Hawkian said:
This was the first thing that happened to me. The necromancers in Illnata's Keep just obliterated me.
Wonder if I can go back and take them yet...
I spotted some Necromancer out and about with a buddy of his and they were frying some fox with lightning. Once I got near them they aggro'd on me and I proceeded to take care of business. Snagged me a spiffy Necromancer robe from the guy, which adds a rather nice +75% to Magicka regen.
Also earlier I came upon a couple asshole bandits beating on a poor horse out in the wilderness. I dealt with them accordingly and then took the horse.
One of the two bandits I killed there was also carrying a strikingly large and diverse amount of crafting material on him. Guess he'd been busy.
Sadly, like in Oblivion, horses that are considered "stolen" instead of owned eventually trot off if you leave them sitting there for too long. He didn't give me any problems with guards, though.
jaaz said:
Yes Ralof, I will follow you wherever you go my brother (particularly to that cute sister of yours). Seriously, how can anyone trust any faction with "Imperial" in the name?
As far as my Dunmer is concerned, Imperials exist only to be killed with joyous glee. Stormcloak guys all the way. Screw the Battle-Born guys too. :>