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The Division Beta Thread: Make Manhattan Great Again

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AndyD

aka andydumi
I think it would be helpful to impliment a HUD effect to help identify former rogue, but currently not, agents. There is plenty of futuristic tech, and when anyone goes rogue they are temporarily disavowed by the division. Why the hell wouldn't they keep track of agent bad behavior and make it available to other agents?

Person has killed 2 or more agents that hour, their name is red. Person has a bar that appears above their name when you look at them. Displays a two or three color bar indicating their behavior in DZ that week, players killed are a red bar vs npc kills as a green bar, 10 npcs = 1 pc kill, divide bar evenly.
Player has attacked you that session, they flash once when you target them.

Ideas can be refined, but I find it silly the agency tracks how their agents act and mark them as killable, but offer no way to warn agents later that the guy/girl might be dangerous.

This gets into bounty and faction territory which is a very neat idea. A decay system for it too. Or have certain NPCs/Vendors open up only for "bad" players and others only for "good" players with a group in between.
 
Man this game is gorgeous.

My PS4 screens:

CA was still on for this one
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Bizazedo

Member
But that's the "reward" element of the risk you take in going rogue. I think it's an integral part of DZ. I don't think it;s for everyone as the mechanic behind DZ is designed to create stress and frustration when you get mugged. You stress about whether or not the pick up point is safe, stress about whether you should mug someone else, stress about whether that group of non-attackers are just waiting for you to make a move.

It doesn't make sense, though, both thematically (The Division disavows you! But sure, we'll still carry your loot) and Rogue is already hugely beneficial that it's silly.

Besides, it wouldn't hurt rogues much at all to just have to survive compared to the current situation.
 

Mozendo

Member
Also regardless of player count they need to lessen the timer for dark zone loot crates.
It wasn't until today that I was able to find some available ones and I tried for 1 hour yesterday running around to each contaminated zone trying to see if one was up for grabs.
 

LTWood12

Member
I guess I'll try it again when the full release hits. Just was not feeling it in the beta, but seems like most here really enjoyed it.
 

todahawk

Member
Man this game is gorgeous.

My PS4 screens:

Very nice grabs. I was marveling at the lighting during a snow storm last night.
Had a lot of fun with the beta but I have questions about the full game. Hope it has the content and they support/update the game going forward.
 

TalonJH

Member
I went from being excited about The Division to being down and now back excited after playing. I enjoyed my time with it. I'll keep my pre-order for the story missions alone and if I enjoy the rest, that's a plus.
 
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Like I said, the game cant seem to tell between a tap and hold(atleast on X1), so you need to double tap.

No. According to what I read on the beta forums yesterday, switching to the handgun was changed to double tap as a result of feedback from the Alpha. They probably just didn't get the tool-tips and all that done yet.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
I REALLY hope they at least let us either sell the extra Glamour clothes,drop it,stash it, or destroy for crafting materials because unless I missed something it was VERY frustrating carrying all that clothes that I didn't care about in the Beta.
 

LTWood12

Member
better than Destiny already ;)

Lik pls lol.

I can relate to the Watch Dogs comparison, but for me that's a negative. The game just feels generic and by the numbers to me, but I'm hoping that has more to do with just being able to play a small slice of the content.
 

EL CUCO

Member
Dark Zone was made for you crazy players who want stuff that's similar to DayZ/Rust. :p
I heard a streamer say Survival mode will be similar to H1Z1's BR. I've been dying for a mode like that to come to console. Hope its true
 

AndyD

aka andydumi
It doesn't make sense, though, both thematically (The Division disavows you! But sure, we'll still carry your loot) and Rogue is already hugely beneficial that it's silly.

Besides, it wouldn't hurt rogues much at all to just have to survive compared to the current situation.

Right. The advantage is that you get the loot without spending time to hunt for it in the dungeons. Getting onto the chopper right then and there seems incongruous to the world/system and cheap. You should have to call your own chopper later/elsewhere so you can yourself be subject to the stress of being hunted down.
 

LiK

Member
Lik pls lol.

I can relate to the Watch Dogs comparison, but for me that's a negative. The game just feels generic and by the numbers to me, but I'm hoping that has more to do with just being able to play a small slice of the content.

I think the full game with more missions and playing with friends on harder modes will be a blast.
 
It doesn't make sense, though, both thematically (The Division disavows you! But sure, we'll still carry your loot) and Rogue is already hugely beneficial that it's silly.

Besides, it wouldn't hurt rogues much at all to just have to survive compared to the current situation.

What I was trying to say in that post you quoted of mine was that rogue agents should have to call in their own 'rogue' chopper and not be able to use the one called in by the non hostile that has just been killed and is now having all his gear loaded onto it.

It should just be that little bit harder for a rogue to extract is all I'm saying.
 
I think it would be helpful to impliment a HUD effect to help identify former rogue, but currently not, agents. There is plenty of futuristic tech, and when anyone goes rogue they are temporarily disavowed by the division. Why the hell wouldn't they keep track of agent bad behavior and make it available to other agents?

Person has killed 2 or more agents that hour, their name is red. Person has a bar that appears above their name when you look at them. Displays a two or three color bar indicating their behavior in DZ that week, players killed are a red bar vs npc kills as a green bar, 10 npcs = 1 pc kill, divide bar evenly.
Player has attacked you that session, they flash once when you target them.

Ideas can be refined, but I find it silly the agency tracks how their agents act and mark them as killable, but offer no way to warn agents later that the guy/girl might be dangerous.

I like this idea but I worry it'll lead to more kill on sight behavior. "Oh you went Rogue once this week. Can't trust you. Dead". Everyone will end up with the bar and it'll be meaningless.

I think it's becoming apparent the best way to stay alive in the DZ is with sheer manpower.

I wonder if some kind of Covenant system like DS and DS2 would work. You could sign up for a policing faction that identifies others in that faction and rewards you for staying legit and stopping Rogue agents. Give them their own storefront/currency system and high level gear. Conversely you could have a Rogue faction as well. Sort of an Internal Affairs and Mole factions inside The Division.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Dark Zone was made for you crazy players who want stuff that's similar to DayZ/Rust. :p
Sometimes I run with a pistol for this exact reason. Also super surprised at how many times me and another player/group of players will run into each other, point guns and slowly go around each other ready to shoot until we've crossed paths and go on our way.
 

daxy

Member
Thought the game was just ok up until I got to the dark zone. DAMN. Gets mad tense when you've got some nice loot you really don't want to lose. I'll give this a shot when it comes out I think.
 
I had plans on pre-ordering but since dark zone is mandatory to get good gear quickly I'll probably spend my money on something else.

Agreed.

I was really enjoying the beta, but the DZ really turned me off. I'm not really a fan of PVP in most games. I probably won't be getting this until it drops to about $25 or so.
 

Amneisac

Member
Agreed.

I was really enjoying the beta, but the DZ really turned me off. I'm not really a fan of PVP in most games. I probably won't be getting this until it drops to about $25 or so.

Yeah, I think the Dark Zone mechanic is an interesting idea, but it was far more frustrating than fun for us this weekend. We tried to be nice to other players, but there's always some guy or group of guys just waiting to snipe you as soon as you turn your back to them. Two or three times a guy would open up on someone we were friendly with, so I'd return fire trying to save that guy's life, and then I'm marked as rogue - so the guy I was friendly with thinks I'm attacking him and he turns around and downs me.

It's just a poorly realized system that rewards people trolling in large groups and kind of takes away from what I enjoyed about the game. I also feel like the menu system / UI is a little weird, and in a lot of firefights I feel more like I'm shooting at menu bars than people.

I'm probably going to get it eventually, but I'm not paying more than $20 or $25.
 

theWB27

Member
They need to drop that loot timer in the DZ. As it stands it's geared towards rogue agents.

They should be the ones fighting against time in order to steal things. No rogues shouldn't be the ones left out to dry.

At the very least, have the timer vary by how many people are in your group. A minute half is far too long for a solo player.
 

SDCowboy

Member
They need to drop that loot timer in the DZ. As it stands it's geared towards rogue agents.

They should be the ones fighting against time in order to steal things. No rogues shouldn't be the ones left out to dry.

At the very least, have the timer vary by how many people are in your group. A minute half is far too long for a solo player.

Agreed. Should be like 45 seconds.
 
They should have a matchmaking hub right outside the DZ area so people don't have to venture in alone.

There is already matchmaking for DZ. I think you have to choose the exploring the world option, or something like that,matchmaking instead of DZ matchmaking that is greyed. My doubt is if it only works in the DZ entrance.
 

Symbiotx

Member
better than Destiny already ;)

Let's not do this. Without the top notch gunplay of Destiny, this won't beat my love for Destiny.

I was actually less excited about the release after the beta. We'll see how much more the final game has, but I didn't have as much fun as I thought I would. I wasn't a huge fan of the dark zone either. We'll see how it ends up though.
 

Dimorphic

Member
Yeah, I think the Dark Zone mechanic is an interesting idea, but it was far more frustrating than fun for us this weekend. We tried to be nice to other players, but there's always some guy or group of guys just waiting to snipe you as soon as you turn your back to them. Two or three times a guy would open up on someone we were friendly with, so I'd return fire trying to save that guy's life, and then I'm marked as rogue - so the guy I was friendly with thinks I'm attacking him and he turns around and downs me.

It's just a poorly realized system that rewards people trolling in large groups and kind of takes away from what I enjoyed about the game. I also feel like the menu system / UI is a little weird, and in a lot of firefights I feel more like I'm shooting at menu bars than people.

I'm probably going to get it eventually, but I'm not paying more than $20 or $25.

I don't get that. If another player opens fire on you first then when you return fire you shouldn't be marked as rogue.

I had that happen a few times to me where a player / group would open fire on other "friendly" players and when I'd return serve I wasn't marked as rogue.
 

Klyka

Banned
Alright,I finished off my stream. 2 hours of checking out tons of details and locations in the western area of the map. I got through about 1/3 of the beta area or so.

http://www.twitch.tv/klyka/v/39311526

Here is the recording of the broadcast.
It's PC gameplay and I take it very very slowly and find many details that might often get missed!
 
By the way, I sometimes think this is Watchdogs engine plus snow weather effects attached. Where is all that procedural destruction in the gunplay promised for the Snowdrop engine?.
 

LiK

Member
any New Yorkers wanna give input on how accurate the locations are? looking forward to side-by-side shots.
 
They should add a mark/tag option. The pulse works for marking enemies, which is great... but it would be nice to be able to hit a button to mark a position in the world or items around. For instance playing in a group, being able to mark chests for other players that might of missed it.
 

EL CUCO

Member
Has anyone been able to open a chest with a key? When I didn't have a key it requested for one. Now that I have keys any prompt it previously had is gone with no way to open it.
 

DirtyLarry

Member
any New Yorkers wanna give input on how accurate the locations are? looking forward to side-by-side shots.
As someone who lived in NYC for 4 years for college and who has lived just a train ride away my entire life, I feel it is best described as a visual amalgamation of NYC and nowhere near a 1:1 actual representation of it. Some of the more known landmarks are pretty accurate, but nothing is the real NYC as far as actual streets and neighborhoods. Just close.
 

Raven117

Member
I think I prefer atmosphere of DZ over PvE zone, darker and has that sense abandonment present more. Also I found mirror that works... kinda.

I thought they did a good job of designing the Dark Zone to feel more abandoned. It feels darker.

Also, so far, this doesn't feel like Destiny at all. I think it has much more in common with Diablo III.
 

LiK

Member

can't check atm but I assume it shows comparison stuff

As someone who lived in NYC for 4 years for college and who has lived just a train ride away my entire life, I feel it is best described as a visual amalgamation of NYC and nowhere near a 1:1 actual representation of it. Some of the more known landmarks are pretty accurate, but nothing is the real NYC as far as actual streets and neighborhoods. Just close.


ah, sounds like typical video game city compression. thanks.
 

Archpath1

Member
The whole point of DZ is that your not suppose to trust anyone, adding a layer of mystery to each player

If you have something that displays he's a killer beforehand that mystery is gone , you'll prolly shoot on site
 
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