nope..massively annoying shit. Any sized soul can go into the big gems.
I'm gonna say it again. And will continue to say it. The level cap setup in Bethesda games is fucking awful.
You have a 200 hour plus game that you level cap your characters at 50-70.
I've probably only searched 30% of the map, if that. But I'm at level 25. Half way to the point where I stop receiving perks. Half way to the soft level cap.
Why do they insist on doing this? Say I want to be a warrior for the first twenty - thirty hours but than i realize i love magic and thievary, but now im around level 30-40 so I only have like 10 levels left before my perks run out. So just to try that out I have to start a whole other game and lose my progress. I know some diehards love the idea of being stuck with your earlier choices but even putting that aside for a moment, just having the level cap that low( or that fast to max out) where in all likelihood once you reach it there is still probably 100 plus hours of game still to be had is a really quick way to kill a lot of the drive to continue playing.
It happened to me in oblivion and fallout and I'm fearing already it is going to happen again in skyrim. And it only angers me because of how much I love everything else about this game.
I always let my companions kill the spiders. They look so real, it makes me shiver.There is something absolutely satisfying about traveling Skyrim with my summoned fire atronarch lady and dog and killing the hell out of spiders.
Man, this game.
You don't stop receiving perks ( or health/magicka/stamina) and the 'soft' level cap is vague anyhow. Also you do not really level any slower other than how much you decide to use the skills you haven't used yet. Your rant kinda misses the mark.
The only major issues are the lack of apparent enemy scaling past 50 or a higher difficulty setting for post-50 stuff.
I read that you essentially will mathematically max out at level 50-80(read different things). Seeing as you can't get higher than 100 on any given skill? If I'm wrong can someone give me the real breakdown than? Given the system in place - raise individual skills in order to raise your overall level - there has to be a mathematical limit. You can only get to level 100 on your skills which equate to only X number of levels and therefore X number of perks? Right? Or am I missing something?
The enemy scaling thing is a bummer as well. If you're going to have that system, at least make it scalable much higher given how large your game is.
So with perks, how many trees is it possible to fill with 81 levels?
I was going to do this. I am in the Dark Brotherhood and Thieves Guild I was debating whether to go into the Mages Guild, I haven't done yet but I will. This doesn't mean I have to get higher perks in wizardry though. Thus meaning I don't need warrior skills in Companions.I'm just wondering, is it possible to do Companions quest lines and Thieves guild questlines in the same playthrough? or is that trying to spread yourself too thin trying to get warrior-type perks and thief type perks?
I read there are 251 perks in total.
Want to get rid of all the ingredients and other items like ingots and such, I dont really smith or alchemy at all, just really enchant, will getting rid of these items effect that?
I'm just wondering, is it possible to do Companions quest lines and Thieves guild questlines in the same playthrough? or is that trying to spread yourself too thin trying to get warrior-type perks and thief type perks?
So on my new game I'd like to do The Black Star quest early on. I see on the Wiki the appropriate way to start the quest, however, does anyone know if it is possible to simply go immediately to Ilinalta's Deep and just grab the item from there and then give it to Nelacar?
I don't mind doing the traveling, just wondering if the game works this way--I've found other quest items in dungeons and returned them to people prior to even having the quest, but I'm wondering about this quest specifically.
Bleh... how many of these dang side quests do I do to make the Thieves guild return to its former glory?
I'm just wondering, is it possible to do Companions quest lines and Thieves guild questlines in the same playthrough? or is that trying to spread yourself too thin trying to get warrior-type perks and thief type perks?
So on my new game I'd like to do The Black Star quest early on. I see on the Wiki the appropriate way to start the quest, however, does anyone know if it is possible to simply go immediately to Ilinalta's Deep and just grab the item from there and then give it to Nelacar?
I don't mind doing the traveling, just wondering if the game works this way--I've found other quest items in dungeons and returned them to people prior to even having the quest, but I'm wondering about this quest specifically.
A few.Bleh... how many of these dang side quests do I do to make the Thieves guild return to its former glory?
Man, that doesn't even begin to let you scratch the surface
Your logic is sound. Level 81. 80 perks.I read that you essentially will mathematically max out at level 50-80(read different things). Seeing as you can't get higher than 100 on any given skill? If I'm wrong can someone give me the real breakdown than? Given the system in place - raise individual skills in order to raise your overall level - there has to be a mathematical limit. You can only get to level 100 on your skills which equate to only X number of overall level increases and therefore X number of overall perks? Right? Or am I missing something?
The trees all have different numbers of perks.So with perks, how many trees is it possible to fill with 81 levels?
Though, why enemies stop scaling at 50 is bizarre :/
There's really nothing in any of the guilds that require any perks to complete or even a minimum skill level in any skills. If you can complete the missions they give you, that's all they care about.
The mathematical limit is 81 which would be 80 perks. To be honest having some motivation for multiple playthroughs is a good design decision; not being able to get everything is a good way to create a unique/personalized play experience for each person.
I'm not sure about the scaling stuff but it's even sillier considering how easy it is to stumble into gaining 25% more experience for most of the game.
Your logic is sound. Level 81. 80 perks.
The trees all have different numbers of perks.
Haha. All this time slowly jogging to riften.Just found out there's a sprint button, lol.
What are the best arrows?
What are the best arrows?
So on my new game I'd like to do The Black Star quest early on. I see on the Wiki the appropriate way to start the quest, however, does anyone know if it is possible to simply go immediately to Ilinalta's Deep and just grab the item from there and then give it to Nelacar?
I don't mind doing the traveling, just wondering if the game works this way--I've found other quest items in dungeons and returned them to people prior to even having the quest, but I'm wondering about this quest specifically.
CHEEZMO;32886640 said:So I'm trying to carry out Brynjolf's scheme.
I can't get into the box under the stall because it says I need a key and the stall owner doesn't have one I can pickpocket. Where would it be?
I guess that's the difference in preference I have. I see a game that is so large that you could double or triple the level cap and still probably not finish all quests, guilds, and storylines in one playthrough. A cap that is so low compared to wealth of things to do that maybe I have the desire to beat all the guilds and the main story on one playthrough, but because of a level cap that is too low I lose a majority of motivation to do so because of a capped difficulty, a capped level progress and a capped progression for my character.
I guess that's the difference in preference I have. I see a game that is so large that you could double or triple the level cap and still probably not finish all quests, guilds, and storylines in one playthrough. A cap that is so low compared to wealth of things to do that maybe I have the desire to beat all the guilds and the main story on one playthrough, but because of a level cap that is too low I lose a majority of motivation to do so because of a capped difficulty, a capped level progress and a capped progression for my character.
Like past games such as Oblivion and Fallout, they could essentially double the level cap, perks and enemy scaling, throw in a few non-scaling ultra hard dungeons that take a complete mastery to beat, and still have room for that unique playthrough where you don't get every perk or every skill, but half way through all the quests your not approaching a level cap that now makes you make the difficult descision of continuing your game with little incentive or difficulty or going back to scratch and starting over.
CHEEZMO;32886640 said:So I'm trying to carry out Brynjolf's scheme.
I can't get into the box under the stall because it says I need a key and the stall owner doesn't have one I can pickpocket. Where would it be?
This game would be better if it has the survival aspects of NV and the cold could kill you. Make it optional / tied to Master difficulty.
Still confused about my Black Star containing a lesser soul. As far as I can tell, black souls are always grand, no?
To be honest though I'm contemplating restarting mostly to take a path of not using some of the ridiculously overpowered abilities and doing a 'hardcoreish' mode where every crafting level is from gathered materials only (No buying from a vendor for grinding). And dropping shields because no matter how much I love it, power bash makes the game far too easy :/
Still confused about my Black Star containing a lesser soul. As far as I can tell, black souls are always grand, no?
I never find armour. I only have the thieves guild and Dark Brotherhood armours. I need to explore more of teh cavesJust found my first piece of Daedric armour, I love it when you start finding super expensive equipment.