So some dumbass guildmate told me that campaigns were account bound and choosing one campaign on any char will lock all others to said home campaign. Nope... so my DC character is now locked onto a completely dead home campaign (aka 100% AD dominated) and my AD char is locked out of playing with my guild for 80 days. Really puts a damper on the otherwise fun PvE experience I'm having.
Speaking of campaigns, I hear over half are pretty dead right now because they let you freely choose your home campaign and didn't put a population cap on said campaigns (i.e. would have made sense to only allow 1 EB for every 1 AD and 1 DC player that locked into a home campaign to balance them out). Hope they fix this shit soon, at the very least make campaign lengths 1-2 weeks max until they figure out a way to balance them out... don't fucking have us unknowingly lock ourselves into dead backwater campaigns for 80 days if we didn't choose Auriel's Bow or happened to choose an unfavorable campaign.
PvE impressions: absolutely most fun leveling and exploration in an MMO I've ever played. Combat works well too. Hope this keeps up to the endgame.
PvP impressions: absolute dog-shit that needs some real short term work to get in order. The sieges and gameplay are here, but the boneheaded lack of faction balancingmakes the zerg-style of Campaign pvp almost unbearable; it's not even fun for the winning side when there's no enemy to speak of.
Does the game have anything to balance the factions in PvP? My biggest concern with that is the fact that there always is one faction that dominates the rest. I hope it doesn't turn out the same way here
Yep. This is the game's biggest issue right now IMO. My campaign is completely and utterly dead with one faction owning 100% of everything for the last 2 days and with everyone from the other two factions not even participating. The easy waypoints allow the faction with the most players to form a gigantic zerg and easily take everything to secure emperor and once that happens, there's almost no way to break it. From my guildchats it seems like 90% of the campaigns (everything but Auriel's bow) are approaching deadzones with one faction completely dominating.
Not to mention that now because they capped quests to daily instead of infinite, there is a huge imbalance in the point system that mostly affects the Emperor. The Emperor's that locked in during the first one or two days of early access will never be dethroned for 90 days barring a reset, one of the dudes in my guild is Emperor on Auriel's Bow (the most populated campaign) and said the closest person to him was like 20k points behind (basically insurmountable). And having an Emperor like this basically solidifies a 90 day victory for one faction, shoter campaign resets are a must (1-2 weeks)...