GustyGardens
Banned
Apparently the preload files on PC have confirmed Brooklyn in the game
Brooklyn is where the game starts.
Apparently the preload files on PC have confirmed Brooklyn in the game
Apparently the preload files on PC have confirmed Brooklyn in the game
Btw. any news on the train? When is it departing?
Brooklyn is in the gamePost-it confirmed on Discordand will feature side-missions
Yeah I cancelled my physical Edition and bought it off PSN in order to take advantage of that $100 deal PSN had over the weekend.wait wait psn is selling gold edition for 99? well shit
I have made 53....and counting, character templates over the pass few days. I just got position everyone on the train after that, and we'll be good to go!
I have made 53....and counting, character templates over the pass few days. I just got position everyone on the train after that, and we'll be good to go!
Apparently the preload files on PC have confirmed Brooklyn in the game
Anyone knows that site where you download high quality versions of the trailers? I need link plz
Anyone knows that site where you download high quality versions of the trailers? I need link plz
Gamersyde
you too! <3
Brooklyn is in the gamePost-it confirmed on Discordand will feature side-missions
I have made 53....and counting, character templates over the pass few days. I just got position everyone on the train after that, and we'll be good to go!
Brooklyn is in the gamePost-it confirmed on Discordand will feature side-missions
Totally missed the train, got one extra spot? :3
Your choice for the template
who confirmed where?
I had it confirmed for a while that we will visit Brooklyn, but I will not disclose from whom.
All I can say is, looks very legit with the info I got.
Brooklyn is in the gamePost-it confirmed on Discordand will feature side-missions
who confirmed where?
I had it confirmed for a while that we will visit Brooklyn, but I will not disclose from whom.
All I can say is, looks very legit with the info I got.
Who did you sleep with
Who's Post-It and where is this Discord channel?
Who's Post-It and where is this Discord channel?
Based Tec with the dank shadow leaks...I had it confirmed for a while that we will visit Brooklyn, but I will not disclose from whom.
All I can say is, looks very legit with the info I got.
I have made 53....and counting, character templates over the pass few days. I just got position everyone on the train after that, and we'll be good to go!
I had it confirmed for a while that we will visit Brooklyn, but I will not disclose from whom.
All I can say is, looks very legit with the info I got.
Have any of them been as annoying as mine?
You asked for a spot, firefighter template btw, when this all started, I got you friendo.
Nah yours was fine, I was able to find a work around. Yours will still use the same image as your avatar.
Nah yours was fine, I was able to find a work around. Yours will still use the same image as your avatar.
Yes, sir!
*chants* KANE LIIIVES!
THERE IS MORE
Full list: https://www.reddit.com/r/thedivision/comments/48tfew/the_division_v11_release_notes/Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added
https://discordapp.com/channels/150981346683125761/150981346683125761
No idea who or what Post-it is tho.
I missed the "big announcement" in the chat
Ubisoft Entertainment Tom Clancy's The Division v1.1
Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added
Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced
Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep
listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Ubisoft Entertainment Tom Clancy's The Division v1.1
Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added
Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced
Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Interesting. This has fixed the cheese tactic from the open beta of getting people to go rogue, but it's also made the turret useless if you are rogue yourself.