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The Division Open Beta Thread: Is it out yet?

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Tecnniqe

Banned
RIP Rogue Baiting.

On another side note, PC version got GI fixed and few visual tweaks + mGPU support for real.



tumblr_inline_n7dv8xSikJ1rx0iss.gif


Those appearance menu fixes are most excellent, can't wait to see it.

Sunday is the big day Mr Bond!
 

chugen

Member

Ubisoft Entertainment Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!

m79tjWo.gif
 
Tweaked rimlight shader for characters: I knew something didn't look right, some shading was far to harsh on some material and had a stylized look that conflicted with the world.

All those lighting and visual fixes ugh yes must see.


The night time lighting improvements is big for me.
 
Ubisoft Entertainment Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!

200w.gif
 

PatDH

Member
Morning all!
Just woke up & read through the last 8 pages and woo! That road map sounds great. Hype levels just went up quite a bit!
 

Se_7_eN

Member
Ubisoft Entertainment Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!

I see nothing about lowering the volume on that loud ass announcer...
 

cripterion

Member
Ubisoft Entertainment Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:
Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters

Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:
New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates
New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!

770639971.gif

Goddamn I was waiting for that!
 
They've been so good with the patches so far. It seems like every issue I had with both betas got fixed very quickly. Bodes well for the future.
 

Tecnniqe

Banned
The Division |OT &#9763; 01| Massive<3NYC
The Division |OT &#9763; 01| Massively Tainted
The Division |OT &#9763; 01| Welcome to the HYPE ZONE
 

D i Z

Member
Those patch notes.

d5504a1c-f8e2-4028-96f6-6b038180e644.gif



That road map.

tumblr_inline_o0rs16GaJN1tbqzr5_540.gif



Five days to go...

tumblr_nxq5zzMlTG1rv4aqro4_1280.gif


----

What's with all the passive aggression? Why tarnish what looks like might be a great event for everyone with juvenile baiting? The game ain't even out yet. Ya'll need to chill.
 
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