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The Division Beta Thread: Make Manhattan Great Again

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You don't need to hide you just run away for 1 minute - obviously standing still is a bad idea. It's possible to have bad luck and run into a huge group of players but most of the time it's easy to escape unless you have the max 5 minute timer.

You have to run away for 1 minute without getting shot, and I'm aware. I was explaining how the system works and what the drawbacks are to going Rogue.

Sure you can kill and run but you really can't do it wantonly. You have to be selective about it so you don't end up flagging yourself when you're in a bad position. At least when you're solo.
 

Ryuuga

Banned
While I find most players will spend more time in the Darkness Zone, I feel like there is not much to it at the moment. You loot, kill NPCs and decide to be remain passive or become hostile to other players (whilst being penalized for doing so). The biggest issue is, you're given this area to essentially "make your own fun" and you're limited in the ways you can do that. Maybe there is more to the DZ they haven't announced, but I don't see how they stand to benefit from withholding such information from people who aren't already singing it's praises.
 

Tovarisc

Member
Huh, didn't know thanks. Hope it's actually dark and poses a threat.

Night + blizzard = kiss goodbye to visibility. Throw in some lights that you have to walk against and you are absolutely blind. You can walk past players few meters away and never see them in those conditions.
 

Hawk269

Member
The more I play the more I enjoy the game. Been playing a mix of DZ and PVE and been having a blast. PVE seems to be really good with it being a beta, I think they give you quite a bit of stuff to find. Finding subways or underground areas and searching buildings has been a lot of fun. In the DZ I have been having fun going lone wolf and trying to survive.

My biggest concern is the amount of content and the cheating. I saw a few cheaters last night and this could cripple the game if they don't get a handle on it by the time the game releases. I hope the dev's shortly after the beta discuss some of the things they are working on from the data they gathered from the beta.

How much of the PVE content percentage wise do you think the beta gives? With a level cap of 30, we are maxing at 8 in PVE in the beta. So that is 22 levels to hit the max, does anyone else think that might not be enough?
 

Hawk269

Member
Huh, didn't know thanks. Hope it's actually dark and poses a threat.

Edit: it'd actually night time right now.

Yeah, not only is there a day/night cycle, you have the various weather conditions that add to things. At night in a heavy snow storm is pretty spooky in the DZ. There are some settings at night and day where it just looks spectacular.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Night + blizzard = kiss goodbye to visibility. Throw in some lights that you have to walk against and you are absolutely blind. You can walk past players few meters away and never see them in those conditions.
This shit killed me when I was chasing a guy down who had manhunt status. He was bobbing and weaving like no tomorrow.
 

Elitist1945

Member
After doing an extraction and returning to my Base of Operations, I lost connection. When I re-entered, I spawned in a saferoom and had to redo my extraction. That...shouldn't happen?
 

axb2013

Member
I've been running around Solo every day except for a few hours on Friday. It's definitely hard but it's doable. Acquaint yourself with the zone, be wary of high activity areas (The parking structure extraction zone) and try your best to stay mobile. Hit the PvE enemies to grab gear, get xp, and dz currency and be super watchful when you want to extract and you can do well.

Yes, it's doable but I wouldn't recommend it to others. I got my loot and extracted it alone but lost time in attempting so. A high value item requires living long enough to get it to drop, being the first to pick it up and to survive long enough to extract it. On a busy server, even a blue marker attracts everyone and their relatives. Having a team gives the option of getting revived and combined firepower with the others makes all the difference. I was watching and listening to people just being people, there were some good and funny things going on some of the time but overall, PVP could use some work. The creativity expressed with some of the exploits and grief methods is good for beta testing purposes but it also highlights the necessity of being in a willing and capable team, does not seem like something that can be resolved by number shuffling.

In it's current state, Division demands teamwork and always online connectivity, I kind of have a problem with both. IMO, Massive should integrate upgrade-able AI allies into the game that can be part of the player's unit anywhere. An alternative to DZ looting should exist, likely in form of singleplayer grinding. Missions that offer good area and task variety, (flying in a group to take a VIP out, escort a road convoy, sniper sweeps etc etc) yet scale in difficulty and are made well enough to ease the grind that follows. While I'm at it, the single player mode should be available if a user is offline or a server is down.
 
After doing an extraction and returning to my Base of Operations, I lost connection. When I re-entered, I spawned in a saferoom and had to redo my extraction. That...shouldn't happen?

Sounds like a rollback. You were reset to the last time the server saved your position. Strange that it would save it there and not after the items were taken by the extraction.
 

Elitist1945

Member
Sounds like a rollback. You were reset to the last time the server saved your position. Strange that it would save it there and not after the items were taken by the extraction.

Yeah its weird. And every so often when I extract, the loot bag will reappear and I can attach the same items 4 times in a row lol.
 
Holy shit, the DZ currency comes in REALLY slowly. I'm never going to have enough for that yellow AR everyone is running around with.
 
Just clocked 5 hours of the beta. Initial impressions:

Graphically it looks really good, occasionally amazing. The player animations not so much but the environment can look damn good, particularly when it's snowing.

The atmosphere is good too.

Loved the dark zone. Played as a two for much of the session. Got owned a few times but picked it up quickly enough. Had a few really tense stand offs with other players particularly around pick ups. Had one time where my two called a chopper in, another pair appeared and we all just camped. Nobody actually attacked but both teams just let the chopper go because neither trusted each other. Was really tense and actually more fun than it sounds.

We then recruited a third member and went on a proper hunt. Killed loads of solos and got into a right firefight with a four. Lasted about 15 minutes, with us just about taking it.

I can imagine DZ not being fun for lots of solo players.

Depending on the content of the main game, I'll likely pick this up.
 
Go rogue hunting or go rogue, get some kills and do out of bounds trick like most of rogues :D

The gear gap is too large at this point, I go down too fast, while my gun just tickles people. Unless I get a good drop, I'm just gonna be running away until the Beta ends.
 

Kyoufu

Member
The gear gap is too large at this point, I go down too fast, while my gun just tickles people. Unless I get a good drop, I'm just gonna be running away until the Beta ends.

Yeah, I feel like if you don't have the Caduceus already then it takes too long to kill decently geared players, especially when they spam med kits and the heal power.
 
The gear gap is too large at this point, I go down too fast, while my gun just tickles people. Unless I get a good drop, I'm just gonna be running away until the Beta ends.

This is my concern for the full version, actually.
There'll be a huge gap between the hardcores and the casuals, because the brackets are defined from the pve level range, not according the dz level. A fresh level 8 player is definitely no match against a seasoned level 8 in DZ. Imagine later, months after release. New players won't stand a chance in DZ. They should make the brackets range to gear score or DZ level, not pve level, it's not relevant at all.
 

TheYanger

Member
After 20 hours of the Beta, I think I'm calling it there. The game is out in roughly 5 weeks, and I got burnt out of running in the same little quadrant in the dark zone for hours. Didn't want to push it anymore than I already have, and I'm yearning for more content to come out. Pre-order is being kept, and I'm excited to experience everything the full game has to offer. My hype is still there, but I have a few concerns that I hope will be addressed, namely: the hacking, the weird invisible dark zone glitch, better and more stable frames that don't wildly fluctuate and of course the end game content.

Forgot to add going rogue at this moment is completely not worth the risk/reward potential. I went into manhunt mode and only got 777 dark zone credits, I assume you get more when you kill more, but you stand to lose so much more if you die, they need to up the reward factor.

If you survive you get a large bonus.
 
The gear gap is too large at this point, I go down too fast, while my gun just tickles people. Unless I get a good drop, I'm just gonna be running away until the Beta ends.

You don't need to kill them, just shoot them from a distance to go rogue and then run out of bounds.
 

Josh378

Member
This is my concern for the full version, actually.
There'll be a huge gap between the hardcores and the casuals, because the brackets are defined from the pve level range, not according the dz level. A fresh level 8 player is definitely no match against a seasoned level 8 in DZ. Imagine later, months after release. New players won't stand a chance in DZ. They should make the brackets range to gear score or DZ level, not pve level, it's not relevant at all.


See, this is what I am worred about. I used to grind MMO's easily, now I don't have the time for it. I would hate to go to the DZ and get ganked by high lvl 16's when Im still lvl 7 or eight, to the seasoned DZ players who know to kill rouge players, grind missions hard mode to get elite gear. If there isn't a plan for this, the game could die in a matter of months.
 

Tovarisc

Member
The gear gap is too large at this point, I go down too fast, while my gun just tickles people. Unless I get a good drop, I'm just gonna be running away until the Beta ends.

I got over initial gear cap by hanging around players that I knew not to be into roguing, this way if and when better geared rogue rolled by we had benefit of amount of weapons. Even well geared player goes down super fast when a lots of player focus fire them down. Few kills this way got me into tad better armor and weapons, then it just snowballs from there.

Now I'm at gear point where most of rogues don't bother picking up fight with me after first few tries <.<
 

diablos991

Can’t stump the diablos
See, this is what I am worred about. I used to grind MMO's easily, now I don't have the time for it. I would hate to go to the DZ and get ganked by high lvl 16's when Im still lvl 7 or eight, to the seasoned DZ players who know to kill rouge players, grind missions hard mode to get elite gear. If there isn't a plan for this, the game could die in a matter of months.

You won't. There are different instances for levels.

Usually level 8 is in another server instance than below 8 unless they get in there through a party.
 

squidyj

Member
fucking dark zone now.

on 4 separate occasions i have started taking damage from no apparent source

every time we're hunting down rogues they run themselves out of bounds like little punk bitches. fucking disgusting.
 
Don't have time to make a big post but I wasn't too impressed with the beta.

PVE content is dull, and feels like a waste of time. The AI is mediocre, and the way they sponge bullets makes the combats pacing feel very repetitive as you simply sit back, pop out, deal some damage and repeat. It's not very interesting.

There's input lag on the controller, more so than is natural for a game running at 30 frames per second. Not sure why, but it shouldn't be there.

Dark zone stuff was surprisingly entertaining though. I like the dynamics of it all. I was playing with my fiance earlier, as a level 6, and we managed to take on a group of 5 level 7s. It was a pretty intense, and overall, enjoyable experience in the dark zone.

Probably won't be picking it up until I hear that the story is interesting and the input lag is fixed, but it's on my radar.
 
See, this is what I am worred about. I used to grind MMO's easily, now I don't have the time for it. I would hate to go to the DZ and get ganked by high lvl 16's when Im still lvl 7 or eight, to the seasoned DZ players who know to kill rouge players, grind missions hard mode to get elite gear. If there isn't a plan for this, the game could die in a matter of months.

Well right now, obviously lev 8 is the max level in the DZ. In the full game I imagine there will be tiers of DZ, which should ease the problem. But you'll still run into the same problem at endgame with 'fresh' max level players vs. fully geared max level players. But if good gear is relatively easy to obtain outside the DZ, then that would work too.

I am quite concerned about twinks though. If the DZ doesn't level you up while you're in there, in theory you could fully gear up a player at one of the lower tiers and just absolutely terrorize people. I wouldn't be surprised if this happened in the lowest tier, that's how it worked out back in WoW.

But just talking about the beta, yeah you're fucked if you don't already have sweet loots.
 

D i Z

Member
There shouldn't be any out of bounds in the DZ, except for that northern separation expressly for the beta from the rest of the DZ. It should all be walled like the garment district entrance. Is this actually the case? I haven't walked the perimeter to see if it is.
 

Nodnol

Member
I'm sure the DZ won't be gated too badly once release comes around.

Throw in more PvE gear, then consider more activities to do inside the DZ, allowing for more variety in gear and credit acquisition, and you shouldn't have a scenario where it's a case of either group up and go rogue, or group up and hunt rogues to grind out those yellows.
 

Arrrammis

Member
I have enjoyed my time with the beta. Hopefully I'll find a good group/clan when the game fully releases to run around with- going solo is ok, but way less fun IMO. The gunplay feels solid, and the enemies don't feel as spongey as people say (Although this is coming from a long time destiny player, so take it with a grain of salt). Overall, I think this plays quite well, I like the cover mechanics, although the movement to hold a direction to round a corner takes a really long time, especially during a firefight. I also really hope that they change the menus for PC- the UI is obviously designed for consoles, and some of the buttons don't translate very well.

Overall, this has a lot of potential, but I'll wait for reviews and the inevitable launch Gaf salt storm to subside before I pick it up.
 

TitusTroy

Member
But if good gear is relatively easy to obtain outside the DZ, then that would work too

this needs to happen...they can't just lock all the good stuff behind the DZ pvp wall...many people will want to play the game for the single player story and won't care about the Dark Zone
 

Tovarisc

Member
There shouldn't be any out of bounds in the DZ, except for that northern separation expressly for the beta from the rest of the DZ. It should all be walled like the garment district entrance. Is this actually the case? I haven't walked the perimeter to see if it is.

Yeah, DZ as a whole is its own "District" that is walled off from rest of the Manhattan. Red boundary is there in beta to prevent players from exploring rest of DZ, just like it walls off rest of PvE zones.

Edit: I think back when Brooklyn was still big deal and in cards for release as its own zone there was supposed to be own "Brooklyn DZ".
 

Josh378

Member
This is my concern for the full version, actually.
There'll be a huge gap between the hardcores and the casuals, because the brackets are defined from the pve level range, not according the dz level. A fresh level 8 player is definitely no match against a seasoned level 8 in DZ. Imagine later, months after release. New players won't stand a chance in DZ. They should make the brackets range to gear score or DZ level, not pve level, it's not relevant at all.

Well right now, obviously lev 8 is the max level in the DZ. In the full game I imagine there will be tiers of DZ, which should ease the problem. But you'll still run into the same problem at endgame with 'fresh' max level players vs. fully geared max level players. But if good gear is relatively easy to obtain outside the DZ, then that would work too.

I am quite concerned about twinks though. If the DZ doesn't level you up while you're in there, in theory you could fully gear up a player at one of the lower tiers and just absolutely terrorize people. I wouldn't be surprised if this happened in the lowest tier, that's how it worked out back in WoW.

But just talking about the beta, yeah you're fucked if you don't already have sweet loots.


I Haven't heard the word "twinks" since playing WoW on my twink lvl 19 rogue ganking ppl in the battle arena....man some good times. And I agree, there where some people who already had purple and yellow gear in just these two days and they are lvl 7 and 8...that is not cool. There is no point to DZ if the ppl there are all running elite gear at low level. This game that started to have amazing ideas are not slowly starting to feel like key points are being missed to keep the game enjoyable. I hope the full game proves me wrong, but I have a feeling that this what we are getting.
 

iNvid02

Member
lone guy tried to turn on a group of four, i was spectating from the sidelines, he got mowed down so fast lol

motherfucker what are you smoking
1tB8T8T.gif
 

Josh378

Member
lone guy tried to turn on a group of four, i was spectating from the sidelines, he got mowed down so fast lol

motherfucker what are you smoking
1tB8T8T.gif


I'm the guy sitting on top of the rooftops waiting for someone go to rogue while at the extraction site trying to PK other players. I usually snipe them down and then cheer for the non-rogue players as they extract their gear out. Who cares about stealing other ppl gear when you can kill other rogues and buy superior stuff from the vendor from the points earned. Fun times!
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
You have to run away for 1 minute without getting shot, and I'm aware. I was explaining how the system works and what the drawbacks are to going Rogue.

Sure you can kill and run but you really can't do it wantonly. You have to be selective about it so you don't end up flagging yourself when you're in a bad position. At least when you're solo.

Not show the rogues exact location in the HUD would be nice.

More of a cat and mouse hunt rather than a "chase the fuckers down everyone mob"
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
this needs to happen...they can't just lock all the good stuff behind the DZ pvp wall...many people will want to play the game for the single player story and won't care about the Dark Zone
I did some side missions and they gave me blueprints for really good gear as well as a shit ton of EXP and money. PvE players should be fine with the amount of good stuff the story gives you, especially when you replay missions on hard.
 
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