Seriously am I the only one who doesn't care about the story?
Like who cares about Lily? She is 100% guaranteed to be either saved or dead in the end, what other possibility there is?
I am here for intense survival gameplay, fun exploration and cool villains/bosses, that's always the point of these games, no plays RE4 and thinks ''wow I really wish Ashley is safe, gotta hurry up and save her. Leon, you need to stop fucking around. Man I wish they give us more cutscenes about Ashley's story so I feel even more sad about her being kidnapped.''
The story can be shit for all I care, RE4 also had shit story too but I fucking loved it. Story is not important in horror games at all.
I tried disarming the first tripwire that I came upon, and was wondering why I couldn't disarm it. Yet you can pick up traps you set on the ground.
Dumb.
Yup, understood. Makes sense, though it's not like TEW sold Persona numbers, didn't it end up around 5 million? Even with discounts that isn't what I would call a niche release like Persona. Still, I agree that I don't think its fair to compare sales of RE to sales of TEW.
On the other hand, Bethesda is a much bigger publisher than Atlus, and they could've thrown some more marketing behind TEW2. They even marketed Prey more than this game, this is the most subdued launch for a Bethesda game in years.
Did EW1 really sell that much? That's insane, I just assumed it had relatively niche sales.
Personally I thought Prey had a decent amount of marketing leading up to release, it was just that that momentum fell off a cliff pretty much the second the game came out. I agree that EW2 seemed like it had less marketing behind it, I haven't seen anything for EW2 other than posters in Gamestop. I haven't been on YouTube too much recently though.
I was really salty about this the first time it happened. Basically forcing me to walk into an obvious trap to trigger a scripted event. Would've preferred the event just triggered automatically, kind of immersion-breaking when I have to purposefully walk into something so apparent.
It only happens a few times though. And in the big scheme of things I guess it's just a nitpick.
Hey guys I need some help. I was going to play Shadow of War until Mario comes out but that game bored me to tears so I'm looking for a new game to bridge the gap.
I never played the first one and I like RE4 but I'm huge wuss and can't play scary games, I even found RE4 and Condemned super scary.
Do you guys think I can play this game or will it be a bit much?
Hey guys I need some help. I was going to play Shadow of War until Mario comes out but that game bored me to tears so I'm looking for a new game to bridge the gap.
I never played the first one and I like RE4 but I'm huge wuss and can't play scary games, I even found RE4 and Condemned super scary.
Do you guys think I can play this game or will it be a bit much?
Just finished the game. First playthrough on Survival. It's actually a very easy game on Survival difficulty after the first 2 hours, so I'd recommend people start on Nightmare if they have experience in action games in general. After the half-way point of the game, I'd only died once. I finished the game with maybe 7-8 deaths overall, and at least 4 of those were me intentionally letting enemies kill me since I messed up my stealth run and ended up using a couple of bullets when I could have avoided doing so. By the end of the game, I was swimming with bullets, had unlocked every single skill with green / red gel with the exception of the slow-motion one, and had upgraded the damage of all weapons + most of the reload speed / capacity and that stuff. I was also always full on healing supplies and by the end I had over 60+ herbs to craft more health items which I never needed.
It's a very long game though if you aim to do it all. I finished it in 19 hours and 30 mintues, and I imagine it would have been 22 hours + on Nightmare. It's a lot of fun. I really loved the game. The gunplay is fun, the enemy variety is good, and gameplay loot of killing enemies > exploring areas they inhabited > get loot > upgrade skills and gear > repeat was very addicting. Only problem (which wasn't really that significant to me) is the lack of unique locations in the first half of the game. Also, I wish there were maybe 1 or 2 more boss fights, but I enjoyed the ones that were in the game. I also was surprised that I liked the story and the ending. The story presents a very clear goal and motivation for you to do the stuff you're doing, and doesn't dance around important questions. If you're wondering about something, chances are Sebastian will ask Kidman or another NPC about it unlike the first game which felt like nobody had any communication skills. Soundtrack was also great, and I liked the villains + the surprise final event after you thought you'd be done at this point.
Overall, this was a wonderful game. I really hope it does enough for a third.
Complaints about the story in the first game were legitimate but I think it's a shame they decided to go the complete opposite route and have everything clearly laid out from the start, rather than trying to improve the original approach
The enemy AI pathfinding seems a bit crap. I got sent a picture of a zombie on top of a fence just chilling and had one just stop in front of a wall instead of go into a walkway.
Not a big deal though. Just always funny to run into.
I hope they patch in dedicated aim sensitivity options soon (PS4). There is just...something off with the aiming.
At first I thought it was the DualShock 4's analog deadzones, but I tested a different game and I had no problem aiming. In EW2, when I go for a headshot I seem to consistently hit everywhere around the head, but not the head itself. I've found it easier to just move Sebastian himself with the left analog rather than try aiming with the right one.
Did EW1 really sell that much? That's insane, I just assumed it had relatively niche sales.
Personally I thought Prey had a decent amount of marketing leading up to release, it was just that that momentum fell off a cliff pretty much the second the game came out. I agree that EW2 seemed like it had less marketing behind it, I haven't seen anything for EW2 other than posters in Gamestop. I haven't been on YouTube too much recently though.
I was really salty about this the first time it happened. Basically forcing me to walk into an obvious trap to trigger a scripted event. Would've preferred the event just triggered automatically, kind of immersion-breaking when I have to purposefully walk into something so apparent.
It only happens a few times though. And in the big scheme of things I guess it's just a nitpick.
Sebastian is a sore loser in ladder races. It's part of his character development.
Yeah the first was pretty successful, but it seems kind of like a Dishonored situation where the first game sold a lot, they greenlit a sequel, then seemingly lost faith in its ability to sell a few years down the road once it was close to release and decided not to really push it with strong marketing. Which is a shame, tbh.
I tried disarming the first tripwire that I came upon, and was wondering why I couldn't disarm it.Yet you can pick up traps you set on the ground. Dumb.
Found that you can disarm them but not by touching the wire like in the first game,you have to get close to where the bomb is.
I was confused with the first trap inside the train too,but it's more like a forced way to teach you that camera traps trigger those cubes that slow down time.
Never thought about it,but seeing Seb waving his hands in the air to disarm the wire is kinda funny in the first game.
I really liked Chapter 3, the next 3 chapters? Not bad, but I think the game is better suited (or rather is designed) around these semi open areas. None of these 3 linear chapters managed to get as interesting as TEW highlights. There are some good moments and overall is enjoyable, but I miss some of the craziest combat arenas in TEW.
About 5 hours in and absolutely LOVING this game. For me, it's better in every way to the previous. Can't say enough good things about it, also running rock solid on my rig.
You can get the sniper rifle in chapter 3 by doing a long process that you'll likely miss and if you don't get it there then you'll have to wait for a long while until you get it.
I guess it wholly depends on the order you do things and thoroughness, but my first time through Act 3 was without the shotgun for most of it, and you can get it extremely early. The Sniper on the other hand wasn't convoluted at all, and I'd argue even easier to not miss simply because all that's required is
climbing up a single ladder after going up one of the very few (if only) outside staircases.
The rest of it is super simple, because it literally tells you where to go to get it fixed. A short two minute jog later and you have what you need.
That's literally what I tried. I actually tried both ways, but going right next to the detonator was the first thing. What you're suggesting is how you disarm your own.
I feel like I must be the outlier here, I really dislike the move to the overworld design. It works for Silent Hill but TEW was a tightly scripted action horror game, it wasnt a formula that suited an open design.
It just doesnt feel as... I dont know, cohesive?
I feel like I must be the outlier here, I really dislike the move to the overworld design. It works for Silent Hill but TEW was a tightly scripted action horror game, it wasnt a formula that suited an open design.
It just doesnt feel as... I dont know, cohesive?
I do find this funny. While you arent the only one who feels this way about the hub aspect. I gotta say TEW2 as a whole feels more cohesive than TEW1 just in general.
The enemy AI pathfinding seems a bit crap. I got sent a picture of a zombie on top of a fence just chilling and had one just stop in front of a wall instead of go into a walkway.
Not a big deal though. Just always funny to run into.
I do find this funny. While you arent the only one who feels this way about the hub aspect. I gotta say TEW2 as a whole feels more cohesive than TEW1 just in general.
I do find this funny. While you arent the only one who feels this way about the hub aspect. I gotta say TEW2 as a whole feels more cohesive than TEW1 just in general.
It's more cohesive in that the good stuff isn't broken up by stupid sections like the bus ride, getting to the ambulance, gondola thing etc, but at the same time there hasn't been anything approaching the best parts of the first game either, so far at least
It's more cohesive in that the good stuff isn't broken up by stupid sections like the bus ride, getting to the ambulance, gondola thing etc, but at the same time there hasn't been anything approaching the best parts of the first game either, so far at least
Huge fan of the first TEW here. I played the sequel for eight hours straight last night... and I easily would've kept playing if I didn't have to sleep.
Pretty much all of my concerns going in have been put to rest. This game is fantastic so far. Currently wrapping up the side quests on Ch. 3 before continuing the main path.
Some impressions:
- First, the voice acting is perfectly fine. I really don't hear the issues there.
- The game's atmosphere is on point. Union is a well-realized place well-crafted with lots of detail and many different pockets of activity and ways of rewarding you. I didn't know what to make of it in the trailers and previews, but actually exploring it has been intuitive and deeply immersive. The sandbox-style environment actually increases the tension since danger could be (and often is) around every corner; at the same time it empowers you with more choices. It's a neat change of pace from the first game. The gameplay loop is immediately understandable, and the story is full of mystery and intrigue, with lots of environmental storytelling in addition to the usual files, ghostly visions, etc.
- Speaking of story, TEW2 already feels like a great counterpart to TEW1. TEW1 was like a slasher film with ghost story elements; TEW2 is like a ghost story with slasher elements. These two games complement each other, which is really the best you could hope for in a sequel to a game you loved.
TEW2 has a warmer/cozier feel to it it's not soul-crushingly bleak and oppressive like the first game but it also feels "haunted" with a poetic sort of darkness that permeates its world. Even though the game immediately explains Mobius and the STEM concept, the city of Union still feels full of mystery, and the stakes feel high. The game is also full of heart. Seb is believably invested in finding his daughter, and you also want to believe in Kidman as well. (On a side note, Kidman somehow looks even prettier in this game than she did in the first.)
- Nightmare difficulty is perfectly manageable so far. I'm regularly upgrading my character but never feel starved for resources. In terms of green gel upgrades, I started out by reducing weapon sway (twice), increasing my max stamina (twice), and increasing my stamina regen rate (once). Now I'm focusing on maxing out my health, and I'm currently saving up gel for the final max health upgrade. In terms of weapons, I upgraded the pistol's power a few times, and the shotgun's power once or twice. I save my ammo for crowd control, and my shotgun in particular for dispatching meatier enemies. I like my bullets to hit their mark (weapon sway reductions) and to hit HARD (power increases).
- You'll have plenty of ammo and healing items if you're thorough looking for supplies. Check every house, open every truck and every garage, break every crate, and rifle through every trash can. Also, you craft at the dedicated workbenches instead of crafting in the field the crafting cost is much lower at a workbench.
- At the start of the game, I just crouch-walked slowly from house to house, scouring each property for supplies and stealth-killing enemies with sneak attacks. The patrol patterns and blind spots are very thoughtfully designed, enemies telegraph their movements well, and you have plenty of foliage and cover to keep you hidden. This feels like Metal Gear Solid and I love it. Also like MGS, if you're overwhelmed by enemies, just RUN. You will shake them off your trail eventually, and then you sneak back in, study their movements and pick them off one by one.
- Checkpointing is VERY generous in this. The game saves often, so you never have to worry about losing much progress. I've been killed like a dozen times so far and I don't think I've ever had to go back and collect resources or key items again.
- The controls and handling are excellent. Seb moves with the perfect amount of weight and responsiveness. He automatically mantles climbable objects if you sprint into them. Using Control Type B, you can sprint by holding L1 and toggle on/off crouching by tapping R1. Snapping to cover is toggled with Circle. Seb's aiming feels super-tight once you buy a couple weapon sway reductions (which doesn't cost much). Headshots are fairly reliable and super-satisfying.
- The game barely has any loading during actual gameplay. The only long loads occur when warping between certain areas (even then you can explore the loading area). The loads on retrying aren't short, but they're reasonable.
- The only performance issue I've noticed so far only occurs immediately upon loading a file. For a second or two, some textures will load in and the camera might move slowly. But again, it's only two seconds when first loading up a file. It makes sense.
- The side quests are absolutely worth doing. They're fun, interesting, well-paced, take you to many unexpected locations outside of Union, equip you with awesome new weapons (like the sniper rifle and shotgun, all in Ch. 3), feature storytelling moments by way of residual memories and NPC encounters, and there was even one in Ch. 3 that featured an intensely memorable boss encounter.
- The (Ch. 3 roaming boss spoiler)
invincible Laura-like ghost
is TERRIFYING. I love how her voice comes through the controller speaker.
Like I said, I played for eight hours straight last night. Not sure I've done that since Zelda came out. I wasn't very hyped going in, and as someone who loved the first game, I was a bit skeptical about the sequel. But so far it's delivered and then some. Fantastic game.
That's literally what I tried. I actually tried both ways, but going right next to the detonator was the first thing. What you're suggesting is how you disarm your own.
I'm confused then,because i'm sure that i've disarmed a enemy trap.
It was in the underground floor of the car store and never used the crossbow,i did this like an hour ago so i remember it pretty well.
The more I play the more I appreciate it. This is a massive level but almost every inch feels tightly designed. The crafting is really well balanced too, I like the risk/reward of field crafting costing more resources. Every encounter feels like Im scraping by, and as I gain more tools and get deeper in the map the challenge escalates with it. Just fought off a tough new enemy who summoned like 5 other haunted but I managed to take them all down while exhausting most of my supplies. Just an hour or two ago I would be avoiding even pairs of the standard enemy (which still provide a challenge, as two hits and Im dead).
Dont like not being able to disarm traps tho. Its be cool if you could destroy the cameras that are set up to disable them.
I do find this funny. While you arent the only one who feels this way about the hub aspect. I gotta say TEW2 as a whole feels more cohesive than TEW1 just in general.
In general I prefer the first game right now, but youre right this one feels a lot more cohesive. The surreal environmental shifts are a lot cooler this time too since most of them happen in gameplay.
Ammo is a huge problem for me as well. Since the last game was linear I could manage but the open nature of this one is making me seriously reconsider changing the difficulty to normal.
I'm going to restart on Survival and see if the gameplay balance is better to me.
The gunplay just doesn't make a whole lot of sense at the moment (just beat
City Hall
on Nightmare). I want to see if aim assist and a lot more ammo make it feel more cohesive. The burst handgun is completely useless in this mode and stealth seems to be OP.
Well fuck, I really hope they didn't respawn too many monsters every new chapter... Because I'm not looking forward to running into the new enemy types around Union.
I noticed now that everytime I get screwed it's because the enemy literally ran up to my face while I'm insistingly using the pistol >_>