Retrozocker
Member
From what I can gather yes, but not in Dark Zones as they are level restricted.
Thanks!
From what I can gather yes, but not in Dark Zones as they are level restricted.
From Hamish Bode, Community Developer for The Division.To be clear, @TheDivisionGame Beta will not be under NDA. Bring on the streaming madness!![]()
Destiny all over again. People playing the beta hoping there's more content there, only to find the full game is exactly as expected.
I very much doubt they'll announce more end game content. They've been pushing that the Dark Zone is the end game stuff for quite a while now.
I fully expect the lack of end game 'hook'/content will be the game's downfall.
From Hamish Bode, Community Developer for The Division.
https://twitter.com/hamishbode/status/689006825858031616
Edit: is this thread worthy? Like some kind of "PSA".
Hoping you can pre-download before the beta starts.
Destiny all over again. People playing the beta hoping there's more content there, only to find the full game is exactly as expected.
I very much doubt they'll announce more end game content. They've been pushing that the Dark Zone is the end game stuff for quite a while now.
I fully expect the lack of end game 'hook'/content will be the game's downfall.
Doubt it. Has been posted a couple of times already.
And there is going to be a beta thread. Still good to hear tho.![]()
From Arekkz. So abit of grain of salt.
The Division Open World - Map Size, Fast Travel, Safe Houses & More!
https://www.youtube.com/watch?v=lTO2PN8hDAs
Did you preorder a physical copy? That's how I got mine on pc from Amazon.Anyone got beta code from Amazon pre-order ?
Is it just me or is this game ridiculously downgraded in terms of graphics compared to the first E3 video?
Did you preorder a physical copy? That's how I got mine on pc from Amazon.
Is it just me or is this game ridiculously downgraded in terms of graphics compared to the first E3 video?
have to disagree. Even when you discuss PnP RPG's, D&D in particular has had plenty of Publisher campaigns that are considered "Railroad" wherein you have the illusion of choice but in reality must follow a set path to advance.
If you break it down, that's pretty much what most games entail. Repetitive sets in if the surrounding content isn't well made and varied. If you tear down all of that, most games are pretty damn repetitive.
Seems a bit small, isn't it? Or maybe my eyes are just playing tricks on me.
From Arekkz. So abit of grain of salt.
The Division Open World - Map Size, Fast Travel, Safe Houses & More!
https://www.youtube.com/watch?v=lTO2PN8hDAs
Anyone got beta code from Amazon pre-order ?
Take it up with wikipedia then.
You're mistaking modules for mechanics.These are distinct. The paucity of much of what TSR produced with regard to in house scenarios with endless dungeon crawlers to turn a fast buck doesn't invalidate the reality that not how all P&P RPGs operated. If all you were ever served was ready made modules I feel rather sorry for you tbh. Not every game scenario was go there, kill that, get profit.
The whole point is the presumption that certain mechanical systems (levels and loot) qualify a game as a role playing game, even though there isn't actually any degree of role play within what is presented, and those abstract systems are merely holdovers from another media.
When can the Alpha tester expect their Beta codes? Or should I just pre-order the PC version as well to get my code?
Anyone got beta code from Amazon pre-order ?
This game has been under my radar, does it have a dedicated single player campaign or is it like Destiny?
The closed alpha looked and ran much better than this, so I'm really confused at the moment :L
Should be in the inbox for whatever email address is attached to your Amazon accountyes. But for xbox one
This game has been under my radar, does it have a dedicated single player campaign or is it like Destiny?
Single Player campaign
But the campaign IS like Destiny that it's 10 missions that can be played solo or in a Fireteam. There is no offline "single player mode"
But the campaign IS like Destiny that it's 10 missions that can be played solo or in a Fireteam. There is no offline "single player mode"
Yeah. I've noticed that Klyka has answered a few questions as if they know the answer but they've been wrong.
I'm sure they're just trying to be helpful but it just confuses things.
Have Massive said anything about players potentially friends farming each other in dark zones? It seems something that can happen when the game comes out. All you need is to find 3 people who aren't interested in PvP, go into the dark zone as a group, kill them and repeat the process.
Wikipedia is a publicly edited source. If I wanted to take it up with Wikipedia, I could literally change what's on the page.
No.. I'm not mistaking modules for mechanics.
See.. without the mechanics, there is no Game aspect. Roleplay without mechanics is simply playing pretend. Which is fine except it doesn't fulfill the "Game" part in "RPG." So I suppose, by your logic, we're at an impass.
I'm also afraid of ganking squads at the spawn gates to the Darkzone. Even in the press demos it seemed like as soon as they entered the Darkzone, there were other fireteams instantly firing upon them![]()
Yeah. I've noticed that Klyka has answered a few questions as if they know the answer but they've been wrong.
I'm sure they're just trying to be helpful but it just confuses things.
On topic though I'm really looking forward to this game. Have a group of atleast 5 other people to play with so I should be able to roll with a group of 4 most of the time![]()
I reserve my judgement until I see footage of the PC version but it doesn't bode well that the XBOX One version looks so dull in comparison to that early reveal material. Honestly I don't expect the PC version to have much more than higher texture resolutions and the usual stuff instead of increased amount of clutter and debris on the streets.
It did happen in the alpha but it's really hard to succeed
The moment you fire on a guy or squad
Anyone else going in can fire at you, you can only last for so long
Plus people respawn right back there, it's tough
The more you kill the bigger your rogue radius gets ,so people that are already inside will see you, come from behind you and attack
Plus dying loses rank and DZ monies i think
What is a 'rogue radius'?
![]()
this is the full map at release
So I'm guessing the rest of the map is being sectioned off for DLC.
I'd wager we'll get full blown expansions adding new parts of New York, yep.
Also,I totally forgot the map doesn't just have rooftops and building interiors, but also the subway. So, there is more real estate to explore there.
building interiors were more or less just two story buildings that you could blow through in 20-30 seconds unless it was a mutli floor apartment. Which those usually have side missions anyways. The interiors mostly serve as links/easy paths to another street. But there is also crafting and other stuff that was not in the alpha. You could go pick up materials at a garage, electronics store or clothing store.....but they didn't do anything in the alpha. I hope the crafting system is deep and not just consumables.
Now the sewers/subways.....those were pretty fucking big and cool. But you couldn't go in half of them in the alpha. Some had sewer covers that couldn't be removed and you could see on the map just how far down and big they were.
Nice, that's cool to hear.
I take it most of the bigger building interiors are for missions/dungeons?
The stadium was the actual doctor mission.....I think that was in the latest news outing by players on youtube. The place had a whole hospital on the stadium floor, with a bar upstairs and eventually you worked your way to the roof by using the rafters.
But it definitely seems the really big ones will be saved for that "damn, it looks amazing" or "That's cool" moments.
Like, the higher your rogue level gets, the bigger a radius around you where people inside that radis will see where you are. in some of the videos you can see that.