Hey hydruxo, here's your 4 grenade kill last night if you didn't save a video:
https://www.youtube.com/watch?v=_fjtaveHy-s
I lost a third of my dark zone currency when we didn't make it out haha, I think it's proportional to what you have.
The randoms through matchmaking I've seen so far are actually amazing human beings.-I need a crew my solo days can only go on for so long
Yes, at running speed it takes about a third of the time. But this is also just the beta map. So crossing the map from left to right at sprint will probably take about 15min.
That's not small. At all.
I only had one incident where someone on a team I joined went rogue, then we all ended up dead. But otherwise, everyone I saw in the DZ helped each other out guarding extractions against NPCs. DZ is pretty tense going in solo though.
I wasn't totally sold on this game before the beta, but it was really fun. I'll definitely pick it up when it releases.
Aw man I did not expect myself to get interested in this especially with the whole bulletspongey human enemies but I... I like this game.... like really like it damn I may have to pick this up. Managed to reach level 11 in the DZ and got alot good gear (will post pics later) all in while going solo though I know I'll need to crew up in the future, so here's a few notes.
-The gameplay is like Splinter Cell x Gears of War so can we lean more on Gears mechanics like switching weapons while mid air.
-The near death screen is just too much fucking jelly smeared all over the screen can't see shit I already have to deal with those smoke grenades so it needs to be toned down imo.
-Someone mentioned it earlier but yeah the game can do with a tagging system (heck all multiplayer games should have that and arm switching)
-I need a crew my solo days can only go on for so long
So yeah this could be my next multiplayer addiction GG Ubisoft.
Most likely. All my weapons seem like poo, I definitely need to grab better ones. Just saying you don't always have the luxury of having gear to take out those kinds of enemies. At least in borderlands, I could accomplish things when I was under leveled for an area. Something about shooting human enemies in the face so many times and they don't stagger or even react breaks immersion for me. Maybe if they weren't just wearing hoodies and had armor or something on? I don't know. I am having fun planning attacks with friends and stuff, but it is more for the social aspect rather than the gunplay or mechanics
Wasn't there an option in the menu to join higher ranked friends anyway?
The randoms through matchmaking I've seen so far are actually amazing human beings.
Hell, I ran through the subway mission with randoms to grind to 8 and I was giving out commands for the control room part like "Yo, this wave is here, this wave is here, this wave is here, and the boss comes out of the elevator" and they listened and we cleaned house
Personally I love the dark zone conceptually. One or two items I extracted genuinely felt like they had a story behind them in the manner touted at the original Destiny reveal. I picked up a bobble hat in a drop in a fight with some level nine AI bads in the open multi-storey building with the indoor climbing wall type thing inside. The fight itself was enough of a challenge but when I left I was set upon by a group of four already rogue agents, I dodged, I weaved, I took down one but I was ultimately always going to lose. Respawning I thought "I am getting that damn bobble hat back" and went hunting. After some tailing I eventually took it back with a sneak attack at an extraction point where they'd just hit a competent twosome, taken a bunch of damage and were rushing to extract their stolen dark zone shizzle. Have it. No-one fucks with a hat of mine.
That's what I said though, dude - it looks small on paper, but once you're actually on the ground, walking the city, you look at that map and are sort of like "Yeah, that's big enough".
For instance, the Beta area alone was nearly big enough for me. It took a long time to traverse, it was intricate, and it was packed with detail. There was a lot of content in there - enterable buildings, scalable rooftops, randomised enemy placement, side missions, Skill Tree missions, Containment Zones...
I totted up the area in the game's full map and it looks like it's about 4-5 times bigger.
4-5 times bigger than what's in the Beta makes me very excited. The Beta along probably contained about 60% of what Destiny had in its full release. That would mean the full Division release will have at least twice as much as Destiny. And we know they're better at story content than Destiny from the Beta, too.
Oh, shit.
It's 24 between all DZ areas?
That sucks... Gonna be pretty scarce in player population.
In the real world we do jumping jackshttps://www.youtube.com/watch?v=dtccc9BEkOY&t=405
I love the reaction after seeing two purple items drop from a rogue squad.
TLOU + DayZ + Destiny + Gears of War + (place random military shooter here) = The Division
I think I know why I'm addicted now.
A map can be as big as it wants but if it's the same thing over and over again it's useless. I watched that time lapse video skipping every 30 seconds and every single snapshot looked exactly the same. Beyond my problems with the Dark Zone that is the second biggest hurdle this game is facing.
I wish they'd allow us to drop public items. I guess they want to have that tension for loot like in that video posted above. One day I helped kill a rogue with some randos and I ran up to the loot and held ⬜, realized I took all of it and booked it. They all started chasing and shooting at me lolEveryone will have to get better with selecting what gear they want to pick up rather than picking up everything. But in the heat of the moment you should always just take all and then delete afterwards.
I wish they'd allow us to drop public items. I guess they want to have that tension for loot like in that video posted above. One day I helped kill a rogue with some randos and I ran up to the loot and held ⬜, realized I took all of it and booked it. They all started chasing and shooting at me lol
You better be right...considering a pre-order today.
blalala
Bad:
- It is too fucking difficult to see anything to pick up in the city. Yes, I know the little squares appear on your minimap, but I still think there should be something that distinguishes a cache from being grey-on-slightly-other-monochromatic-color.
blalalal.
hell NO. If it's one thing that really is not necessary it's some neon green loot chests or some fancy blinking hud icon. The minimap icon can be too much too.
I want to explore and find stuff by mistake and not have something like in Tomb Raider with it's "secret" tombs to explore...
Need loot vision bro
Mod 1: Recon Pack Increases the range of the pulse, plus enables the pulse to detect and identify loot caches within the area.
There's a pulse upgrade for that.
There's a pulse upgrade for that.
Got a chance to play the game single and in co-op. It's OK as a single player game, nothing to write home about, though it is nice to have skills (i think abilities and perks were locked), guns that you can upgrade and a lot of armor and stuff to change out. The world felt pretty barren unless you do an actual mission and I know there will be more fast travel points in the main game (I hope) cause it was a pain to keep running around everywhere and only have one encounter (maybe) before making it to your destination point.
You have to understand it's a no holds bar area guys, no rules , learn to expect everything, trust no one
As much as I have faith, I also had faith in Destiny - and look how that turned out.
I'm keep to get this game, but I'm holding off purchase until I see reviews and read the OT for at least 10 pages.
crap I was sick this weekend and slept a lot so I completely missed out on trying out the beta
interested in the game and was hoping this would get me off the fence
Not even your friendly neighborhood Gaffers?I like running solo anyway, but this is the kind of game that makes me not want to team up with anyone even more.
Turret making people go rogue should ideally be fixed by launch I'd imagine. That shit is so broken. Also would like to see that ladder spot near the entrance either redone or taken out.
I disagree. If you read my other posts on the topic, I was actually impressed by how unique and well designed most of the areas are. I had a great half hour exploring the bottom quarter of the map, south of the game-start area. "Every snap shot over 10 blocks" doesn't really do any game justice. I found plenty of unique looking nooks and crannies and streets and parks throughout the Beta map. If someone walked Fallout 4, AC Syndicate, or The Witcher 3 end-to-end, and you took periodic snapshots - I bet they would look samey throughout, too.
Not even your friendly neighborhood Gaffers?
A map can be as big as it wants but if it's the same thing over and over again it's useless. I watched that time lapse video skipping every 30 seconds and every single snapshot looked exactly the same. Beyond my problems with the Dark Zone that is the second biggest hurdle this game is facing.
I wonder when the game comes out if they will continue allow people to change worlds to check vendors for different weapons and gear.
Bad:
- one thing that I think Destiny has over TD is the gunplay. Shots fired at enemies don't "feel" like they did anything other than damage. Not a lot of reaction from the enemy.