To be fair to him, although I don't think it's terribly bad, you do end up being under levelled for the next area even after doing all quests thus requiring grinding.
I went to Deshaan, the second zone, at level 16 and didn't feel under-levelled at all. I guess if you rush the quests and don't bother exploring you'll probably come in low, but that's only if you play with the older MMO mentality. Just play this like Skyrim and you'll do fine.
I gave up on the game, nothing beats WoW vanilla/pvp/pve for me and this game can't top it for me... The structure of MMO games needs to change; it's all so dated, professions, grinding, horrid storytelling & writing, and so on. Vindictus kind of understood this. I'd love to see some innovating development changes within the MMO/MOBA market - i mean, imagine a Dark Souls x Monster Hunter x Action RPG type of game :-O
I have to disagree massively with this statement. Of course, everyone is entitled to their opinion, but to me WoW's vanilla PvP and PvE have been topped for me, by ESO. Looking back at WoW, it was rather outdated and is still outdated with a fair chunk of grinding, terrible questing and rather repetitive combat (that includes a fair amount of cookie cutter tactics). I feel like with ESO that Zenimax really shook off the shackles that other MMORPG's still have clasped to their hands, allowing players to truly explore the world at their own leisure and pace.
I haven't felt this excited about visiting new places or heading off to find a quest in ages, and its something I truly think only an Elder Scrolls game can do. Of course, in saying all the positives there are changes that I'd like to see such as working filters and search for banks, further UI enhancements and better bank management by moving crafting materials into their own space. However, the base game is far superior to any I have played in a good while, and this is what makes the game so good because these negligible negatives are far outweighed by the base game just being so enjoyable.