The Division - 15 minutes of new gameplay

Man,I wish I got paid for beta tests

I am pretty sure you don't want to.
It ruins your ability to like playing games.

- it's not that it's just single weekends or mere weeks, you playtest the same game 8+ hours a day for months (!)
- finished the campaign of a 3PS ~50+ times
- played a certain level of said 3PS 100+ times
- worked 10+ hours a day für 7 days a week during crunch time
- writing extensive bug reports sucks
- expectations are high, people don't appreciate your work, pay is 'meh',

(not commenting about VMC, experiences might vary from project to project, though)

EDIT #2: mea culpa, I hastily interpreted the words "beta test" and "QA" as synonyms and, as a result, look stupid now. Thanks, Obama :(
 
Man, this downgrade stuff is crazy. The previews were 2-3 years ago. They had no idea how good they could make it look at the time. I doubt they really had a game at all at that point. People had a very poor understanding of what the consoles could achieve, or how PC hardware would evolve in the next 2-3 years.
Any E3 trailers for a game that's years away from release are no better than concept art. They are always going to look as good as possible, because they're designed to build hype. No publisher is going to say, "Whoa man, that trailer looks a bit too good - can you make it look a bit more shit. We don't want people to get too excited!"

I think it's a legitimate complaint when a publisher is using unachievable bullshots in its current promo material (e.g. Aliens Colonial Marines), but I don't think that's the case here.

In any case, what really matters is how it looks compared to other games. If it looks much worse than Watchdogs or Destiny, then that's bad. If it looks better, it's good. Comparisons against itself aren't really a useful benchmark.

Anyway, I got my beta key so I'll find out next weekend I guess.
 
I am pretty sure you don't want to.
It ruins your ability to like playing games.

- finished the campaign of a 3PS ~50+ times
- played a certain level of said 3PS 100+ times
- worked 10+ hours a day für 7 days a week during crunch time
- writing extensive bug reports sucks
- expectations are high, people don't appreciate your work, pay is 'meh',

(experiences might vary from project to project, though)

just to be clear, VMC is not like this at all and you are free to decline to participate in any project you get invited to. This description fits a regular QA job, which is not what VMC is
(hence your edit I guess)
 
VMC is a good deal of you don't have a day job I think. Working 9-5 in addition to hours of testing each day when it's required seems a bit jarring

Or can you select when you want to play? Seems forced from what I read and you need a good excuse not to play.
 
VMC is a good deal of you don't have a day job I think. Working 9-5 in addition to hours of testing each day when it's required.

Or can you select when you want to play? Seems forced from what I read and you need a good excuse not to play.

No idea where you got the idea that it's forced from. You get sent and email ahead of time asking you to either accept or decline. There are times and dates in the email.
No reason needed if you decline.

I have a normal day job and most of the sessions I attend are either in the evenings or during weekends. If I don't have time to attend I simply decline when the email comes around.
 
No idea where you got the idea that it's forced from. You get sent and email ahead of time asking you to either accept or decline. There are times and dates in the email.
No reason needed if you decline.

I have a normal day job and most of the sessions I attend are either in the evenings or during weekends. If I don't have time to attend I simply decline when the email comes around.
Ahh I was reading around and seem to have the wrong impression of test times. Perhaps I'll give it a go.
 
Ahh I was reading around and seem to have the wrong impression of test times. Perhaps I'll give it a go.

I will say that there obviously will be time differences depending on where you live. I live in Norway, so if a test happens on american servers it will most certainly happen in the evening for me.

I'd say give it a go. There are no required tests at all (atleast not that I have seen? maybe others can speak to that) and if you can't attend, just decline the invite.
I've been with them for a year now and have declined multiple tests without it having 'consequences'
 
Don't know if this was posted before but Ubisoft/The Division are funding a series on VICE about infectious diseases and how susceptible Canada may be to them (and the rest of the world).

http://www.vice.com/en_ca/series/infected

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Oh and the PC embargo has been confirmed to end at 3PM GMT. Which is 2 hours from now.

https://twitter.com/Arekkz/status/690497585413505025

Let's hope they jump straight to ultra settings and show off what the engine is capable of. If not, this thread is gonna get messy.
 
I will say that there obviously will be time differences depending on where you live. I live in Norway, so if a test happens on american servers it will most certainly happen in the evening for me.

I'd say give it a go. There are no required tests at all (atleast not that I have seen? maybe others can speak to that) and if you can't attend, just decline the invite.
I've been with them for a year now and have declined multiple tests without it having 'consequences'
Cool. I'll have a look at the signup today :)
 
Don't know if this was posted before but Ubisoft/The Division are funding a series on VICE about infectious diseases and how susceptible Canada may be to them (and the rest of the world).

http://www.vice.com/en_ca/series/infected

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Oh and the PC embargo has been confirmed to end at 3PM GMT. Which is 2 hours from now.

https://twitter.com/Arekkz/status/690497585413505025


Totally expecting GI to be removed completely. But hoping it's still in.


I think it will look good at Ultra 4K anyway.
 
TtIIt0N.jpg
 
This is eerily similar to just before Watch_dogs was releases. Why would they remove graphical features like GI, just to add them back in a month before release?

Something to do with false advertising.
Did I miss the part in the first few E3 videos where they claimed it was the final build of the game? Even if the visuals have changed, so have the videos representing the game, just like with Watch Dogs. This downgrade shit doesn't matter at all. Nobody is buying games based on 2 or 3 year old E3 videos when there are countless videos close to launch that are more representative of the final product.
 
PC blog post about The Division:

http://blog.ubi.com/8-facts-about-the-pc-version-of-the-division/

With the arrival of the PC specs for The Division, you probably have some more questions about the PC version of the game and what it does to take advantage of the platform. That’s why we sat down with Massive Entertainment Technical Director Anders Holmquist and Stuart White, senior producer from Red Storm Entertainment, to get some facts about The Division on PC.

It’s more than a port
“The main goal during the development of the PC version of The Division was to give players the version of the game they wanted. We didn’t want to just port the console version for them, but to instead craft an experience that felt native to PC from the start. A key feature we particularly wanted to address was the navigation through the UI. If you have a mouse and a keyboard, the way you navigate is very different than the navigation with a controller.”

Invite your Steam friends
“Since the game is social at its core, we worked closely with the Uplay team to ensure that players will be able to play with their friends and also find new ones easily. Uplay now lets you invite your Steam friends into your Uplay Friends list and find people you recently played with. Your Uplay Friends list will also allow you to see when your friends are online and send them an invite or join their session seamlessly.”

Multiplayer is PC versus PC only
“As with most multiplatform online multiplayer games, servers for The Division are platform-specific.”

Play the way you want
“You can expect full support for mouse and keyboard as well as controller. If you have a system with both options set up, we also support that. If you want to switch from mouse and keyboard to controller in the middle of the game, you can do it!”

Not a game for mods
“No. Since The Division is an online, open-world action-RPG, its genre makes modding support technically challenging. However, we are focused on providing the best experience for all PC players.”

Customize Your UI
“Players have the ability to move, scale and adjust the opacity of a good portion of the HUD to suit their preferences. Beyond HUD, players will have the ability to tweak a wide variety of graphics options.”

There’s a PC beta, too
“To get your access to the beta, we invite you to join the wait list. Alternatively, you can pre-order The Division for a guaranteed access. The PC beta will take place from January 29 to January 31. The lucky testers will receive further instructions by email shortly before the start of the beta.”

The PC version of The Division supports a lot of hardware
“We wanted to ensure the game ran well, no matter if you were on a laptop or a triple-screened monster computer, and we think we’ve done just that. The key to making a PC game that runs and scales well is to have finely tuned graphics settings, and also to let players dive into the settings and adjust them the way they want. When developing the game, we also worked with different PC hardware manufacturers to bring special features to the game. For example, we have a partnership with Tobii to ensure the game works well with their eye-tracking technology for a more immersive experience.”

Specs: http://blog.ubi.com/the-division-pc-specs-revealed/

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PC impressions:

Arekkz: https://www.youtube.com/watch?v=IGQQCHlDHU4
JackFrags: https://www.youtube.com/watch?v=BY7U1X6lP9E

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4K PC screenshots:

tctd_4k_pc_01.jpg


tctd_4k_pc_02.jpg
 
Apparently screenshots from the PC version from Ubi's Blogpost:

tctd_4k_pc_01.jpg

tctd_4k_pc_02.jpg

What good are sub 4K PC shots? Ugh.


Those look semi promising, but no way to really tell. Hope we see some screens or video soon. Jackfrags impressions were to vague. We knew it wouldn't look quite as good, but I want to know specifics about graphical effects and rendering techniques
 
New blog post about The Division:

http://blog.ubi.com/8-facts-about-the-pc-version-of-the-division/



More PC impressions:

https://www.youtube.com/watch?v=IGQQCHlDHU4

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4K PC screenshots:

tctd_4k_pc_01.jpg


tctd_4k_pc_02.jpg

I particularly like these bits:

It’s more than a port
“The main goal during the development of the PC version of The Division was to give players the version of the game they wanted. We didn’t want to just port the console version for them, but to instead craft an experience that felt native to PC from the start. A key feature we particularly wanted to address was the navigation through the UI. If you have a mouse and a keyboard, the way you navigate is very different than the navigation with a controller.”

Invite your Steam friends
“Since the game is social at its core, we worked closely with the Uplay team to ensure that players will be able to play with their friends and also find new ones easily. Uplay now lets you invite your Steam friends into your Uplay Friends list and find people you recently played with. Your Uplay Friends list will also allow you to see when your friends are online and send them an invite or join their session seamlessly.”

This is good, very good.

I think that settles it, even though I'm playing the beta on the ps4 I will get this for the PC.
 
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