The Shadow said:
The little bastard just wouldn't die.
Scamps in Oblivion are 'roided up. I don't remember them being so tough in Morrowind.
The actually are roided up. Roided up to match whatever your level is.
The Shadow said:
The little bastard just wouldn't die.
Scamps in Oblivion are 'roided up. I don't remember them being so tough in Morrowind.
Fifty said:Due to the just-mentioned rubberband enemies (matching your level) I've been bitchslapped to the point of frustration in some recent battles and I just created a new character. I'm taking a break 8 hours in from my thief and giving a straight up orc warrior a shot.
FlyinJ said:I just tried a few other quests, and they all seem to have scaled to my level.
Is this the case for the entire game? Because if it is, I don't really see any point in leveling at all. I mean, why bother becoming some powerful hero guy if everything around you artificially becomes a powerful hero guy just like you?
Belfast said:I don't think they scale as much as you think. Surely, they get harder, but the gap between your level and theirs increases the higher you get. So you're still making progress, but its never really a cakewalk, either.
Least that's my theory.
Speevy said:In Morrowind, there was a single spell you could point at the ground repeatedly and make yourself more powerful than the final boss.
Bethesda has gone out of its way to make Oblivion consistently challenging, and hard to break. Put the difficulty on max if it bothers you.
FlyinJ said:That wasn't the case in the Painter quest example I gave. The enemies were extremely hard at level 5 when I first tried it. I thought I'd go level up then come back and do it. I came back at level 12, and they were exactly as hard and tough as they were when I was level 5. There was no point at all in leveling up in that case.
EDIT: Also, in my other example, they actually changed out the monsters from when I first tried it and found it too hard, to completely different monsters that were much higher level when I came back to try it a few levels later.
Belfast said:Actually, the enemies are somewhat random. I've gone into a specific area of a dungeon a couple times (after dying) to find different Conjurers with different equipment and stuff on their bodies. You always kind of know what type of enemies will be in an area, but it's not always the same exact ones.
http://speeddemosarchive.com/Morrowind.htmlSpeevy said:The Elder Scrolls series has always been about making the world work for you.
In Oblivion:
You can't make it so you're unbeatable.
You can't make the game too easy.
Don't they call that balance?
Perhaps Bethesda smartly realized that to fulfill the promise of a dynamic, living world that your adversaries would need to adapt.
Now, just forget the fact that this still leaves all the non-combat skills like security, alchemy, speechcraft, and mercantilism, all of which can be increased to God levels.
Are you saying that you think you could have maximum strength and wouldn't be able to kill a wolf easily? That's just dumb. I've already noticed an improvement in my ability to fight from level 1 to level 3.
The system of this RPG was not determined by lazy programming, but rather through a careful attention to detail and consideration of the player.
You will not win this game on level 1.
FlyinJ said:The difficulty isn't bothering me. It's the fact that the RPG progression seems useless. Sure, I could up the difficulty to maximum, but then everything would be twice as powerful as me, no matter how powerful I got. That's just stupid. I'm not playing Doom, I'm playing an RPG.
Liu Kang Baking A Pie said:http://speeddemosarchive.com/Morrowind.html
People beating Morrowind in under 15 minutes at level 1.
Try again.
Edit: Nevermind, you edited in "In Oblivion:"
Speevy said:The system of this RPG was not determined by lazy programming, but rather through a careful attention to detail and consideration of the player.
FlyinJ said:Unfortunately, I think they went too far overboard. I've put in about 20 hours so far, and I'm going to play more hoping I'm wrong.
An open-ended RPG is a progression of quests, some hard as hell and some easy. You design the game around giving the player enough to do at all levels of the experience. Say the player is a badass, and wants to tackle higher-level content. They can go and do that. Say you make something that is *just* too hard for the player to tackle when they come across it. The player can then decide whether to keep at it as hard as it is, or to go out and level up a bit, come back later and it will be easier for them.
Oblivion seems to throw all this out the window. Every mission is designed to be played at any time, no matter what level the player is. This makes all stat progression in the game meaningless, except for changing the way the monsters look when you start the quest. Sure, you can get better swords with +9 frost damage, but given the way the system is set up, you could go through the dungeon at level 5 with a +9 frost damage sword and it will be just as hard if you went through the dungeon at level 40 with a +9 frost damage sword.
Again, I hope I'm wrong, but I've since looked at three quests I'd abandoned to come back to after getting more powerful and they all have this happening in them.
Belfast said:Duh, things are going to get more powerful. But, seriously, you can't just do any quest. I've already encountered at least one that won't let you start it until Level 17.
Speevy said:That's definitely not true.
Vague, minor spoiler of a rather inconsequential quest
Pellham said:so has anyone else noticed that radiant AI isn't like it was hyped up to be? I mean it is still very cool, always awesome to see npcs talking to each other or guards attacking hostile npcs, but I don't see any of the stuff like in the E3 demo with the lady who took you to her bedroom to practice archery, eat, and cast a fireball on her dog. In fact, I haven't seen any pets at all, did they take dogs out of the game?
I do like how npcs will actually walk from town to town! That is very cool. Too bad they get killed easily by bandits if you follow them.
Robobandit said:I honestly never expected npcs to do stuff like the AI example on a regular basis.. they purely exist so that the world doesn't feel like a barren place. I kind of like tailing npcs and seeing what they do, but I can't get one of them to do anything while I'm watching..
The quest called "unfair competition" or something similar in the Imperial City.. the local merchants suspect that a guy is selling stolen stuff and want me to follow him to find out for sure. I see him meeting with a guy that I think is a thief (he's an asshole, from my experience anyway) next to a hollow tree stump but I never find anything inside of it
Robobandit said:There are people with dogs in Cheydinhal, hell.. one woman told me that she trained dogs and people, but preferred dogs.
Another lady was at the cathedral, but she had her two dogs with her and was telling me how much she loved them.
I honestly never expected npcs to do stuff like the AI example on a regular basis.. they purely exist so that the world doesn't feel like a barren place. I kind of like tailing npcs and seeing what they do, but I can't get one of them to do anything while I'm watching..
The quest called "unfair competition" or something similar in the Imperial City.. the local merchants suspect that a guy is selling stolen stuff and want me to follow him to find out for sure. I see him meeting with a guy that I think is a thief (he's an asshole, from my experience anyway) next to a hollow tree stump but I never find anything inside of it
FrenchMovieTheme said:man this game just pissed me off! im doing a mission for the dark brotherhood. guy tells me to go to the sewers and break into the prison to kill this old dude. anyhow, i pretty much get to the end of the sewers, all i need to do is pick the lock. guess what? 13 tries isn't enough, and i run out of lock picks. fucking bullshit dude. now i have to go ALLLLLLLL the way back, and possibly find a shop or something where i can buy some lockpicks. growl
FlyinJ said:I just read on another forum that not only are monsters rubberbanded to your level on all the quests, but all the loot is as well.
So, you'll never find some awesome powerful loot in a dungeon. It's all set to whatever level you currently are. For instance, I'm level 12 now, and every quest has dwarven armor in it. Even for quests I picked up when I was level 2 and the loot was at that point chain.
op_ivy said:1.) can someone point me to that quest with the painter?
op_ivy said:couple questions, apologies if they have been covered, but this thread has EXPLODED since last i checked it
1.) can someone point me to that quest with the painter?
2.) i need some alchemy help... how do i get more options out of my ingredients? everything i have only has one effect listed, the rest are just question marks. i have the second tool listed to mix these, so i can use all four slots. do i just need to get the next best mixing tool? do i just need to further my alchemy skills?
3.) alchemy again. what are some good poison or damaging ingredients and where can i find them? the vast majority of my ingredients are either beneficial to me, or relatively lame stuff against bad guys (ex. damage luck... wtf).
FlyinJ said:Can someone please help me with that painter quest? It's unfortunately one of the ones I couldn't beat early on in the game, so I went to level. When I came back it scaled it up to me so it's just as hard.
I just can't kill these things without either using 2 bottles of turpentine or 1 bottle and about 4 super magic refill potions. I either use 2 bottles of turp on my sword then a few spells, or I use one bottle of turp and run backwards shooting fireballs at it for minutes, using magic refill potions as I go. If I try to just wail on them with my sword, they beat the living crap out of me. Even when I block with my shield they knock me back every time they hit... then jump on me with a super hit. Is there some weakness these things have that I'm not aware of? I'm a spellsword, btw
FlyinJ said:Hah, I just edited my post before your reply ivy.
Speevy said:It sounds to me that you want an immortal character. This system actually lets you work within the game's menus to use spells, potions, weapons, armor, and stealth to win your battles. If you want an ultra-powerful sword, steal one.
Having Dwarven Armor for my character right now would be overencumbering. In addition, most spells just require to much magic for me to cast right now.
op_ivy said:i havent played the game nearly enough to make any judgements, but everything FlyinJ is saying makes perfect sense...
but at the same time, i know i got quite bored with morrowind once i reached a certain skill level and weapon set. i just became to powerfull. i'm assuming that wont really be the case in oblivion, at least not to the same extent. this is definitely a good thing.
basically, both ways have their advantages and diadvantages. as mentioned, i'll need quite a few more hours to tell you one way or the other if oblivion nailed it or broke it further. i think some middle road would probably be the best fit though.
Robobandit said:There are people with dogs in Cheydinhal, hell.. one woman told me that she trained dogs and people, but preferred dogs.
Another lady was at the cathedral, but she had her two dogs with her and was telling me how much she loved them.
I honestly never expected npcs to do stuff like the AI example on a regular basis.. they purely exist so that the world doesn't feel like a barren place. I kind of like tailing npcs and seeing what they do, but I can't get one of them to do anything while I'm watching..
The quest called "unfair competition" or something similar in the Imperial City.. the local merchants suspect that a guy is selling stolen stuff and want me to follow him to find out for sure. I see him meeting with a guy that I think is a thief (he's an asshole, from my experience anyway) next to a hollow tree stump but I never find anything inside of it