I think it would be helpful to impliment a HUD effect to help identify former rogue, but currently not, agents. There is plenty of futuristic tech, and when anyone goes rogue they are temporarily disavowed by the division. Why the hell wouldn't they keep track of agent bad behavior and make it available to other agents?
Person has killed 2 or more agents that hour, their name is red. Person has a bar that appears above their name when you look at them. Displays a two or three color bar indicating their behavior in DZ that week, players killed are a red bar vs npc kills as a green bar, 10 npcs = 1 pc kill, divide bar evenly.
Player has attacked you that session, they flash once when you target them.
Ideas can be refined, but I find it silly the agency tracks how their agents act and mark them as killable, but offer no way to warn agents later that the guy/girl might be dangerous.
This gets into bounty and faction territory which is a very neat idea. A decay system for it too. Or have certain NPCs/Vendors open up only for "bad" players and others only for "good" players with a group in between.