it will look like when it's remastered for the next-next gen.
There would be nothing surprising about an area from 3 years ago not appearing in a game. Especially considering we've seen areas that would technically be more intensive on hardware.So you believe the game will look exactly like when they first showed it at E3 right? Because they haven't said anything about a downgrade in graphics.
A forum with quite a lot of insiders, he needs to back up the claim.The guy is talking about games on an internet forum not defending his PhD thesis.
The problem is that every time you try to point at those things someone comes here likeAs long as that shit isn't regulated by someone companies will keep showing target renders to reveal new games. It's the easiest way to get people talking about a game. Should it happen? Probably not. Do consumers have enough tools at their disposal to make an informed decision what's in the box when it releases? Absolutely.
On the part about Massive lying. In all honesty is nearly 3 years ago that they probably were creating that promotional video to reveal to audiences at that E3. As long as there are deadlines there will be content cut from games. Now once again, there are enough tools for consumers to use to see if there's enough in the box for them when stuff releases. Gameplay wise it looks pretty damn close to what they were targeting so personally I'm happy with that.
We can cry all we want about graphics downgrades and cut content, but at the end of the day you are responsible for where you spent your money and we're living in a digital age where making an informed decision is easier than ever.
Thank you.The guy is talking about games on an internet forum not defending his PhD thesis.
My aunties best friend works at Ubisoft and you wouldn't believe what she told me.
There would be nothing surprising about an area from 3 years ago not appearing in a game. Especially considering we've seen areas that would be more intensive on hardware.
The damage system is quite impressive. For example I was in the subway system, and just shot some of the tiles on the wall to see what would happen, and I found that each individual tile, about 10cmx10cm, could be individually broken into a lot off different pieces, depending on where you shot them.
Most likely. They must have found it unrealistic to maintain that level of fidelity for current generation of consoles since they're making a multiplatform game so "downgraded" a bit to actually be able to finish the game.So was the 2013 reveal a vertical slice?
I'm trying to think of a developer or publisher that hasn't consistently done this before. Hell, I remember all the way back to Nintendo showing test footage of the first N64 Zelda and Link had a brown tunic, those liars! Or how about when they showed test footage for the first GCN Zelda, and the game changed it's entire art direction if you're to assume they were the same game. Or how about the Halo 2 reveal that looked about as good as an Xbox 360 game.That whole reveal was bullshit, clearly. You're acting like Ubi have never pulled this before. It's very likely much of that reveal was post production.
Nah, dude. A vertical slice is a separate part of the game early in development polished to the nines by a different team to show off to business people to make a marketing campaign easier and whether funding should continue. It's like a demo.
I don't think it's worth going from a 780 to a 970. I'd wait for pascal or try to buy a used 980 Ti if it's just too far out of your budget. I'm also pretty sure your 780 will be fine assuming the rest of your PC is well within recommended specs.
Most likely. They must have found it unrealistic to maintain that level of fidelity for current generation of consoles since they're making a multiplatform game so "downgraded" a bit to actually be able to finish the game.
All the tech they showcased during it did make it in tho and we've seen environments that have more objects, and TOD with more intensive weather. Every street not looking like that 2013 street is not a downgrade if the map as varying levels of detail all around and still supports the tech that was showcased. Downgrade implies that literally every aspect had to be toned down including the scale of the game. In that case, WD was an actual downgrade since last gen absolutely could not support it.Most likely. They must have found it unrealistic to maintain that level of fidelity for current generation of consoles since they're making a multiplatform game so "downgraded" a bit to actually be able to finish the game.
I assume this was on PC?
What people are taking from recent footage is texture detail probably, which makes the downgrade more obvious. The tech can still be there, I agree. I guess we just have to see what the PC version ends up looking like at max settings.All the tech they showcased during it did make it in tho and we've seen environments that have more objects, and areas with more intensive weather. Every street not looking like that 2013 street is not a downgrade if the map as varying levels of detail all around and still supports the tech that was showcased.
Does footage of something that you can't even use until 3 years later really matter all that much? I feel all that really matters is the footage we see now,shortly before the release.
If I meet a girl online and she shows me her picture and then 3 years later I am about to meet her for the first time, I'm not gonna assume she looks like the picture from 3 years ago, but like her current picture. And I'm not gonna scream at her for lying to me about having changed her looks over the course of 3 years.
On PS4 the tiles are 5x5 cause of the lower fidelity.
On Xbox they are 4x4.
All the tech they showcased during it did make it in tho
Not saying there's point in spamming about downgrade pre-release one way or another but one thing that really grinds my gears is:
"But it's alpha!"
"But it's beta!"
"But it's Youtube!"
"But it's early access!"
"But they'll patch it!"
During last years, the AAA started to evolve according to three trends: open world games, online multiplayer and games as service. The traditional most successful AAA genres are shooters and action adventures.Eh, not saying that it was made/put in development immediately in response to Destiny. But it seems like some design choices have shifted to go into that direction in order to compete with it.
Not saying its a bad thing, but it seems obvious.
I would expect this girl to look pretty damn close to the original picture though, or expect minimal change.
I wonder if you can make that even bigger on PC through ini tweaks.
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These are ultra settings.... I'm sorry but if it's true this is fugly by any means. I don't understand how people are justifying it, this game didn't even come remotely close to what was shown 2013 or 2014. Hell, and I will reiterate, Watch_Dogs wasn't this downgraded.
Only thing is to wait for the Beta and hope by some miracle it looks better than whatever that garbage is.
When can we download this on XBO ?
I dont see the game on the list yet..Is this normal ? I have redeemed the code
Where is anything in that picture.
Where are the shadows in that picture?
Lol. Yeah, that picture does not look like Ultra at all. I mean, to me that looks like Low-Lowest settings if anything.
Where are the shadows in that picture?
i never got a Beta key from amazon... so i canceled it a few day ago. But i really wanna test this on my pc so i just wrote them if they could still send me one. We`ll see if they fall for it XD
amazon says beta access not allowed for digital versions..
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Where are the shadows in that picture?
When they shot bullets through the sign it created light shafts so yes the original demo had GI, haven't seen anyone attempt that in recent footage.
When they shot bullets through the sign it created light shafts so yes the original demo had GI, haven't seen anyone attempt that in recent footage.I can´t remember now if that 2013 reveal trailer had Global Illumination? Or was it shown only in the Snowdrop Engine video? Because I don´t think that made it in.
Appears I was mistaken, what would be an example then in the original demo?That would not be what is typically thought of GI though. That would be light scattering through a medium (volumetrics).
The entire lighting in that picture makes no sense to me and feels like the settings that one "pc menu" video showed with all the shadows and lighting set to low.
Massive or Ubisoft Montreal?Wonder what was the last game that when revealed looked insanely good and actually was that on release and just didn't look like another video game?