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The Final Bosman Show

Hilarious video this week. He also makes some really cogent points as to why DKC is better than Mario, especially in the story / raison-d'etre category. Also that plot twist :o
 
So cranky.
Fantastic episode.

You know what it's like?
It's like you look at Mario and you just wanna shake him.
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What are you man? What do you like?


You look at DK. You know.
What do you like? Simple bananas.
 
Very surprised he didn't talk about the SSM talent exodus.

EDIT: Damn, I should've watched the video first haha.
 
Didn't like it. DK vs. Mario? Leave that shit to gamefaqs. When he's covering video game news he is actually talking about video games. I don't see the problem.

I completely zoned out this week.
 
That was a good episode. I love the little details he picked up on in Donkey kong. I haven't played either game, so I was a little unaware going in, but the attention to detail (by retro and bosman picking up on it) is really neat.
 
I always find Kyle's reasons for liking games intriguing. Mainly because I can never really agree with them and I don't really hear them from anyone else, but I usually see where he's coming from. His reasons for liking DK more seem sort of arbitrary and random (especially for linear platformers, where I never really think that "being immersed in a world" is a big part of the game), but I still see his point.
 
Great episode, does he participate in any podcast? I actually would like to hear his opinions on some of the things he teased.
 
I always find Kyle's reasons for liking games intriguing. Mainly because I can never really agree with them and I don't really hear them from anyone else, but I usually see where he's coming from. His reasons for liking DK more seem sort of arbitrary and random (especially for linear platformers, where I never really think that "being immersed in a world" is a big part of the game), but I still see his point.

I harp on that all the time on other forums actually, lol. Completely agreed with every point he made.

Him fighting his arm already came off as a subtle wink at MGS, and when Liquid Bosman was mentioned I laughed my ass off. I was really hoping he'd look up and shoot "BROOOOOTHEEERR!"
 
How does this episode not have more comments? It was probably his best yet. And while I really liked 3D World, he nails it in how Tropical Freeze stomps all over it.

That was a good episode. I love the little details he picked up on in Donkey kong. I haven't played either game, so I was a little unaware going in, but the attention to detail (by retro and bosman picking up on it) is really neat.

If you think that's cool, have you seen how much detail they put into DK's idle animation?
 
Screen of the leaked season finale:

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Awesome episode. I wonder how Solidus Bosman would look like and Naked Bosman.

Okay, I'd rather not know about the last one.
 
Honestly, at this point, he's the only wagon why I go to gametrailer anymore. I've enjoyed every episode. He should restart Invisible Walls.
 
When he first held up the time machine I thought I saw a green prophylactic built in as a component. That got me thinking about what happened with the 2 "knocked-up" supermodels and the timeline they are now in... Kyle, please wear a wig and portray Kelly Bosman the now grown-up (future) supermodel who travels back in time to save her dad from her (dad). Or whatever - time paradox - as long as it ends with The Final Boswoman.

the power of please.
 
not even that, because he compares the aesthetics of the two first and foremost. you can long jump through levels in super mario 3d world too.

http://www.youtube.com/watch?v=cV8iKNtSVwc

That's a good piece of evidence for the long jump but I feel it's by far the most extreme example of its usefulness. I took from it that Bosman was talking about the roll jump both aesthetically, in how powerful and dangerous it looks, but also mechanically, like how you can totally haul ass with it if you're good ("Propels him forward a great distance at a great speed" and "You can roll through the hardest levels like a boss").

The long jump is good for covering more ground a bit quicker but it isn't the end-all, be-all speedrun tool like the roll jump is in TF (and levels certainly aren't designed around long jumping specifically). Speaking generally, I think the roll jump is simply more drastic a maneuver than anything Mario has to offer. The long jump never made me feel like it let me think outside the box or circumvent anything (Champion's Road notwithstanding), while in DKCTF I constantly felt encouraged to take risky jumps in hopes of bypassing interactions or shortening platforming sequences. Why pull this lever or pluck this thing to make a platform appear when I can just roll jump over the gap? Or why jump from A to B to C when I can just roll jump from A to C? When I pull off a move like that, it feels satisfying, and mastery of the mechanic changes a player's perception of the level design. You start looking at stages as a series of roll jump points, which really changes the game's dynamic. And it feels amazing to figure that stuff out; plotting a series of roll jumps in a tough stage and executing is like parting the Red Sea.

On the other hand, I never really felt compelled to long jump in 3D World, other than to save time running from point A to point B. Any shining moments it had were fleeting at best for me. A useful tool, though not a memorable or essential one, for the most part imo.

...Welp, that was more in-depth than I had hoped. Take from it what you will.
 
i think it highlights the difference between the two games. i only played one level of dkctf, but from everything i've seen, it's similar to dkcr where it lacks vertical level design to switch things up. 3d world presents new ideas and more dynamic design elements, where donkey kong is focused more on mastering certain skills. it's basically a runner platformer without the autoscrolling.
 
On the other hand, I never really felt compelled to long jump in 3D World, other than to save time running from point A to point B. Any shining moments it had were fleeting at best for me. A useful tool, though not a memorable or essential one, for the most part imo.

This. The long-jump actually had a much less useful or prominent role in 3D World than even previous 3D Mario games, such as Galaxy or 64.

i only played one level of dkctf

Well there's your problem right there. I can recall several vertically-designed stages right off the bat.
 
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