Garrett 2U
Member
That feel when someone intentionally walks in front of your bullets in the dark zone...
=( Dark Zone NPCs feel way more bullet spongy now. I am not having good time on my own; constantly killed by rogues and can barely do damage to NPC. I'm using a 3900 dps assault rifle too ;/ I can't get past level 9 because I keep leveling down from dying.
Whats wrong with that?That feel when someone intentionally walks in front of you...
And here I thought I was the only one doing that. I still think it's a legit tactic but w/e.Pretty much me in this game.
That feel when someone intentionally walks in front of your bullets in the dark zone...
I thought the game had proximity chat?
I'm on PS4 and so far the DZ has been dead silent.
Pretty much me in this game.
does anyone else have issues with the audio? (PC)
There's a constant echo/reverb on all sound effects, regardless of whether I am inside our outside, everything sounds super echo-y. (speaker-options do not change anything)
Playing on headphones and it's super annoying - had this issue since alpha :/
That feel when someone intentionally walks in front of your bullets in the dark zone...
So I just played the beta on my PC at 60fps and on PS4. Obviously I want to play on PC but I'm worried about the player numbers. I ended up double dipping on Battlefront because of that.
Those of you with gaming PC's and PS4, what is your plan?
=( Dark Zone NPCs feel way more bullet spongy now. I am not having good time on my own; constantly killed by rogues and can barely do damage to NPC. I'm using a 3900 dps assault rifle too ;/ I can't get past level 9 because I keep leveling down from dying.
I'm not even getting a solid 60fps and the game defaulted to pretty much medium settings on my 7950, but I'd take that over what a ps4 has to offer. Might even upgrade my gpu for this game, I wasn't happy with the visuals.So I just played the beta on my PC at 60fps and on PS4. Obviously I want to play on PC but I'm worried about the player numbers. I ended up double dipping on Battlefront because of that.
Those of you with gaming PC's and PS4, what is your plan?
It's a beta with two missions and the majority of the skills/talents/perks are locked. I don't think you can fully judge a game on it's lack of variety when you're playing a small slice of what it has to offer.
Why does every road have to have something "to do" or to "care about" on it? This is my growing annoyance with people now where CONTENT CONTENT CONTENT is key. I actually like how Ubisoft seem to let a lot of the environment breathe - there doesn't have to be an enemy, or a chest, or a mission or SOMETHING on every street, around every corner.
Sure it will get better with the dz size increasing and adding of events etc.
So I just played the beta on my PC at 60fps and on PS4. Obviously I want to play on PC but I'm worried about the player numbers. I ended up double dipping on Battlefront because of that.
Those of you with gaming PC's and PS4, what is your plan?
Obviously the full game will have more to offer, but I think you can see enough to make a reasonable extrapolation. I simply don't believe a few more skills is going to make all the difference. I simply can't believe that having a few more perks (most of which are just percent bonuses to various stats) is going to suddenly make fighting braindead, bullet spongey AI interesting.
Over time I just think it makes travelling through the environment absolutely tedious. Plus, given that the map really isn't that big, once you add up a lot of empty streets, you end up with a pretty empty game. Typically, open world games make travel interesting and/or fast with vehicles and horses, or, in the case of a game like The Witness, by packing them very densely, but The Division does neither.
Any else having a difficult time with the consumable wheel? I'm playing on PC and the sensitivity just feels broken. I hold down the V key to get a look at my items and it just keeps automatically scrolling to adjacent items after a second or two and most of the time I end up actually using a consumable that I only meant to look at.
Are there any settings I can mess with to fix this?
Guessing the answer is no, but does progress cary over from the previous beta?
Were does this "map is not big" stuff come from?
It's big and dense and we've seen like 1/5 to 1/4 of it.
Were does this "map is not big" stuff come from?
It's big and dense and we've seen like 1/5 to 1/4 of it.
Very happy with the PC version so i am level 5 in DZ and level 7 in PvE..i will play further when the full game is released i don't want to burnout of the game yet.
Destructoid has a cool article up from the PC version.
http://www.destructoid.com/the-divi...7.phtml?utm_source=dlvr.it&utm_medium=twitter
Big is obviously relative - I think this game is pretty small compared to a lot of open world games in all honesty. It feels big mainly because of the architecture and how slowly you move around it. Dense it is not.
Big is obviously relative - I think this game is pretty small compared to a lot of open world games in all honesty. It feels big mainly because of the architecture and how slowly you move around it. Dense it is not.
Compared ti what? Remember we haven't even scratched the surface of both the DZ and the main map, that combined with the scale of the game and the density as well, (tunnels, apartments, rooftops etc.). It's pretty insane.Big is obviously relative - I think this game is pretty small compared to a lot of open world games in all honesty. It feels big mainly because of the architecture and how slowly you move around it. Dense it is not.
Has the safe room inventory changed after the refresh?
Big is obviously relative - I think this game is pretty small compared to a lot of open world games in all honesty. It feels big mainly because of the architecture and how slowly you move around it. Dense it is not.
The open beta is peaking around 65k, hovering around 55k right now. Even if you only get 1/5 of that in 6 months time I think that's pretty good all things considered. It's like a lite-Day Z in the Dark Zone or so I've been told, so that has to be appealing to a good segment. I mean DayZ right now has over 12k people playing it right now, I don't think there's much worry for The Division's PC population.After spending some hours on pc i went to ps4... Its so bad in comparisson if u have a decent PC. Even if the community on PC is smaller I bet this game will have a regular and strong community there, even if it's only 5k it is still enough for me.
Big is obviously relative - I think this game is pretty small compared to a lot of open world games in all honesty. It feels big mainly because of the architecture and how slowly you move around it. Dense it is not.
The open beta is peaking around 65k, hovering around 55k right now. Even if you only get 1/5 of that in 6 months time I think that's pretty good all things considered. It's like a lite-Day Z in the Dark Zone or so I've been told, so that has to be appealing to a good segment. I mean DayZ right now has over 12k people playing it right now, I don't think there's much worry for The Division's PC population.
The vendors inventory changes for each different server that you are on, IIRC
The feel when you ambush someone
The feel when you ambush someone
But it is only about 22% of the entire map that will be available. Plus the dark zone will be larger as well.
The purple is what is in the beta. The blue is what the full map will be.
https://ar12gaming.com/articles/the-division-closed-beta-only-22-percent-of-full-map
This is completely 100% nitpicking... But does anyone else feel bothered by the dialogue?
I can't quite put my finger on why, but meeting the Division Commander, the Doctor, and now the Engineer character, they just comes off as generic hardboil speech.... You know what I mean?
Big is obviously relative - I think this game is pretty small compared to a lot of open world games in all honesty. It feels big mainly because of the architecture and how slowly you move around it. Dense it is not.
Size can be measured. This map is roughly the same size as Fallout 4 and GTA 5 City of Los Santos.
And you have to tell me how this is not dense?
You have environmental storytelling at every corner, you can get into a good amount of buildings and there is a whole underground level to expore. Feels pretty dense and big for me.
That's exactly how I felt. Didn't make me care much for them or their causes, especially as my time with the beta went on.