paul777 said:Raminus Pollus sells a 7 second paralyze spell and you can get open average and hard lock spells at cheydinhal
SteveMeister said:Most enemies scale according to your level, and so does loot. One of the main complaints about Morrowind was that it was that it was too easy to become so uber-powerful that you could kill anything without breaking a sweat. So in Oblivion, we've worked hard to make sure the game is a challenge no matter how long you've been playing it.
You will still run into some low-level creatures as you go along. Also, it's not always a one-to-one leveling. Some things always stay above your level, others always stay below, sometimes there's randomness to it.
I have a level 40 character with several stats and major skills maxed out, and the game is DEFINITELY challenging even at that level. I prefer it that way, and I think most gamers will too.
If it's too hard, there is a difficulty slider
FlyinJ said:This *really* hurts the game.
Here's an example. I got a quest when I was level 3. The enemies were way too hard. I figured I'd need a couple levels before defeating it. So, I go out and level, do other quests, and come back to it when I'm level 12. Should be a cakewalk, right? Actually, no, now it's even *harder* to defeat, as the enemies all are doing 5 hit combos, disarm attacks and are knocking me backwards with every hit.
I actually regret not doing it when I was level 3, as it was hard, but not this hard. I've found this happen with almost all my quests. What is the point of leveling at all. Nothing will ever get easier, it's just going to get harder. Something too hard? Better keep reloading and trying it over and over, because if you try to go out and improve your character, you'll get punished with a much harder experience.
The risk/reward ratio is completely out of whack. The game is almost a linear set of "RPGesque mini-experiences" stringed together and rigidly difficulty-tuned.
Instead of having this be an RPG, it's more like some sort of weird action game where everything gets harder no matter what. There is no choice on my part of getting my character better prepared for anything. That's what an RPG is. I'm not sure what exactly this game has turned into.
IJoel said:Thanks!
FlyinJ said:This *really* hurts the game.
Here's an example. I got a quest when I was level 3. The enemies were way too hard. I figured I'd need a couple levels before defeating it. So, I go out and level, do other quests, and come back to it when I'm level 12. Should be a cakewalk, right? Actually, no, now it's even *harder* to defeat, as the enemies all are doing 5 hit combos, disarm attacks and are knocking me backwards with every hit.
I actually regret not doing it when I was level 3, as it was hard, but not this hard. I've found this happen with almost all my quests. What is the point of leveling at all. Nothing will ever get easier, it's just going to get harder. Something too hard? Better keep reloading and trying it over and over, because if you try to go out and improve your character, you'll get punished with a much harder experience.
The risk/reward ratio is completely out of whack. The game is almost a linear set of "RPGesque mini-experiences" stringed together and rigidly difficulty-tuned.
Instead of having this be an RPG, it's more like some sort of weird action game where everything gets harder no matter what. There is no choice on my part of getting my character better prepared for anything. That's what an RPG is. I'm not sure what exactly this game has turned into.
FlyinJ said:The risk/reward ratio is completely out of whack. The game is almost a linear set of "RPGesque mini-experiences" stringed together and rigidly difficulty-tuned.
Instead of having this be an RPG, it's more like some sort of weird action game where everything gets harder no matter what. There is no choice on my part of getting my character better prepared for anything. That's what an RPG is. I'm not sure what exactly this game has turned into.
SteveMeister said:Remember that you can also MAKE more powerful spells once you're in the Arcane University, as long as you're skilled enough to cast them. So if you have Open Easy Lock, and you're skilled enough to cast Open Very Hard, you can make it rather than hunting down the guy who sells it.
Sorry about that double post -- I'd edited the original, and when I saved changes it made a duplicate. Weird. Or I fat-fingered a button, who knows
Belfast said:The only thing left to say is to learn how to be more effective in combat. The higher the level you are, the more the game is going to assume you've learned some techniques or have become better at fighting. It doesn't sound to me like the enemies are stupidly hard, but that they exhibit a wider arrangement of attack/defense possibilities than lower-level characters.
Geoff9920 said:So I've put several hours into the game and I've been looking to buy my guy a house. The only luck I've had is thehaunted place in anvil. Is there an easy way to get rid of the ghosts?
Nerevar said:A "role-playing game" is not a fucking level treadmill. I'm sorry if your expectations of a vast grinding experience ala WoW or Final Fantasy weren't met, but Oblivion is far and away the closest you are ever going to get to a "role-playing game" on a console right now.
Steve, are you ever going to reveal the way stat multipliers work? I remember it being really confusing in Morrowind too until someone wrote an understandable fact, and I hate to have to deal with all the misinformation again.
SteveMeister said:It's really very straightforward.
Every time you advance a skill -- major or minor -- a counter for that skill's governing attribute increases.
When you reach the level up point, that count is saved, and a new count is started for the next level. This enables you to reach the level up point multiple times before sleeping, so you get all the appropriate bonus multipliers for each level advancement.
Anyway, when you finally DO sleep to level up, the count for each attribute is converted to the attribute multiplier -- either 1, 2, 3, 4 or 5.
So if you level up 10 skills that are all governed by Intelligence, you'll get an X5 on Intelligence when you level up.
That's awesome, I know what I'll be doing this evening. Thanks Sp3eD.Sp3eD said:After you get attacked by the ghosts use your flare spell or any other non ice based spell / enchanted weapon. It will say something about hearing a "crash" downstairs. There is a pot that crashed by the front door that has a note along with a skeleton hand. Take both and then start looking for the guy that sold the house to you.
Spoiler 2 warning if you haven't gotten this far don't read on.
After you question around you find he is in Imperial City in the King and Queens tavern. Fast travel to there and talk to him. He will then go back with you to Anvil and then go with you into the house. After I got in there I didn't waste time fighting, I just ran to the basement door, then ran all the way to the soul gate. He will follow you and not even fight. After that, the ghosts are gone though there is much evil waiting for you. That is where I will stop talking
IJoel said:I mentioned before i was annoyed at the rubberbanding in enemy level... it hadn't bothered me that much until a damn mountain lion killed me at level 14 or so. I mean, WTF...
SteveMeister said:It's really very straightforward.
Every time you advance a skill -- major or minor -- a counter for that skill's governing attribute increases.
When you reach the level up point, that count is saved, and a new count is started for the next level. This enables you to reach the level up point multiple times before sleeping, so you get all the appropriate bonus multipliers for each level advancement.
Anyway, when you finally DO sleep to level up, the count for each attribute is converted to the attribute multiplier -- either 1, 2, 3, 4 or 5.
So if you level up 10 skills that are all governed by Intelligence, you'll get an X5 on Intelligence when you level up.
Sp3eD said:So is it the number of attributes leveled divided by 2?
Other then that I understand fully now. Thanks
Dr_Cogent said:It's a lion. You are not. Lion FTW!
SteveMeister said:Lions are really really powerful.
Nerevar said:it was in Morrowind, I can't imagine it would be any different in Oblivion.
SteveMeister said:Lions are really really powerful. Increase your armor rating (shield spells or potions, or just wear better armor that's in good condition) when fighting creatures that do a lot of melee damage. I've also found that a summoned Daedroth can take out a mountain lion in a couple swipes
SteveMeister said:It's different. There are gamesettings that determine what the multiplier is for each value of the attribute counter I described above, from 1 to 10. Not a straight divide by 2.
epmode said:Is it possible to delete a spell from your spellbook? 360 version, if it makes a difference.
epmode said:Is it possible to delete a spell from your spellbook? 360 version, if it makes a difference.
Leatherface said:I'm not sure if this was mentioned in the last 50+ pages, but are there any tweaks floating around to boost performance in the pc version? Thanks!
Are you really going to use Minor Heal when you have Major Heal?Dr_Cogent said:Why would you want to delete a spell?
Liu Kang Baking A Pie said:Are you really going to use Minor Heal when you have Major Heal?
Liu Kang Baking A Pie said:Are you really going to use Minor Heal when you have Major Heal?
No kidding. And while taking what was supposed to be a "leisurely" stroll through the Imperial Reserve, I've also figured out that I am not a Timberwolf or a Black Bear. :lolDr_Cogent said:It's a lion. You are not. Lion FTW!
Sp3eD said:I think I have found a bug in the merchants selling.
Every person I go to that has 800 gold to buy your stuff, their gold never goes down as I sell them stuff. I sold one chick 5000 gold worth of stuff yet she only had 800 total :-|.
360 version btw.
GreekWolf said:No kidding. And while taking what was supposed to be a "leisurely" stroll through the Imperial Reserve, I've also figured out that I am not a Timberwolf or a Black Bear. :lol
After spending hours laying the smack down on your every day, garden-variety wolf, I was unprepared to encounter my first Timberwolf and see -
* a Timberwolf hits YOU for 1/4 of your health bar*
* a Timberwolf hits YOU for 1/4 of your health bar*
* YOU try to block but are stunned!*
* a Timberwolf hits YOU for 1/4 of your health bar*
* Moondancer runs!*
Dr_Cogent said:Why would you want to delete a spell?
Boyrs posted ini stuff that could be tweaked.
Read the thread. This has been discussed many times.Sp3eD said:I think I have found a bug in the merchants selling.
Every person I go to that has 800 gold to buy your stuff, their gold never goes down as I sell them stuff. I sold one chick 5000 gold worth of stuff yet she only had 800 total :-|.
360 version btw.
Leatherface said:Care to point me in the right direction? If it's in this thread it may be difficult to dig through 50+ pages. Thanks.
FlyinJ said:I just bought a house. It's a total shack on the Imperial Waterfront.
Anyhow, I just bought "house storage space" for it from the furnishings merchant. Can I now put stuff in the dresser and it will never disappear?
Sp3eD said:I think I have found a bug in the merchants selling.
Every person I go to that has 800 gold to buy your stuff, their gold never goes down as I sell them stuff. I sold one chick 5000 gold worth of stuff yet she only had 800 total :-|.
360 version btw.