The Elder Scrolls V: Skyrim -- First Gameplay Trailer!

RedSwirl said:
Does anybody have any idea what the hell that guy fighting the dragon actually said?


He was speaking dragon. I'm not sure what the actual language is called, though.
 
RedSwirl said:
Does anybody have any idea what the hell that guy fighting the dragon actually said?

Sounds like the shout was from the words of the song, which appeared in text form in the Game Informer article. Someone in the comments translated it to this:

Dragonborn Dragonborn
by his honour is sworn
to keep evil forever at bay
and the fiercest foes rout
when they hear triumph's shout

Dragonborn for your blessing we pray
and the scrolls have fortold
of black wings in the cold
that when brothers wage war come unfurled
Alduin bane of kings
ancient shadow unbound
with a hunger to swallow the world

(Original Non-translated version)

Dovahkiin Dovahkiin
Naal ok zin los vahriin
wah dein vokul mahfaeraak ahst vaal
ahrk fin norok paal graan
fod nust hon zindro zaan
Dovahkiin fah hin kogaan mu draal

ahrk fin kel lost prodah
do ved viing ko fin krah
tol fod zeymah win kein meyz fundein
Alduin feyn do jun
kruziik vokun staadnau
voth aan bahlok wah diivon fin lein

If I had to guess, it sounded like "lost prodah"?

Source
 
That is sleek box art. Too bad SCEA isn't publishing the PS3 version so they could add 3D, Move, and E3 Award quotes to obscure the dragon icon!
 
Gorgon said:
Poor Bioware. They must be really depressed reading this Skyrim thread LOL. Serves them well for letting themselves fall into a creative blank and living out of their brand name, I guess.

LOL I've seen at least a dozen comments like, after seeing this trailer, I don't care about DA2 anymore.

I haven't really loved a Bioware game since BG2. I think both they and Bethesda have been on a downward trajectory, since their peak about a decade ago. Here's to hoping that Oblivion was rock bottom. As some said, an improvement from there isn't saying much. At least I could still enjoy playing Oblivion after it was modded. Dragon Age and Mass Effect put me to sleep.
 
woober said:
Sounds like the shout was from the words of the song, which appeared in text form in the Game Informer article. Someone in the comments translated it to this:

If I had to guess, it sounded like "lost prodah"?

Source

Those lyrics surfaced when the Teaser Trailer showed up (the one that only had the wall and the song).

however, the song started at the "Dohvakiin Dohvakiin" part. The part that the warrior shouts + everything before the "Dohvakiin Dohvakiin" seems to be new.

The second part of the song doesn't show up on the teaser trailer released earlier and, to me, it doesn't sync up with the new lyrics.

The GameInformer story about it talks about one specific Dragon Roar, and I guess it kind of fits, taking into consideration both what he says and what the spell does, graphically:

[url]http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=3[/url] said:
One power used in the game acts like a sort of invisible push of staggering power. Spoken in the game, your hero will intone the three words for the full shout: “Fus, Ro, Dah!” Translated into English, “Fus” means force, “Ro” means balance, and “Dah” means push.
 
Death Dealer said:
LOL I've seen at least a dozen comments like, after seeing this trailer, I don't care about DA2 anymore.

I haven't really loved a Bioware game since BG2. I think both they and Bethesda have been on a downward trajectory, since their peak about a decade ago. Here's to hoping that Oblivion was rock bottom. As some said, an improvement from there isn't saying much. At least I could still enjoy playing Oblivion after it was modded. Dragon Age and Mass Effect put me to sleep.
The last good game Bioware made was NWN.

That's it, everything else since then is shit.
 
~Kinggi~ said:
I dont know but when he said it and the music kicked in i got a stiffy
25gbia8.jpg
 
Still doesn't look as unique as Morrowind. Looks 100x better than Oblivion stylistically, though. I don't want to wait till 11/11/11.
 
I'll reserve judgment until some old school Daggerfall fans give it a play test. Seems like they have been slowly adding back features to the series that they stripped away after Df all the while making each sequel more and more casual.

Graphics and animation are jaw dropping but those two things have never defined a great Elder Scrolls game.
 
I'm hoping they come out with some type of special edition of the game. I am a collector who loves the Elder Scrolls series, so it would be fantastic to have an art book, mini dragon figurine, or whatever else they can come up with.
 
Zonar said:
Can you play as a girl? Or did they cut that out for story reasons?

I would fully expect to be able to play as a female. Nothing I've read specify the importance of the gender for the main character.
 
EDarkness said:
The trailer looked cool, but if people look like ass as they did in Oblivion, I won't be picking it up.
zon said:
Everything in that trailer looked great, except the water. The water looked like ass. ASS. Please make the water as awesome as everything else Bethesda.
Why do some people just not appreciate the shear velocity of this game/series and attack the visuals first? Sometimes the content of the game is more important than the visuals. I mean, look back to the beginnings of RPG's: Zork, DnD, Magic: The Gathering...There were no "visuals" to make a great experience. Even DnD can be played on a large piece of paper with coins to represent players. It is visually different than buying a professionally made game mat, but the experience is equal. The visuals are a huge bonus, especially in RPG's. In fact, that's what makes an RPG so great: the content! You can see this ANYWHERE! in MOST cases, RPG's focus more on the plot and character development. I am not saying that impressive visuals are bad. I love when a game looks heavenly. But would you rather play an RPG that looks FANTASTICALLY good with poor narrative? Or would you rather have a better time with the experience of the content? Again, this philosophy is somewhat restricted to RPG's. Also, with a game as expansive as an Elder Scrolls game, it's difficult to make high-poly, high-res models and textures. There just isn't enough data space or processing power in current gen technology.
 
wit3tyg3r said:
Why do some people just not appreciate the shear velocity of this game/series and attack the visuals first? Sometimes the content of the game is more important than the visuals. I mean, look back to the beginnings of RPG's: Zork, DnD, Magic: The Gathering...There were no "visuals" to make a great experience. Even DnD can be played on a large piece of paper with coins to represent players. It is visually different than buying a professionally made game mat, but the experience is equal. The visuals are a huge bonus, especially in RPG's. In fact, that's what makes an RPG so great: the content! You can see this ANYWHERE! in MOST cases, RPG's focus more on the plot and character development. I am not saying that impressive visuals are bad. I love when a game looks heavenly. But would you rather play an RPG that looks FANTASTICALLY good with poor narrative? Or would you rather have a better time with the experience of the content? Again, this philosophy is somewhat restricted to RPG's. Also, with a game as expansive as an Elder Scrolls game, it's difficult to make high-poly, high-res models and textures. There just isn't enough data space or processing power in current gen technology.

Edit: I know I'm going to be attacked for saying all that...so bring it on :P
 
The hardware of this generation is at its limits. There is only minimal room for improvements. But since developers cant ignore the biggest market they cant just release the game for pc and make it look awesome and call it a day. With that in mind the improvments over Oblivion are great!
 
wit3tyg3r said:
Why do some people just not appreciate the shear velocity of this game/series and attack the visuals first? Sometimes the content of the game is more important than the visuals. I mean, look back to the beginnings of RPG's: Zork, DnD, Magic: The Gathering...There were no "visuals" to make a great experience. Even DnD can be played on a large piece of paper with coins to represent players. It is visually different than buying a professionally made game mat, but the experience is equal. The visuals are a huge bonus, especially in RPG's. In fact, that's what makes an RPG so great: the content! You can see this ANYWHERE! in MOST cases, RPG's focus more on the plot and character development. I am not saying that impressive visuals are bad. I love when a game looks heavenly. But would you rather play an RPG that looks FANTASTICALLY good with poor narrative? Or would you rather have a better time with the experience of the content? Again, this philosophy is somewhat restricted to RPG's. Also, with a game as expansive as an Elder Scrolls game, it's difficult to make high-poly, high-res models and textures. There just isn't enough data space or processing power in current gen technology.

Elder scrolls games have good narratives? I think for open world rpgs, like the Elder Scrolls series, graphics are more important than a largely linear, story-driven rpg.

One of the big draws of elder scrolls games is exploration and the chance to immerse yourself into a believable world. If the water looks like ass or the npc AI is real wonky and does stupid crap, it can really hurt that immersion.

That said, the game looks great, and I doubt the water will bother me.
 
wit3tyg3r said:
Edit: I know I'm going to be attacked for saying all that...so bring it on :P

I'm pretty sure nobody in their right mind is going to attack you, Content ALWAYS wins over graphics.

Hell, if it were up to me, more games would be super stylized like Okami, or The Wind Waker so the space that uber detailed textures take would go towards content. Come to think of it, an Elder Scrolls-like RPG with Okami-like visuals would be amazing. The day/night cycles, and animated grass fields would be hypnotic.


....uhhh, what were we taking about?
 
New details from a french PS magazine....found it on a dutch website. Ill try to translate it for you guys.

If old sorry, and sorry for spelling mistakes.

•In Skyrim zit een vorm van auto aim waardoor friendly fire voorkomen moet worden, en jouw aanvallen wat meer naar je tegenstanders toegetrokken worden.
In Skyrim you have a kind of auto-aim to prefent friendly fire.

•Sommige betoverde wapens hebben verborgen krachten die je pas ontdekt als je het wapen gebruikt.
Some magic-weapons have secret powers that you wont discover untill you use that specific weapon.

•Je kunt niet blokkeren als je een zwaard in de ene hand hebt, en een spreuk in de andere. Alleen als je tweehandige wapens of een schild bij je draagt kun je aanvallen blokkeren.
You cant block with a blade in one hand and a magic power in the other. You can only block if you cary a double-handed weapon or a shild.
•Het 'Spell Shield'-effect zal terugkeren
The ''Spell Shield effect'' will return

•Pubs zullen een grote rol in de game spelen. Je kunt mensen afluisteren en quests verkrijgen. Ook kun je er informatie vergaren.
Pubs/Bars will play a big role in this game. You can start quests or listen to other people.

•Questgevers kunnen je meer of minder informatie over de quest geven naar mate de houding tegenover de speler. Wees dus aardig, of juist niet.
The information you get from someone about the quest depends if you are good or evil.

•Er zijn veel nieuwe omgevingsspreuken in de game toegevoegd.
Dont know how to translate it.....but its something like ''environmental spells)

•Bij een van de finishing moves steek je je zwaard diep in je tegenstanders borstkas, compleet met gorgelende sterfgeluidjes.
You can perform a finishing move, by putting your sword all the way in (a complete sword with almost your hand in it.)

•Je kunt koken, houthakken, bezig zijn met mijnbouw of metaal bewerken.
You can cook, chop wood, work in the mines or work with metal.

•Er is een spreuk waarmee je de tijd heel sterk kunt vertragen (denk aan Bullet Time uit The Matrix)
There is a spell to slow down the time.....like Bullet Time.

•Een van de steden heet Riverwood en is een echt houthakkersdorpje.
One of the citys is Riverwood

•De game hoort er geweldig uit te zien met omgevingsfactoren die elkaar beïnvloeden, zoals de wind over het water die golven maakt.
The game looks sick, the wind can influence the water by making waves.

•Ontmoetingen met draken zijn niet gescript. Ze vinden compleet willekeurig plaats en je kunt in een stad zijn die in de fik wordt gezet door een draak.
Encounters with dragons are NOT scripted. Towns get be set on fire by dragons.

•Je kunt alle skills tot 100 trainen, maar niet alle perks verkrijgen.
You can train ALL your skills to 100 but not all your perks.

•Er is misschien een hele Dunmer (Dark Elves) stad aanwezig in de game.
Dark Elves are present

•Haarfingar is bevestigd als de grootste handelsmarktplaats van Skyrim.
Haarfingar is said to be home to the largest trading port in Skyrim

•De Dwemer Ruins zullen terugkeren.
The Dewmer Ruins are back

•De economie is een stuk beter dan in Oblivion. Als je bijvoorbeeld handelsproduct nummer één (in dit geval de oogst) vernietigd in een stad zullen de prijzen flink omhoog gaan, en zul je je producten in een andere stad moeten kopen.
The economy part is much better than in Oblivion. If you destroy a nr.1 tradingproduct the prices will be skyhigh.•Boogschutters kunnen hun adem inhouden voor een nauwkeuriger schot.

•Een gehavende draak kan misschien uit de lucht vallen omdat hij geen kracht meer heeft om te vliegen.
Dragons can fall out of the sky, cause the dont have any more power. So you can ride a dragon?

•Alleen de interessante NPC's hebben wat nuttigs te zeggen, de rest zal alleen wat kortere zinnetjes hebben, die nog wel zo veel mogelijk uniek zijn.
Only some NPC have important things to say, the others will respond with short sentences.

•Er zitten 120 unieke draken in de game die door acht ontwikkelaars gemaakt zijn.
There are 120 unique dragons!
 
Thanks for the translation, Cyborg!

Cyborg said:
•In Skyrim zit een vorm van auto aim waardoor friendly fire voorkomen moet worden, en jouw aanvallen wat meer naar je tegenstanders toegetrokken worden.
In Skyrim you have a kind of auto-aim to prefent friendly fire.

This is terrible. I hope you can turn this feature off.

•Questgevers kunnen je meer of minder informatie over de quest geven naar mate de houding tegenover de speler. Wees dus aardig, of juist niet.
The information you get from someone about the quest depends if you are good or evil.
This could be cool. Does this mean the quest actually changes, or that good guys that know you're evil will try and manipulate you, and visa-versa? Would be cool to know more details on that.

•Een gehavende draak kan misschien uit de lucht vallen omdat hij geen kracht meer heeft om te vliegen.
Dragons can fall out of the sky, cause the dont have any more power. So you can ride a dragon?
Wait, what?

•Er zitten 120 unieke draken in de game die door acht ontwikkelaars gemaakt zijn.
There are 120 unique dragons!
Does this mean 120 unique dragon abilities, or do they just level up, or something?
 
Cyborg said:
It says 120 unique dragons.

Sure, and I don't mean the questions back are for you explicitly. They've said that you get Dragon Shouts for killing dragons, so I wonder if how that's going to work with 120 unique dragons.
 
timetokill said:
This could be cool. Does this mean the quest actually changes, or that good guys that know you're evil will try and manipulate you, and visa-versa? Would be cool to know more details on that.

If it is only good or evil choices, then I am really not a fan of that. I find that sort of stark, dichotomous morality system rather uninspired and unnatural.
 
Amazing trailer. Handcrafted really is leagues beyond the generic daggerfall/oblivion terrain and dungons. Morrowind showed it and this will too I suspect.
 
maniac-kun said:
The translation must be wrong they confirmed 120 dungeons and that you CANT ride a dragon.
I dont know.....I translated it from a Dutch site. So it could be wrong, but I just wanted to give you the headsup.
 
Cyborg said:
New details from a french PS magazine....found it on a dutch website. Ill try to translate it for you guys.

If old sorry, and sorry for spelling mistakes.

•In Skyrim zit een vorm van auto aim waardoor friendly fire voorkomen moet worden, en jouw aanvallen wat meer naar je tegenstanders toegetrokken worden.
In Skyrim you have a kind of auto-aim to prefent friendly fire. So your attacks will get drawn towards the opponents a bit more.

•Sommige betoverde wapens hebben verborgen krachten die je pas ontdekt als je het wapen gebruikt.
Some magic-weapons have secret powers that you wont discover untill you use that specific weapon.

•Je kunt niet blokkeren als je een zwaard in de ene hand hebt, en een spreuk in de andere. Alleen als je tweehandige wapens of een schild bij je draagt kun je aanvallen blokkeren.
You cant block with a blade in one hand and a magic power in the other. You can only block if you cary a double-handed weapon or a shield.
•Het 'Spell Shield'-effect zal terugkeren
The ''Spell Shield effect'' will return

•Pubs zullen een grote rol in de game spelen. Je kunt mensen afluisteren en quests verkrijgen. Ook kun je er informatie vergaren.
Pubs/Bars will play a big role in this game. You can listen in on conversations and obtain quests that way. You can also get information.

•Questgevers kunnen je meer of minder informatie over de quest geven naar mate de houding tegenover de speler. Wees dus aardig, of juist niet.
The amount of information you get about a quest depends on the attitude [of the npc] towards the player. So be nice... or not.

•Er zijn veel nieuwe omgevingsspreuken in de game toegevoegd.
Lot's of nieuw environmental spells have been added to the game

•Bij een van de finishing moves steek je je zwaard diep in je tegenstanders borstkas, compleet met gorgelende sterfgeluidjes.
One of the finishing moves has you thrust your sword deep into your opponents ribcage, the opponent will make gurgling sounds as he dies.

•Je kunt koken, houthakken, bezig zijn met mijnbouw of metaal bewerken.
You can cook, chop wood, work in the mines or work with metal.

•Er is een spreuk waarmee je de tijd heel sterk kunt vertragen (denk aan Bullet Time uit The Matrix)
There is a spell to slow down the time.....like Bullet Time.

•Een van de steden heet Riverwood en is een echt houthakkersdorpje.
One of the citys is Riverwood. It's an actual woodcutter/logger village.

•De game hoort er geweldig uit te zien met omgevingsfactoren die elkaar beïnvloeden, zoals de wind over het water die golven maakt.
The game looks sick, the wind can influence the water by making waves. Environmental effects can influence each other (so not just wind affecting water).

•Ontmoetingen met draken zijn niet gescript. Ze vinden compleet willekeurig plaats en je kunt in een stad zijn die in de fik wordt gezet door een draak.
Encounters with dragons are NOT scripted. They're completely random and you can find yourself in a tow that has been set ablace by a dragon.

•Je kunt alle skills tot 100 trainen, maar niet alle perks verkrijgen.
You can train ALL your skills to 100 but not all perks are attainable.

•Er is misschien een hele Dunmer (Dark Elves) stad aanwezig in de game.
There may be an entire dunmer city present in the game

•Haarfingar is bevestigd als de grootste handelsmarktplaats van Skyrim.
Haarfingar is said to be home to the largest trading port in Skyrim

•De Dwemer Ruins zullen terugkeren.
The Dewmer Ruins are back

•De economie is een stuk beter dan in Oblivion. Als je bijvoorbeeld handelsproduct nummer één (in dit geval de oogst) vernietigd in een stad zullen de prijzen flink omhoog gaan, en zul je je producten in een andere stad moeten kopen.
The economy part is much better than in Oblivion. If you destroy a nr.1 tradingproduct (in this case the harvest) the prices will be skyhigh. So you'll have to buy products in a different city.

•Boogschutters kunnen hun adem inhouden voor een nauwkeuriger schot.
Archers can hold their breath for a more accurate shot.

•Een gehavende draak kan misschien uit de lucht vallen omdat hij geen kracht meer heeft om te vliegen.
A battle worn dragon can fall out of the sky because he doesn't have the strength to fly anymore.

•Alleen de interessante NPC's hebben wat nuttigs te zeggen, de rest zal alleen wat kortere zinnetjes hebben, die nog wel zo veel mogelijk uniek zijn.
Only some [the interesting] NPC have important things to say, the others will respond with short sentences (which are still possibly unique).

•Er zitten 120 unieke draken in de game die door acht ontwikkelaars gemaakt zijn.
There are 120 unique dragons! made by 8 developers.
Added some stuff to the translations hope you don't mind. You also missed one about archery.

And if this one is true and not a bad translation from french to dutch that actually referred to NPC and no the player:
•Je kunt koken, houthakken, bezig zijn met mijnbouw of metaal bewerken.
You can cook, chop wood, work in the mines or work with metal.
I could die a happy man. If there is more crafting type things in the game than just alchemy it will be a dream come true for me. Hopefully there is leather working as well.
 
CortanaV said:
Thu'um or "Dragon Language" (super awesome name, yah!).

I know UESP well.
I thought Thu'um was the act of using the language for awesome stuff, while the language itself was called "Draconic". I think "Draconic" was even a skill in Daggerfall.

Those are just semantics, though, in the end, its all the same. :p

Cyborg said:
New details from a french PS magazine....found it on a dutch website. Ill try to translate it for you guys.
There was a topic about it a little while ago.
 
120 unique dungeons is still 119 more unique dungeons than they had last time.

RedSwirl said:
Does anybody have any idea what the hell that guy fighting the dragon actually said?

Since I remember reading a dragon shout being three words, I assume he is saying three Draconian words in succession. It's the first three words that begin the Morrowind-style melody.
 
Hopefully, It's 120 truly unique dungeons and not the same 6 templates repeated 20 times.

But I'm guessing they won't since both Morrowind and Oblivion had to separate dungeons by type.
 
From Beth via GI:

“One power used in the game acts like a sort of invisible push of staggering power. Spoken in the game, your hero will intone the three words for the full shout: “Fus, Ro, Dah!” Translated into English, “Fus” means force, “Ro” means balance, and “Dah” means push.

“He’ll be able to slow down time around him with one shout, or use a special whispered dragon shout to stealthily move close to an enemy in a mere instant. And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.”


Sounds like he's using the Fus, Ro, Dah shout in the trailer, though that first word sounded more like "Mus."
 
I only game on my PS3, so if this is as buggy as prior entries from this developer, I'm gonna pass.

That would be a shame, because this game looks incredible, and I've always had a thing for norse inspired themes in fiction.
 
Zeliard said:
From Beth via GI:

“One power used in the game acts like a sort of invisible push of staggering power. Spoken in the game, your hero will intone the three words for the full shout: “Fus, Ro, Dah!” Translated into English, “Fus” means force, “Ro” means balance, and “Dah” means push.

“He’ll be able to slow down time around him with one shout, or use a special whispered dragon shout to stealthily move close to an enemy in a mere instant. And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.”


Sounds like he's using the Fus, Ro, Dah shout in the trailer, though that first word sounded more like "Mus."
Now that you mention it, it sure does sound like it. Good ear. :)

Somebody at the Beth forums noticed the quality of the water may be better than we think... See the stream at this guy's feet? Certainly looks better than the rapids we see earlier on.
skyrim_cavern_water_02.png
 
So much hype!

Decided the time has come and am gonna buy the GoTY Deluxe Edition of Oblivion on Steam this payday. Already own the ol' GoTY DVD, but will fork the cash for the sheer convenience ...not to mention, don't wanna hunt down the said DVD

So much I never did in it ...only finished it really

SO FUCKING HYPED!
 
ZeroRay said:
Hopefully, It's 120 truly unique dungeons and not the same 6 templates repeated 20 times.

But I'm guessing they won't since both Morrowind and Oblivion had to separate dungeons by type.

Oblivion had 1 guy who worked on all the dungeons so surely these ones with 8 people will be better overall.
 
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