The Elder Scrolls V: Skyrim PC Performance discussion

I just tested it in Markarth and I went from averaging 20-30 fps (in the worst areas) to 35-40 fps. If this keeps up in other parts of the game, it's probably my favorite mod so far.

Modders do what Bethesdon't. :/

I'm not seeing it either, if any boost.

Try it in Markarth or Riverwood -- I guess those two are the most notorious problem areas.
 
Just checked. Getting a 10fps boost in all the usual trouble areas. Gates at Solitude went from 29 to 38. Bethesda will probably proudly release a patch in 6 months that does the same thing and pat themselves on the back.
 
Try it in Markarth or Riverwood -- I guess those two are the most notorious problem areas.

Turns out I had the .dll in the wrong folder, wasn't in the plugin one :(

Seeing good increases at the my lowest FPS points now. Looking down at Whiterun from Dragonsreach and I went from ~25 to ~35 depending on the angle. Looking down into Markath from the top moved me from 25 to 30. As soon as I enter Whiterun I was previously getting 30, now getting 37.

Definitely worth checking out.
 
I get a significant FPS improvement in cities with the patch.

I can't believe Bethesda compiled without optimization flags. If full optimization results in some kind of problem with their code base (and I'm willing to give them the benefit of doubt on that, even Bethsoft wouldn't disable optimizations for no reason at all) then there has to be a better way to deal with it. Either fix the problem or at least move the offending code to a separate translation unit and only compile that without optimization.

Holy shit.
 
How can you check if it is running? I can't tell any difference.

Apparently if you open up console and type "getskseversion" - it should retrieve something. This will tell you if SKSE is running.
There is a log called SKSE.log in your skyrim folder that will tell you if it loaded the TESVAL.dll correctly.

For me, when i used getskseversion. I get nothing, so this mod or SkyUI doesnt run properly :S so mad, i want free FPS boosts.
 
I was thinking of buying this game for xmas, but I'm not sure if it will play on my computer. Has it played on anyone's lower spec laptop? I have a intel i3, 4gb and nividia 310M.

Canyourunit.com said it will run but I don't want it to be so laggy that it ruins the game.
 
I was thinking of buying this game for xmas, but I'm not sure if it will play on my computer. Has it played on anyone's lower spec laptop? I have a intel i3, 4gb and nividia 310M.

Canyourunit.com said it will run but I don't want it to be so laggy that it ruins the game.

It will run like a dog's balls through molasses.
 
Just chiming with approval for that SKSE plugin. Haven't had enough time to try it properly, but I just spent a few minutes testing before and after in Markarth and I'm getting roughly +5 minimum and around +10 average FPS. Very pleased with that, thoroughly recommend everyone to try it out.
 
Apparently if you open up console and type "getskseversion" - it should retrieve something. This will tell you if SKSE is running.
There is a log called SKSE.log in your skyrim folder that will tell you if it loaded the TESVAL.dll correctly.

For me, when i used getskseversion. I get nothing, so this mod or SkyUI doesnt run properly :S so mad, i want free FPS boosts.

Can anyone speak on this. I run skse_loader runs fine but I don't see any increase in performance. I don't know how you check if this is actually running.
 
Can anyone speak on this. I run skse_loader runs fine but I don't see any increase in performance. I don't know how you check if this is actually running.

In game, open up the console and type "getskseversion" without the speech marks, then depending on what it says you'll know if SKSE is working, then it's just a case of making sure that the plugin is installed in the correct location, both SKSE and this plugin have a readme that say exactly where to place the files.
 
This issue I mentioned back when I tried the 4GB launcher also happens to me with the official 4GB patch now (and no other mods used atm), except it's a bump down. I might have been mistaken and it was such before too, I didn't take screenshots back then, I just stopped using the launcher, which isn't an option this time. It's another very distracting in motion thing alongside all the other LOD crap in the game. I get it with maxed in the launcher distance LOD settings so I don't think it's supposed to happen this close (especially since moving backwards again, even a lot further than the point the switch occured in, doesn't make it switch back after that) and I never noticed it before this patch either, while it happens with every single light now. I took two pairs of screenshots demonstrating it, you can clearly see the change in lighting after just a single step toward the light. Open each pair in the same window in different tabs and switch between the same area's screenshots for easier viewing.
http://img835.imageshack.us/img835/9390/tesv2011122102565293.png
http://img535.imageshack.us/img535/1008/tesv2011122102565372.png

http://img825.imageshack.us/img825/8360/tesv2011122102591075.png
http://img853.imageshack.us/img853/582/tesv2011122102591187.png
Is it a known issue or am I the only one who sees/gets it again, same as the 4GB launcher issue? I'm using a GTX285 with the latest WHQL drivers, same as before.
Noone sees & knows how to eliminate this? Was there really no way to add 4GB support without causing this? I don't even the relation in theory.

Or did Bethesda just use the previous fan method with no other change/improvement/optimisation on their part resulting in the same issue with both?
 
Trying the CPU mod on my 2500k@4.7ghz

Before
tesv2011-12-2423-25-19q06t.png


After
tesv2011-12-2423-25-5uzwiz.png


Before
tesv2011-12-2423-28-1h36u9.png


After
tesv2011-12-2423-29-1ka11a.png
 
When my character moves, the contrast changes a little bit. It looks a little bit darker. When my character stands still, the contrast goes up. It's very noticeable at night.

Anyone with the same issue? I think it's an injector thingy.
 
this cpu mod is insane. seeing huge improvement to stuttering from streaming. this mod is a MUST doesnt seem like there are any side effects.
 
I have to test the outdoors more but cities definitely improve. The bridge in Riverwood really didn't do anything for me in terms of performance but when you look at it, it's more of a view that shows city and landscape so I'm no sure. Perhaps it's better to test dedicated cities that you have to go into and not just ones that transition from open world to living city without having a transition screen.
 
I'm seeing performance gains of up to about 10fps in certain spots in Whiterun (which is nice cos it's the difference between dropping to/below 30 fps or not) on a Core 2 Duo but Markath runs like shit. Maybe 3 fps difference there, or not at all since there's room for error... Guess it's too much for my PC regardless. Oh well, it's one area.
 
I took a few before and after shots with this CPU mod of some of the more taxing places I've seen. Yesterday I set my uGrids to 9 which dropped my fps a bit from uGrids at 7 but this mod has boosted my fps back up again, some of the fps jumps aren't huge but the main thing is the fps has improved everywhere. This is a must-have mod.
My PC= 2600k @ 4.4, 8 gig RAM, HD6970 w/12.1 catalyst
Top pic is before, below is after...

tesvmarkathbeforepvk1o.jpg

tesvmarkathafter7xkm5.jpg


tesvriverwoodbefore9rj82.jpg

tesvriverwoodafterv8kuu.jpg



tesvsolitudebefore6hkr4.jpg

tesvsolitudeafter5ckv6.jpg


tesvwhiterunbeforecsjas.jpg

tesvwhiterunafterupj2p.jpg


tesvwhiterundistbeform3ky6.jpg

tesvwhiterundistaftervgjh3.jpg
 
I almost feel like this mod deserves its own thread, or the title should be changed on this one.

Considering how almost everyone (I know a few people said they don't notice much of a difference) is reporting pretty significant improvements, anyone playing this game on PC should probably try it.
 
This patch will improve your frame rate by up to 40% in all CPU-dependent situations, i.e. especially in cities.
It works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds.

Wow interesting, that mod is crazy.

Man 10fps increase would be nice on the consoles =/
 
Big improvements. 570 + i5 2500, 1600x900, ultra, 8xAA, 4xTSS, shadow distance 4000, enhanced water.
befaf2z4yru.jpg

befaffbz3k.jpg

60fps on the whiterun entrance too..
Hope it doesn't break anything, but it should be easy enough to uninstall.
 
Damn, I need a mod "update feature" or news feed or something to keep up with these new mods. But so far the LAA patch has fixed the rare micro-stutter when looking at lights/candles in some dungeons.
 
That CPU mod is fantastic! I'm running a fairly vanilla version of Skyrim with nearly no mods outside of SkyUI and it's a major improvement even for those of us with beefier rigs. I'm running at i5 2500k at 4ghz with a GTX580 and I'm at 60fps nearly everywhere except in cities like Markarth and Whiterun.

Before the mod, I would drop to 44-45 FPS when overlooking Whiterun from Dragonsreach. Now I'm at 52. Areas that drops into the mid 30's in Markarth are in the mid 40's now and feel much smoother!

I hope this doesn't cause any issues with the stability of the game cause it works as advertised!
 
The mod improves my performance so much that now I can run Ambient Occlusion - Quality and it still plays smoother than it did with AO off. Wow.

Hats off to the source code developer + plugin dev. They are amazing.
 
Just heard that there is an official 4gb patch, how does this compare to the unofficial one and how do i go about installing it (I haven't updated my game once since i got it, i have avoided the updates like the plague so far).
 
Hmm, I'm getting no obvious improvement. Frame rate stays 37-40 in cities.

Log says it loaded correctly, so guess I'm just an unlucky one :p

plugin G:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\TESVAL.dll (00000001 TESVAL 00000001) loaded correctly

Edit* on i5 @ 4.0GHz
 
I'm running on Q9450 @ 3.2 with 6950 2GB and I didn't get any noticeable improvement in Whiterun either. The skse.log said that the plugin was loaded successfully too.

I will try to check around the other cities later and perhaps I need to overclock my CPU further :(
 
Hmm, I'm getting no obvious improvement. Frame rate stays 37-40 in cities.

Log says it loaded correctly, so guess I'm just an unlucky one :p

plugin G:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\TESVAL.dll (00000001 TESVAL 00000001) loaded correctly

Same for me. I didn't see a fps bump either. Whether I start the game normally or with skse, fraps doesn't register even 1 fps difference.

In fact the first time I ran the skse executable, it screwed up my preferences ini and I had to restore it from a backup. And then after restoring the ini from a known good backup, I started getting half the fps ingame. Spent ten minutes trying to figure out what had happened. Finally I rebooted my pc and everything went back to normal. Strange.

I'm sure it will work for me eventually after a patch or two. There's no question that it definitely works for most folks.
 
A guy I know from another forum worked at Bethesda (think he was QA and contract just ended) and told me to be wary of this thing.

I'll just quote what he said when I asked him if he could get verification:

'I, unfortunately, had my employment end at Bethesda last week. End of contract and not enough work for a renewal or permanent position and all that. I do know that, unless, the programming lead thinks it is a good idea, this mod will not get looked at even a little. It says that it is changing the pathing for the getter functions. My worry is that it can cause those request to get bottle-necked and some will not get through, especially in cities. That might cause quests not to start as they would not be able to meet the correct start up criteria if they are not getting the correct values."

I don't know a damn thing about this kind of stuff but could that happen?
 
Guys I have a serious problem. I can't load up any of my saves, when the loading screen finishes (which takes longer than it should), it goes straight to a black screen. Sound seems to continue playing, though no actions work and task manager says the game is not responding.

I had the cpu tweak with SKSE, the Sky UI mod and a sorting mod installed, but even after disabling them, even after uninstalling and reinstalling, even after deleting and letting the game recreate the ini files, there's no change, it loads to a black screen.

I even reseet my nVidia control panel changes in case that was the problem.

Seriously I have no idea what to do. :s

HELP!
 
Back up and delete your ini's Do a cache verify via Steam. Take all the mods off. See what happens. If it works, add back one by one.
 
Did all of that already, no luck.

Might try just restarting lol, don't know why I didn't try that before.

Don't know what the nature of your PC is but I had something happen and had to reboot yesterday and it worked. It was something completely different but sometimes other things screw things over.
 
Well it didn't work. This is seriously pissing me off, it makes no sense. :/

Have any of your mods used ugrids? If so, try the following

from the OP

TheOctagon's uGrids tutorial+Reverting back saves

uGridsToLoad should be a harmless setting to play with if you know how to restore your saves.
As said before, your save becomes effectively 'bound' to the value you specify and will crash the game if you try it with a lower value.
What you need to do is load the save with the value it was saved at, then rewrite and refresh the ini, then save again.

Here's how:
1) Load game with uGridsToLoad at the 'safe' setting - the one it was at when you saved.
2) Load the save, which should load correctly.
3) Open the console and type the following:

setini "ugridstoload:general" 5
saveini
refreshini

This has restored the uGridsToLoad setting to its default while your save is already open.
4) Save the game. The save you create now will work at any uGrids setting from the default up.
 
Have any of your mods used ugrids?

Not that I know of.

I did change them in one of the INI files, but I never saved after that as it wouldn't load, and then I deleted those ini files for it to use the defaults.

Edit - Also just tried to start a new game, same problem so I don't think that's the issue.
 
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