Those appearance menu fixes are most excellent, can't wait to see it.
Ubisoft Entertainment Tom Clancy's The Division v1.1
Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added
Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced
Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
Those appearance menu fixes are most excellent, can't wait to see it.
Sunday is the big day Mr Bond!
Ubisoft Entertainment Tom Clancy's The Division v1.1
Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added
Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced
Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
If someone could shop a beanie on my avatar I would wear it. . Massive earned some free advertisement from me.
Interesting. This has fixed the cheese tactic from the open beta of getting people to go rogue, but it's also made the turret useless if you are rogue yourself.
Son please, when you are rogue, everyone else is an enemy
You seen deem patch notes?Morning all!
Just woke up & read through the last 8 pages and woo! That road map sounds great. Hype levels just went up quite a bit!
Ubisoft Entertainment Tom Clancy's The Division v1.1
Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added
Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced
Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
I see nothing about lowering the volume on that loud ass announcer...
First World problems...I see nothing about lowering the volume on that loud ass announcer...
I see nothing about lowering the volume on that loud ass announcer...
pom pom
=)
Ubisoft Entertainment Tom Clancy's The Division v1.1
Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added
Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced
Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
WARNING YOU ARE NOW ENTERING A CONTAMINATED ZONE..........CALIBRATIONS
If Massive releases a public API for stats I might make a Windows 10 Universal app
Garrus will not be silenced
First World problems...
Crazy that this stuff isn't even the day one patch.
WARNING YOU ARE NOW ENTERING A CONTAMINATED ZONE..........CALIBRATIONS
they need this next. pls Massive
iOS app incoming if so
They've been so good with the patches so far. It seems like every issue I had with both betas got fixed very quickly. Bodes well for the future.
The Division |OT ☣ 01| Massive<3NYC
The Division |OT ☣ 01| Massive<3NYC
The Division |OT ☣ 01| Massive<3NYC
Love the new ava
They've been so good with the patches so far. It seems like every issue I had with both betas got fixed very quickly. Bodes well for the future.