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The Division Open Beta Thread: Is it out yet?

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Apparently the preload files on PC have confirmed Brooklyn in the game

iqePcL4.png

Brooklyn is where the game starts.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
wait wait psn is selling gold edition for 99€? well shit
Yeah I cancelled my physical Edition and bought it off PSN in order to take advantage of that $100 deal PSN had over the weekend.
 

Kade

Member
Unlikely but I really wish there was a way to play the same character on multiple platforms using one Uplay account or have a transfer I could do that locks my character and progress to one platform until I transfer again. I have so many friends getting this game and I want to play with them all but they're all spread across PC and PS4.
 

deoee

Member
Nah yours was fine, I was able to find a work around. Yours will still use the same image as your avatar.

Honest question:

Are you capable
and would like
to pandafy (like in painting a panda face and paws) my avatar?
I tried myself but... xD Better not talk about this.
 

1upmuffin

Member
Can I have an invite to the PC division Discord? The links I found in the thread are expired.

I did not play the Division beta but was gifted the game so I'm really excited to give it a go when it launches. Pre-loading now.
 
The AMA: "We have no plans to implement an Inspect feature at this time."
Now: "Fuck you we lied"
Edit:
Oh my god the patch notes
Massive I love you so much
 

Ubisoft Entertainment Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
 
Has anyone heard if Incursions are going to have matchmaking? Seems like everything else in the game does and if they do it's going to be huge for a bunch of people.
 
Ubisoft Entertainment Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep
listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!

THAT Visual UPGRADE I knew some stuff was broken especially night time and some gi.

*Dead*

Based Massive.
 
Ubisoft Entertainment Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!

QoL type fixes are amazing. Wow. Tomorrow I place my digital gold pre-order. Can't wait to see it start downloading.
 

Kane1345

Member
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either

Lovely
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either

Interesting. This has fixed the cheese tactic from the open beta of getting people to go rogue, but it's also made the turret useless if you are rogue yourself.
 
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