Xamtheking
Member
You know who we are, unlike randoms, and can chew us out if we renegeThis is where I am sitting after the beta and going into the full game. We will see how it goes, lol.
You know who we are, unlike randoms, and can chew us out if we renegeThis is where I am sitting after the beta and going into the full game. We will see how it goes, lol.
There's nothing to decide here in my opinion. Either do PVE content (Do it first preferly) or get destroyed in the Dark Zone. Everything is locked behind PVE! Skills,Talents,Perks and the Crafting System are all locked behind the PVE content and it would be foolish to not take the time to unlock those things before jumping on to the Dark Zone.
You know who we are, unlike randoms, and can chew us out if we renege
Getting loot from the lower level dark zone instances might be the best way to level up for the harder pve stuff early on. Of course we have no idea at this point.
I guess the war torn zombie apocalypse theme doesn't really do enough for me. There are certainly differences, residential areas with trash piled up instead of the more urban areas with cars piled up. But in the end it was all too samey for me, I fully explored the map as well. Just a gripe I have, all the better if they can vary the environments in the full game more. A game like Fallout 4 still has islands, coasts, historic districts, urban centers, small towns, wooded areas, the radioactive sea, etc. This so far is just buildings and cars. They may be different buildings and cars, but still just buildings and cars. No central park planned, etc.
The mass grave site at Camp Hudson was the most unique and cool thing.
Yup, just saw that video. Take back my small map comment.
Had like 50 dark zone keys 20k DZ cash
It was awesome
I'll post a video of my gear
You have to understand it's a no holds bar area guys, no rules , learn to expect everything, trust no one
Update video with gear
http://xboxclips.com/ARCHPATH1/5c757c63-9d00-4cae-a05d-22bed7a986f6/embed
I guess the war torn zombie apocalypse theme doesn't really do enough for me. There are certainly differences, residential areas with trash piled up instead of the more urban areas with cars piled up. But in the end it was all too samey for me, I fully explored the map as well. Just a gripe I have, all the better if they can vary the environments in the full game more. A game like Fallout 4 still has islands, coasts, historic districts, urban centers, small towns, wooded areas, the radioactive sea, etc. This so far is just buildings and cars. They may be different buildings and cars, but still just buildings and cars. No central park planned, etc.
The mass grave site at Camp Hudson was the most unique and cool thing.
hell NO. If it's one thing that really is not necessary it's some neon green loot chests or some fancy blinking hud icon. The minimap icon can be too much too.
I want to explore and find stuff by mistake and not have something like in Tomb Raider with it's "secret" tombs to explore...
Pity about central park etc, deffo. At least this structure lends itself perfectly to DLC map expansion - in a really natural way.
Anyone else get a crash to desktop playing PC version? Only happened once for me but that's not very common with modern games. Wondering if it's widespread or an isolated thing.
Oh, the ladder spot. I saw a team of four rush 3 manhunt rogues at that spot. The team that rushed all had riot shields. You know what happened. Everything works itself out....hahaha
-Someone mentioned it earlier but yeah the game can do with a tagging system (heck all multiplayer games should have that and arm switching)
Not a crash to desktop but a hard lock once when I started running and immediately hit the inventory button. Only happened once though, it's been completely smooth all other times.
Game could still use performance optimization as it's making my OC i7-6700k and 980Ti really work at 1440p/Ultra settings.
I guess the war torn zombie apocalypse theme doesn't really do enough for me. There are certainly differences, residential areas with trash piled up instead of the more urban areas with cars piled up. But in the end it was all too samey for me, I fully explored the map as well. Just a gripe I have, all the better if they can vary the environments in the full game more. A game like Fallout 4 still has islands, coasts, historic districts, urban centers, small towns, wooded areas, the radioactive sea, etc. This so far is just buildings and cars. They may be different buildings and cars, but still just buildings and cars. No central park planned, etc.
The mass grave site at Camp Hudson was the most unique and cool thing.
Wait... are they really not doing Central Park!? Just.... how... can you not?! Man that's a shame as i was picturing it looking/playing amazing in the snow with a super creepy ambient.
Not a crash to desktop but a hard lock once when I started running and immediately hit the inventory button. Only happened once though, it's been completely smooth all other times.
Game could still use performance optimization as it's making my OC i7-6700k and 980Ti really work at 1440p/Ultra settings.
Be glad you have i7 and can do 1440p/Ultra. I have i5 6600K and 980Ti, can't do 1080p60 because game is very CPU intensive and runs it at 100% all the time, this causes bottleneck for GPU. At least in beta game came across as game which needs i7 CPU for that proper and good performance.
War torn zombie apocalypse, what game are you talking about? If you liked details like mass grave outside of Camp Hudson you should have liked a lot of places in beta, and will have even more pause giving locations coming in release Those black polymer caskets that you see around in Division, especially huges stacks of them in DZ where cleaners are, can take up to 4-5 adults / casket. Gives quite grim idea about scale of death in Division's NYC.
So you were watching video where player stands in same spot for X seconds as he records timelapse and you were surprised that it looked exactly the same throughout of whole video? Sure it's "generic city, NYC, in modern time" and it will restrict creative environment somewhat, but it doesn't mean there isn't a lots of nice detail and places with their own stories.
You got that shit right. I am not going to be as helpful in the full game because I found that it bites me in the ass more times than not. If I see you laying there about to go out, I might stop and clap before going my merry way. No more healing someone, only for them to unload on my ass as soon as I turn around.
Haha I'm just assuming we'll see some sort of "infected" enemy types. Did people just drop dead of a cough and cold from this contamination? Probably not. I was media blackout prior to the Beta so I actually don't know really much about it.
I guess my comments were a little harsh. The game is full of detail and looks great. The different areas do tell a story. Great touches. I just don't know if I'll keep appreciating it 10 hours in unless we get some more variety (like Camp Hudson). I certainly stopped appreciating the area we had to play around in after a couple hours. Again it's just a concern, we'll find out soon!
Reporter Lady: "Do you miss The Division?"
Me: "No."
Reporter Lady: "No?"
Me: *cries*
Was playing with my daughter last night. We are typically rogue hunters (we dont go rogue, we kill them) We were extracting and got hit by a npc mob and I went down. Before my daughter could get to me, another player (mixer***) healed me up.
Later he ran past us as a rogue, we let him off on his merry way due to his kindness earlier. I know there are lots that would have gunned him down, or wouldn't have helped me in the first place, its why the DZ rocks, never know whats going to happen.
Was playing with my daughter last night. We are typically rogue hunters (we dont go rogue, we kill them) We were extracting and got hit by a npc mob and I went down. Before my daughter could get to me, another player (mixer***) healed me up.
Later he ran past us as a rogue, we let him off on his merry way due to his kindness earlier. I know there are lots that would have gunned him down, or wouldn't have helped me in the first place, its why the DZ rocks, never know whats going to happen.
Loot drops from enemies - is it only one item, that only one person can grab or are there multiple of the same item that everyone gets?
Haha I'm just assuming we'll see some sort of "infected" enemy types. Did people just drop dead of a cough and cold from this contamination? Probably not. I was media blackout prior to the Beta so I actually don't know really much about it.
I guess my comments were a little harsh. The game is full of detail and looks great. The different areas do tell a story. Great touches. I just don't know if I'll keep appreciating it 10 hours in unless we get some more variety (like Camp Hudson). I certainly stopped appreciating the area we had to play around in after a couple hours. Again it's just a concern, we'll find out soon!
Loaned pic from Reddit as I didn't take screeny of that thing myself; https://www.reddit.com/r/thedivision/comments/46nwjm/i_found_the_scientific_name_of_the_virus/
From AI, I'm almost certain everyone gets their own drop. Dropped items from players is first come, first serve.
65k dark zone currency and 13k credits XD
Did purples ever drop in the DZ? I stayed in the 1 - 7 bracket, and only ever saw blues from drops or chests.
Did purples ever drop in the DZ? I stayed in the 1 - 7 bracket, and only ever saw blues from drops or chests.
Funny thing happened.
Came home pretty drunk a couple of days ago and wanted to start the download for the devision Beta so it would download overnight.
Woke up the next morning and it turns out downloaded the crew demo instead.
Yeah...
2hrs later I bought the crew and have not stopped playing since.
Amazing game.
Have not touched the devision yet
Never saw a single purple drop personally, and I spent all my time in the 8-8 bracket.
Never saw a single purple drop personally, and I spent all my time in the 8-8 bracket.
Pre order you just get a skin, yes?
Gold edition you get a different skin plus season pass?
Nah, not in the beta. They will in the full game though.
Correct! At least in the US since I can't speak for other regions but I guess these pre order retal skins in the EU/UK confused people so they said screw it and tossed them all onto the season pass.Pre order you just get a skin, yes?
Gold edition you get a different skin plus season pass?
Today, The Division Beta ended with a major achievement: with more than 6.4 million players joining The Division, this beta is now the biggest beta ever for a new IP on current generation platforms!
On average, players spent an average of 5 hours as activated sleeper agents journeying through The Division’s open world. With 2 average hours spent in the Dark Zone and almost 50% of players going rogue, you demonstrated your love for The Dark Zone, The Division’s unique and challenging player-versus-player environment. Fun fact: over 63 309 800 contaminated items were successfully extracted out of the Dark Zone.
We’re very grateful so many of you tried the game and started to take back New York City ahead of the game’s release on March 8th. Thanks so much to the millions who joined The Division’s Beta, we hope everyone enjoyed playing the game as much as we enjoy making it. See you early March in New York City, Agents!
- The Division Dev Team
Never saw a single purple drop personally, and I spent all my time in the 8-8 bracket.