Would pre ordering from Amazon get you into beta? (PC)
amazon says beta access not allowed for digital versions..
![]()
Would pre ordering from Amazon get you into beta? (PC)
PS4 Doesn't look so bad judging from those 3 shots.
True.It doesn't look bad but it's nothing special either.
Biggest problems for me are how flat the lighting is and how washed out all the footage has been. Hopefully it's bad captures etc but we'll see.
It will def perform better than the consoles. Thebiggest worry would be whether or not it maintains a playerbase. Thats always a huge problem for multiplatform pc games
Can you please me tell me what is your notebook? I never saw such setting in notebooks yet.
It really depends on your resolution. You have a pretty damn good laptop and a good VRAM variant of the GTX 970. I could see high happening, with a mix of lower AA, no Nvidia PCSS shadows, and no HBAO+. High has a good chance, ultra no - all assuming if your resolution is sub-1080p.
Thanks for your reply, I'm aiming for 1080p. I just wish I could try out the game on my notebook before I actually buy the game.
Will PS4 beta be open, or do I have to hunt for a key?
Gaf is my notebook gonna be able to to run this game on high settings (60fps)?
I'm seriously considering getting The Division for PC instead of the PS4 version.
i7-6700HQ
GTX 970M (6gb)
16 GB DDR4
Disclaimer: I have almost no experience with PC gaming.
Can somebody give me a key!?![]()
That's a terrible example considering the downgrade thread for that game did end up proving that it was for sure downgraded and that it took file adjustments to try and make it better but it was still missing a lot of the original trailer fidelity
My memory might be a little foggy, but I remembered screenshots of the Witcher 3 on PC was leaked before release looked exactly like it looked after they release the game.
PCGH has a comparison between the preview and review version(including day one patch) up: Click
review copy includes:
better vegetation
better ao
water tesselation
better textures
better shadows
It did. People have convinced themselves the game wasnt downgraded
I hope that works well!Many games have loading tips when you fast travel or whatever. We have hundreds of them but we don’t throw them at you randomly. Instead, we’re checking to see if you’ve been crafting and if you haven’t, we’ll point you toward it. You won’t have to read about things you’ve done a thousand times already, we’ll direct you toward the things that maybe you haven’t discovered or don’t fully understand.
Using a similar system, we direct you toward things within the game world, not only during loading – and for loading screens, I include fast travel screens – but when you’re actually interacting with the world. So if you’re near a ladder and maybe you’ve never climbed a ladder before, the instructions explaining how do to that will pop up in the UI. Or maybe you have climbed ladders but not for a long time, so we taught you that but you haven’t really started to look for ladders in the world or to treat them as pathways, we’ll remind you.
Just remember, consoles are 30fps. If it can't handle 60fps on high, just crank everything up and settle for 30fps, it's still better than consoles. If you still prefer 60fps, you may be able to play on low or medium settings. The other PC footage the other day shows 60fps on a 650Ti video card.
Your best bet will be the beta to sort of get an understanding of it's potential performance on your laptop, of course you can account for some better performance overall with proper driver support and maybe the devs adding some optimizations during this final month..
Well, considering that I have been playing consoles for most of my gaming career. I could settle for 30FPS if that means the game is gonna look great! It's what I'm used to anyway.![]()
Pretty good interview with the creative director.
https://www.rockpapershotgun.com/2016/01/22/tom-clancys-the-division-interview/
I didn't know NPCs will come after you when you call the extraction helicopter. That's pretty cool, even if all players in your dark zone are nice guys, you are not safe.
Bonus:
![]()
Since PS4 beta didn't start, Alpha was XBO only and press events were XBO and PC only I highly doubt these screenshots are from PS4.PS4 Doesn't look so bad judging from those 3 shots.
Since PS4 beta didn't start, Alpha was XBO only and press events were XBO and PC only I highly doubt these screenshots are from PS4.
There is literally people playing on the PS4 right now as we speak.Since PS4 beta didn't start, Alpha was XBO only and press events were XBO and PC only I highly doubt these screenshots are from PS4.
I bet they are from the XBO version. But yep, they don't look bad.
Gaf is my notebook gonna be able to to run this game on high settings (60fps)?
I'm seriously considering getting The Division for PC instead of the PS4 version.
i7-6700HQ
GTX 970M (6gb)
16 GB DDR4
Disclaimer: I have almost no experience with PC gaming.
Can somebody give me a key!?![]()
We have already established that there was a PS4 beta test that started earlier in the week.
Ok, sorry, didn't see the first reply.There is literally people playing on the PS4 right now as we speak.
Found this, errrr...2fps gif of the PC version on reddit. Oddly the graphics look better in the gif than the screenshots.
https://gfycat.com/CheeryEnchantedHorseshoebat
GFXSettings.Rogue_x64.cfg
<?xml version="1.0" encoding="UTF-16" standalone="no"?>
<GSA_SDK Version="1.0.2.0">
<APPLICATION>
<DISPLAYNAME Value="Rogue" />
<VERSIONNAME Value="1.0" />
<EXECUTABLE Value="Rogue_x64" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="1920" Height="1080" RefreshRate="60" />
<OPTION Name="Windowed" Registered="False" Type="Bool" Value="true" />
<OPTION Name="Contact Shadows" Registered="True" Type="Enum" Value="All High">
<ENUM EnumValue="Off" />
<ENUM EnumValue="Sun Low" />
<ENUM EnumValue="All Low" />
<ENUM EnumValue="All High" />
</OPTION>
<OPTION Name="Lens Flare" Registered="True" Type="Bool" Value="true" />
<OPTION Name="Vignette Effect" Registered="True" Type="Bool" Value="true" />
<OPTION Name="PostFx AA" Registered="True" Type="Enum" Value="Ultra">
<ENUM EnumValue="Off" />
<ENUM EnumValue="Low" />
<ENUM EnumValue="Medium" />
<ENUM EnumValue="High" />
<ENUM EnumValue="Ultra" />
</OPTION>
<OPTION Name="Shadow Quality" Registered="True" Type="Enum" Value="High">
<ENUM EnumValue="Invalid" />
<ENUM EnumValue="Low" />
<ENUM EnumValue="High" />
<ENUM EnumValue="PCSS+" />
<ENUM EnumValue="HFTS" />
</OPTION>
<OPTION Name="Anisotropy" Registered="True" Type="Enum" Value="16x">
<ENUM EnumValue="1x" />
<ENUM EnumValue="2x" />
<ENUM EnumValue="4x" />
<ENUM EnumValue="8x" />
<ENUM EnumValue="16x" />
</OPTION>
<OPTION Name="Parallax Mapping" Registered="True" Type="Enum" Value="High">
<ENUM EnumValue="Off" />
<ENUM EnumValue="Low" />
<ENUM EnumValue="High" />
<ENUM EnumValue="Invalid" />
</OPTION>
<OPTION Name="Ambient Occlusion Quality" Registered="True" Type="Enum" Value="Very High">
<ENUM EnumValue="Off" />
<ENUM EnumValue="Low" />
<ENUM EnumValue="Medium" />
<ENUM EnumValue="High" />
<ENUM EnumValue="Very High" />
<ENUM EnumValue="Ultra" />
</OPTION>
<OPTION Name="Particle Detail" Registered="True" Type="Enum" Value="Ultra">
<ENUM EnumValue="Low" />
<ENUM EnumValue="Medium" />
<ENUM EnumValue="High" />
<ENUM EnumValue="Ultra" />
</OPTION>
<OPTION Name="Reflected Objects Quality" Registered="True" Type="Enum" Value="Medium">
<ENUM EnumValue="Low" />
<ENUM EnumValue="Medium" />
<ENUM EnumValue="High" />
</OPTION>
<OPTION Name="Local Reflections" Registered="True" Type="Enum" Value="Very High">
<ENUM EnumValue="Off" />
<ENUM EnumValue="Low" />
<ENUM EnumValue="Medium" />
<ENUM EnumValue="High" />
<ENUM EnumValue="Very High" />
</OPTION>
<OPTION Name="Sub-Surface Scattering" Registered="True" Type="Bool" Value="true" />
<OPTION Name="Volumetric Fog" Registered="True" Type="Enum" Value="Ultra">
<ENUM EnumValue="Invalid" />
<ENUM EnumValue="Invalid1" />
<ENUM EnumValue="Invalid2" />
<ENUM EnumValue="Medium" />
<ENUM EnumValue="High" />
<ENUM EnumValue="Ultra" />
</OPTION>
<OPTION Name="Depth of Field" Registered="True" Type="Enum" Value="High">
<ENUM EnumValue="Off" />
<ENUM EnumValue="Medium" />
<ENUM EnumValue="High" />
</OPTION>
<OPTION Name="Object Detail" Registered="True" Type="Integer" Value="10">
<RANGE MinValue="-20" MaxValue="20" NumSteps="0" />
</OPTION>
</GAMESETTINGS>
</GSA_SDK>
graphic settings.cfg
{
allowedTearingFast = 0,
allowedTearingSlow = 1,
["anisotropy quality"] = 0,
bloom = true,
["bloom dirt"] = true,
brightness = 0,
["chromatic aberration"] = true,
["distant envmap"] = true,
dof = 2,
["extra streaming distance"] = 1,
indoor = true,
["lens flare"] = true,
look = 0,
["max anisotropy"] = 4,
maxFramerate = 0,
["num spot shadows"] = 3,
["object detail"] = 1,
["parallax mapping"] = 2,
["particle quality"] = 3,
postfx = true,
preset = "Rogue PC Ultra",
raa = true,
["reduce latency2"] = 3,
["reflected objects quality"] = 1,
reflections = 1,
["shadow distance"] = 300,
["shadow quality"] = 2,
["shadow resolution 2"] = 2,
sharpen2 = 0.5,
smaa = 4,
["snow particles wind"] = true,
["spot shadow resolution"] = 3,
["ss reflection3"] = 4,
["ss shadows2"] = 3,
["ssao quality 2"] = 4,
sss3 = true,
["streamer dedicated budget"] = 64,
["streamer memory fraction"] = 0.75,
temporalaa2 = 2,
["terrain texture lod"] = 350.338,
["terrain texture quality"] = 1,
["terrain vertex lod"] = 20,
["ui blur intensity limit"] = 0.3,
["ui screen darkening"] = 0,
["view scale"] = 1,
vignette = true,
["volumetric fog4"] = 5,
}
ui config.cfg
{
["anchor ui"] = false,
["anchor ui scale"] = 1,
["chat horz"] = 0,
["chat scale"] = 1,
["chat vert"] = 0,
["configure ui"] = false,
["dual monitor mode"] = 1,
["enlarge ui"] = false,
["group horz"] = 0,
["group scale"] = 1,
["group vert"] = 0,
["mini-map horz"] = 0,
["mini-map scale"] = 1,
["mini-map vert"] = 0,
["xp bars horz"] = 0,
["xp bars scale"] = 1,
["xp bars vert"] = 0,
}
Ahh I was reading around and seem to have the wrong impression of test times. Perhaps I'll give it a go.
preset = "Rogue PC Ultra",
raa = true,
sharpen2 = 0.5,
smaa = 4,
temporalaa2 = 2,
Beyond the obvious things, I wonder what "raa" is and what other values can be input for SMAA and temporal AA.
Reflection AA? GTA V has reflection AA seperate as well.
Alright boys, PC settings for those that like to tinker ini settings (no clue what HFTS is though):
Code:GFXSettings.Rogue_x64.cfg <?xml version="1.0" encoding="UTF-16" standalone="no"?> <GSA_SDK Version="1.0.2.0"> <APPLICATION> <DISPLAYNAME Value="Rogue" /> <VERSIONNAME Value="1.0" /> <EXECUTABLE Value="Rogue_x64" /> <EXECCMD Value="" /> </APPLICATION> <GAMESETTINGS> <RESOLUTION Width="1920" Height="1080" RefreshRate="60" /> <OPTION Name="Windowed" Registered="False" Type="Bool" Value="true" /> <OPTION Name="Contact Shadows" Registered="True" Type="Enum" Value="All High"> <ENUM EnumValue="Off" /> <ENUM EnumValue="Sun Low" /> <ENUM EnumValue="All Low" /> <ENUM EnumValue="All High" /> </OPTION> <OPTION Name="Lens Flare" Registered="True" Type="Bool" Value="true" /> <OPTION Name="Vignette Effect" Registered="True" Type="Bool" Value="true" /> <OPTION Name="PostFx AA" Registered="True" Type="Enum" Value="Ultra"> <ENUM EnumValue="Off" /> <ENUM EnumValue="Low" /> <ENUM EnumValue="Medium" /> <ENUM EnumValue="High" /> <ENUM EnumValue="Ultra" /> </OPTION> <OPTION Name="Shadow Quality" Registered="True" Type="Enum" Value="High"> <ENUM EnumValue="Invalid" /> <ENUM EnumValue="Low" /> <ENUM EnumValue="High" /> <ENUM EnumValue="PCSS+" /> <ENUM EnumValue="HFTS" /> </OPTION> <OPTION Name="Anisotropy" Registered="True" Type="Enum" Value="16x"> <ENUM EnumValue="1x" /> <ENUM EnumValue="2x" /> <ENUM EnumValue="4x" /> <ENUM EnumValue="8x" /> <ENUM EnumValue="16x" /> </OPTION> <OPTION Name="Parallax Mapping" Registered="True" Type="Enum" Value="High"> <ENUM EnumValue="Off" /> <ENUM EnumValue="Low" /> <ENUM EnumValue="High" /> <ENUM EnumValue="Invalid" /> </OPTION> <OPTION Name="Ambient Occlusion Quality" Registered="True" Type="Enum" Value="Very High"> <ENUM EnumValue="Off" /> <ENUM EnumValue="Low" /> <ENUM EnumValue="Medium" /> <ENUM EnumValue="High" /> <ENUM EnumValue="Very High" /> <ENUM EnumValue="Ultra" /> </OPTION> <OPTION Name="Particle Detail" Registered="True" Type="Enum" Value="Ultra"> <ENUM EnumValue="Low" /> <ENUM EnumValue="Medium" /> <ENUM EnumValue="High" /> <ENUM EnumValue="Ultra" /> </OPTION> <OPTION Name="Reflected Objects Quality" Registered="True" Type="Enum" Value="Medium"> <ENUM EnumValue="Low" /> <ENUM EnumValue="Medium" /> <ENUM EnumValue="High" /> </OPTION> <OPTION Name="Local Reflections" Registered="True" Type="Enum" Value="Very High"> <ENUM EnumValue="Off" /> <ENUM EnumValue="Low" /> <ENUM EnumValue="Medium" /> <ENUM EnumValue="High" /> <ENUM EnumValue="Very High" /> </OPTION> <OPTION Name="Sub-Surface Scattering" Registered="True" Type="Bool" Value="true" /> <OPTION Name="Volumetric Fog" Registered="True" Type="Enum" Value="Ultra"> <ENUM EnumValue="Invalid" /> <ENUM EnumValue="Invalid1" /> <ENUM EnumValue="Invalid2" /> <ENUM EnumValue="Medium" /> <ENUM EnumValue="High" /> <ENUM EnumValue="Ultra" /> </OPTION> <OPTION Name="Depth of Field" Registered="True" Type="Enum" Value="High"> <ENUM EnumValue="Off" /> <ENUM EnumValue="Medium" /> <ENUM EnumValue="High" /> </OPTION> <OPTION Name="Object Detail" Registered="True" Type="Integer" Value="10"> <RANGE MinValue="-20" MaxValue="20" NumSteps="0" /> </OPTION> </GAMESETTINGS> </GSA_SDK> graphic settings.cfg { allowedTearingFast = 0, allowedTearingSlow = 1, ["anisotropy quality"] = 0, bloom = true, ["bloom dirt"] = true, brightness = 0, ["chromatic aberration"] = true, ["distant envmap"] = true, dof = 2, ["extra streaming distance"] = 1, indoor = true, ["lens flare"] = true, look = 0, ["max anisotropy"] = 4, maxFramerate = 0, ["num spot shadows"] = 3, ["object detail"] = 1, ["parallax mapping"] = 2, ["particle quality"] = 3, postfx = true, preset = "Rogue PC Ultra", raa = true, ["reduce latency2"] = 3, ["reflected objects quality"] = 1, reflections = 1, ["shadow distance"] = 300, ["shadow quality"] = 2, ["shadow resolution 2"] = 2, sharpen2 = 0.5, smaa = 4, ["snow particles wind"] = true, ["spot shadow resolution"] = 3, ["ss reflection3"] = 4, ["ss shadows2"] = 3, ["ssao quality 2"] = 4, sss3 = true, ["streamer dedicated budget"] = 64, ["streamer memory fraction"] = 0.75, temporalaa2 = 2, ["terrain texture lod"] = 350.338, ["terrain texture quality"] = 1, ["terrain vertex lod"] = 20, ["ui blur intensity limit"] = 0.3, ["ui screen darkening"] = 0, ["view scale"] = 1, vignette = true, ["volumetric fog4"] = 5, } ui config.cfg { ["anchor ui"] = false, ["anchor ui scale"] = 1, ["chat horz"] = 0, ["chat scale"] = 1, ["chat vert"] = 0, ["configure ui"] = false, ["dual monitor mode"] = 1, ["enlarge ui"] = false, ["group horz"] = 0, ["group scale"] = 1, ["group vert"] = 0, ["mini-map horz"] = 0, ["mini-map scale"] = 1, ["mini-map vert"] = 0, ["xp bars horz"] = 0, ["xp bars scale"] = 1, ["xp bars vert"] = 0, }
Are any of these settings even showing up in those screenshots we are seeing?
- I know there isn't AF
- game looks very flat so I doubt there is AO
I didn't see any reflections in the puddles- No screen space reflections either
- were there Noen shadows?
😂The armband got downgraded.
Are any of these settings even showing up in those screenshots we are seeing?
- I know there isn't AF
- game looks very flat so I doubt there is AO
I didn't see any reflections in the puddles- No screen space reflections either
- were there Noen shadows?
I recall reading the game supports HBAO+ (i'll try to find the source when I'm not at work)
Edit: Poster of pictures at below uploaded them to Flickr to lessen compression on pics; https://www.flickr.com/photos/137925626@N06/with/24550133395/
Some shots from PC versions Beta build, not taken by me!
http://forums.guru3d.com/showpost.php?p=5221614&postcount=347
Some more here; http://imgur.com/a/uAHoE and imgur source; http://forums.guru3d.com/showpost.php?p=5221545&postcount=334
these looks nothing like the reveal footage
Wow, those look "surprisingly" different from what Ubisoft showed.
Well PC will probably look (a lot) better than console. Question is why do you want it on the PS4? As long as its well optimized for all platforms and your PC can handle it, you can get the graphics however high they get while having the option to use mouse/keyboard or controller.