There are some things that work differently in the Shivering Isles, though. For example, crime and punishment are different. Any bounty that you have in Cyrodiil is ignored in the Shivering Isles, and vice versa. So if you have a large price on your head, you might want to consider vacationing with Sheogorath. If you are caught committing a crime in his lands, you arent sent to jail. Instead you are dropped into the bottom of a dungeon, without any of your stuff. You can still choose to sleep it off and get everything back, or you can try and make it out of the dungeon. If you do escape, all is forgiven and your stuff is in a chest by the exit door. You are considered to have served your time.
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Since it is an island, there are many more aquatic creatures than there are in Oblivion. Some of them can even regenerate in water. Familiar faces like the Golden Saints and Dark Seducers from Morrowind are featured in the Shivering Isles. There are also many totally new creatures, such as the Gnarls, which are living trees, or the Elytra, which are giant insects reminiscent of preying mantises.
Even the human encounters have some fresh takes. The Zealots and Heretics wear special robes. If you put on these robes, the Zealots and Heretics will think you are just one of them and not attack. Dont get too close though
if they get a good look at you, theyll see through the disguise and pounce.
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Since the Shivering Isles is a land of madness, every character you encounter is not quite right in the head. This leads to many unusual and interesting situations. For example, there is the Orc that is terrified of cats. Unfortunately for him, he has a Khajiit stalker fan. In one of the other quests, the Duchess of Dementia is convinced someone is out to get her. She loans you her court torturer and sends you out into town to pry information out of the citizens. If you dont like what they have to say, you can have them tortured until they confess.
There are about 30 new quests. Half of them form the main story line involving Sheogorath and his need for a champion to help him stop the Greymarch. The other half are scattered throughout the land for the player to find.
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We are very proud of our musical score and the awards it has won. However, we ultimately decided not to add any new music for the Shivering Isles.
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Oblivion had closer to 2000 NPCs, including villains like the bandits and conjurers. There are another 400 or so NPCs added by the Shivering Isles. Some of them are guys you can talk to, some of them, like the Zealots and Heretics, are more interested in slitting your throat. We used about the same number of voice actors as we did in Oblivion, but none of them are famous names.