The one thing I need them to fix Is going to be the manhunt system. There was a great post on reddit with the idea for a rogue safehouse that randomly pops up once you've survived 5 minutes in manhunt status to let a rogue escape. I don'tknow if THAT is the best idea (But it's a good one), but in general if they don't do something pvp is going to happen much less frequently on live than it is in beta where there are no consequences and nothing worth buying once you get a small amount of money. It's virtually impossible to 'survive' a manhunt as it stands, yet it's got almost all downside.
For people that are just like "I like seeing rogues it's fun to kill them" (along with all of the reddit crowd casuals that want it to be pve only or be MORE punishing somehow for being the bad guy), let me explain how that stuff works:
If you accidentily shoot someone you get 15 seconds of rogue and it goes away fast, if you book it you should always survive this.
If you kill someone you get 90 seconds, this is still pretty short and a good running pattern will USUALLY get you out of it alive. This rewards 200 credits if you survive to the timer end.
The problem is, every new person you kill extends your max timer, until you've killed 5 which reaches Manhunt status. In Manhunt status you can be seen by everyone on the map and are worth a shitload of rewards so basically everyone wants to kill you, keep in mind the only benefit to killing anyone thusfar is being able to loot their items, which once you're at manhunt is incredibly risky since it's rare you're just fighitng one person at a time.
"But just don't kill anyone else!" - no, that's ALMOST impossible. with a 5 minute timer and a target the size of the world on your ass, the only way you can avoid a firefight at all is just by running laps around the zone and praying you don't barrel into anyone headfirst - this means the entire server has to be actively avoiding you OR too dumb to cut you off in some tom and jerry antics. Holing up is not a realistic option, because you're basically dooming yourself to fighting permanently until you run out of ammo or supplies by doing this.
Your survival actively comes down to pure rng at this point and you're actively discouraged from fighting. Let me put it this way:
The main pvp mechanic in the game is only beneficial to one side if they STOP pvping and run laps for 5 minutes. Now, it's not impossible to survive, but it's beyond anything you can control with skill as it stands now. Like I said, when I've survived it it literally came down to just not running into anyone willing to take a shot at us, by happenstance.
Oh, I probably forgot to mention earlier, anyone shooting at you pauses your timer too, even if you don't fire back. So you can't just run in straight lines, you've got to weave like crazy and abuse routes through the sewers and buildings so that people can't hit you ever. All in all it's just a crazy system, because you get NO reward if you can't survive this. There isn't anything gained by the rogue for doing this and only huge potential losses, since those scale upwards with your rogue status.
So, imagine all that happens and you actually survive your manhunt, how awesome is it?!...777 credits. That's the reward of baseline manhunt survival. I don't know if it scales up if you somehow murder more people during that time (which is actively preventing you from cashing out). If you've got say 3,000 credits on you when you die at this point, you stand to lose almost half of that, like 1300 or so, and yet your reward for pulling off the near impossible is barely half that. This is fucked. In beta there are a few reasons you saw it anyway:
-It's beta, nobody cares about credits and dying has no penalty anyone is worried about.
-MOST of the people you see going rogue into manhunts are the assholes abusing the beta boundaries to get freebie safezones. Those don't exist on live.
-Very few NPC spawns, so running circles is relatively safe
-Smaller map is harder to run laps around without getting tagged, true, but there are like 20 people or something on a beta server, presumably this will be larger on live, so you can luck into just not finding too many people a bit more realistically as it stands.
The main reason was the first one though. If I actually care about my DZ xp or my credits, I cannot see a reason to ever go rogue beyond blasting one person and hiding for 90 seconds for the freebie 200 bonus. Anyway, this went on kind of long, and the thread moved fast so maybe it's already been brought up, but unless release is VASTLY different for some reason I think pvp is going to taper off a lot if this isn't changed.
EDIT:
Oh, and overall between alpha and beta the more I play the game the more I like it. the details are so good too.
The snow on and inside of that traffic cone (as well as everything else) accumulating, and falling off when you kick it, then re-building up...melting, footprints, that stuff is amazing. The weather effects are insane too, when it gets snowstorm-y it's so hard to see and awesome.
Laughed so hard in the closing hours of beta, I have a history with Ubisoft's NPC's and voice actors dropping all kinds of lines. I was minding my own business, getting ready to take a screenshot when this random NPC walked up to me, looked at me, says "you are an asshole" and walks away
I had some lady come up to me and say she was freezing, then I gave her a candy bar and she dropped a winter jacket for me and continued to shiver. I laughed. Stupid npc
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