i'm disappointed to hear about the level scaling. it's good that the game will stay involving throughout its length -- i really did become a man among fleas in morrowind -- but what's the point of building my stats if everyone else's stats grow proportionally? am i just supposed to enjoy looking at big numbers? people use the phrase "level treadmill," but this really is a level treadmill -- you put in the effort and feel like you're walking, but you never actually go anywhere. i understood when i chose a thief that combat wouldn't come easy, but i thought i'd be able to train my combat skills up with appreciable results. in fact if enemies level up with me, but put all their stat increases towards combat skills while i work on my stealth, won't i get relatively weaker as the game goes on? doesn't this also impinge on the sense of choice that was so liberating in morrowind? maybe the scaling levels make quests more satisfying, but there's no longer much point to wandering around and building your strength. and if you don't focus on combat skills, every little thing is going to be a chore.
i don't think games should be realistic, but i do think they should maintain an internal logic, and level scaling doesn't make any sense either. there's no way to explain it within the context of the game.
i don't think about any of this when i'm actually playing the game -- it's unbelievably big and detailed and clever, in a way that makes other games seem tawdry -- but it makes me less eager to go back to it this evening, and it makes me feel like i've wasted hours of game time.